Forums » Suggestions
Capital charge cannon
A large port charge cannon with a charge rate of 40 energy per second and max damage of 10,000. Grid power 15.
400 energy per second, 40,000 max damage, grid power 25
+1
I like fluffys variation better. +1
I'd always considered charge cannons a form of torpedo, which makes Fluffy's version very appealing.
I still vote for beam cannons like we used to have on the old HACs, 4000 range, 15.000 damage
They were originally turreted but Trident front port version can have a targeting cone like a queen gat.
And that 'zzzzinnnng' sound was awesome.
They were originally turreted but Trident front port version can have a targeting cone like a queen gat.
And that 'zzzzinnnng' sound was awesome.
So you can just instantly hit anything in front of you without it having the possibility of dodging?
ha ha ha yes.
So you can just instantly hit anything in front of you without it having the possibility of dodging?
It's not as broken as you think. Tridents turn very slowly. Even getting a fighter into the huge auto-aim cone of a queengat is a chore.
My previously-linked thread suggests to add a gatling-style inaccuracy to it (which beam cannons already have) so that hitting a small target (fighter) at any long distance is a crap-shoot, even if your aim is perfect.
The point is to have a weapon that can be used effectively at long range to attack another capital ship. On turrets it would be ridiculously overpowered.
It's not as broken as you think. Tridents turn very slowly. Even getting a fighter into the huge auto-aim cone of a queengat is a chore.
My previously-linked thread suggests to add a gatling-style inaccuracy to it (which beam cannons already have) so that hitting a small target (fighter) at any long distance is a crap-shoot, even if your aim is perfect.
The point is to have a weapon that can be used effectively at long range to attack another capital ship. On turrets it would be ridiculously overpowered.