Forums » Suggestions

Make Nationalism Profitable

Feb 21, 2015 Death Fluffy link
Pay Serco & Itani for killing each other. (and UIT if they sign up for one of the militaries)

1) Player kills for military faction / UIT non military enemy combatant must be no more than 1/10 th of the number of kills against the enemy faction.
2) Enemy players in the military would be worth 100,000 cr, non military members of enemy nation worth 10,000 cr
3) Player kills inside enemy territory (excluding Deneb) get a bonus multiplier of 5
4) No change to faction penalties that may be accrued.
Feb 21, 2015 greenwall link
I don't understand #1, but what is your proposal for abating abuse? Such as:

-As a serco, it seems pretty simple to create an itani character on a second free account, level up to 3 or 4 (or whatever the requirement for joining the military is) and just fly it into Geira and make 500k per kill with your main acct.

-Similar situation as above, but the second acct could home in a corvus stations and be automated to continously undock while people killed the character repeatedly for 100k rewards.
Feb 21, 2015 Death Fluffy link
The thought behind # 1 as well as the sum of the OP is to add an incentive to nationalism. Players benefiting from this incentive should demonstrate in some way that they are primarily nationalist. A higher ration of kills for same nation or non enemy UIT would indicate that the player is not a committed nationalist. The suggested ratio is merely a starting point.

Three preventative options
1) limit to 1 reward per each specific player kill per 24 hr period. I don't like this option personally
2) implement some threshold level of ascertaining whether the destroyed enemy was being actively piloted at the time of death.
3) Adjust the payout structure so that it is dependent upon the sum of the either the license levels or kill / death ratio. Similar to the current combat xp given for pk's. Where killing a higher level player gives a bonus to the base rate and a deduction for kills to lower levels. Kills with stats below a certain comparative level would not provide a reward.

Alternatively, lower the reward. The values in the op were merely given as a starting point.

Edited:
Response to biretak

To add an incentive to nationalist violence. To potentially finally eliminate the need for those trade killing weapons routes. A way to tickle the brains reward center by seeing a 'monetary' reward for effort. A lure for newer players to keep them from joining neutral or pirate guilds.
Feb 21, 2015 biretak link
Why?
Feb 21, 2015 joylessjoker link
A lure for newer players to keep them from joining neutral or pirate guilds.

What's wrong with pirate guilds????? FAMY is trying hard to be more active to make the game more interesting for everyone overall, and this is not helping.
Feb 21, 2015 Death Fluffy link
There is nothing wrong with pirate guilds, of which from what I've seen, FAMY is one of the better ones the game has had over the years.

I think there is a certain romance to piracy that is imo lacking in nationalism. People want to be the bad guy for a few hours that they may not be able to act out irl.
Feb 21, 2015 VikingRanger link
Fluffy, I think this is a great idea. +1
Feb 21, 2015 danielturtle link
Only 1 reward per acct per day, maybe? Or only if the other guy scored damage on you.
Feb 21, 2015 biretak link
I like the idea, but why make it available for nationalists only? Could this also be accomplished by increasing the quantity of scrap cus and value of scrap metal so we can use it in vo's ship recycling initiative? We could make it worth coming back for in an atlas. Deneb could play higher for scrap metal than other systems and more valuable ships could drop more scrap cu's. I also think the grinding for tridents and levels keeps players overly occupied in other stuff.
Feb 21, 2015 danielturtle link
Scrap should be used to make the upcoming Trident models!

Recycle, VO!
Feb 21, 2015 Pizzasgood link
@biretak: Because he's trying to encourage nationalist violence, not willy nilly violence.

+1, providing it automatically scales down rewards for softer targets and pays increasingly less the more often you kill the same person in some time-span. To get a reward at all, the killed party should also have to have at least one license level at three or higher.
Feb 21, 2015 TheRedSpy link
Nationalism should definitely be more profitable.
Feb 22, 2015 bojansplash link
Meh, 7-8 years ago we tried to get devs to increase and diversify the rewards for players engaging in ctc, there was a bunch of really good suggestions but nothing happened.
In fact, any suggestion that has been made to heat up the red/blue conflict over the years has been turned down.

+1 anyway