Forums » Suggestions
Reduce ship size to 200 cu and let us drop the ships again!
Hey hey! I'm sure it has been suggested before, but I don't see why it shouln't be re-mentioned. (So please don't redirect to other threads). I'm posting this because the newbie voices asking "if there was ship trading" get louder again (seen two ask in the last 24 hours).
A while back, the devs accidently let us trade ships by dropping them and picking them up. That was flawed anyhow because when you tried to launch the ships again, the engines were borked and steering etc. didn't work.
I'm sure that's fixable though! So we will still have the problem of ships being larger than they can fit in a Moth. Easy fix: Reduce all ships to size of 200 cu or less except for the Behemoths. People will be able to trade ships then. Yippie!
And before this turns into a nation specific ship debate: It will just be impossible to drop those. RP-wise this could be explained with some Technology that faction ships have on them so when you try to drop them, they explode or vanish etc. This will last aslong as the devs need to find a proper solution for it. Please do not dicuss this in this thread. This should just be a ship trading debate.
I think until there is a stable ship trading or Overall trading System implemented that could be accessed from a station as suggested in others threads, this will be a good waiting-it-out solution. Just let us trade ships already, please!
A while back, the devs accidently let us trade ships by dropping them and picking them up. That was flawed anyhow because when you tried to launch the ships again, the engines were borked and steering etc. didn't work.
I'm sure that's fixable though! So we will still have the problem of ships being larger than they can fit in a Moth. Easy fix: Reduce all ships to size of 200 cu or less except for the Behemoths. People will be able to trade ships then. Yippie!
And before this turns into a nation specific ship debate: It will just be impossible to drop those. RP-wise this could be explained with some Technology that faction ships have on them so when you try to drop them, they explode or vanish etc. This will last aslong as the devs need to find a proper solution for it. Please do not dicuss this in this thread. This should just be a ship trading debate.
I think until there is a stable ship trading or Overall trading System implemented that could be accessed from a station as suggested in others threads, this will be a good waiting-it-out solution. Just let us trade ships already, please!
I'm going to have to say -1 until the military ships are able to be traded as well. There is simply no market for ships that anyone can buy. The whole point to ship trading is to buy things from other players that you cannot by yourself.
However...if the in-station trading was implemented, this could potentially fix the dropped ship defect, which caused such ships to be useless.
http://www.vendetta-online.com/x/msgboard/3/29783
However...if the in-station trading was implemented, this could potentially fix the dropped ship defect, which caused such ships to be useless.
http://www.vendetta-online.com/x/msgboard/3/29783
"There is simply no market for ships that anyone can buy."
The solution to this is simply to heavily restrict what ships people can buy!
The solution to this is simply to heavily restrict what ships people can buy!
Not anyone can buy any ship because faction standing could prevent it...or if they would like a particular ship in a particular location that is not sold there...oh yea, there is a market on a few other different levels as well
TRS said:
The solution to this is simply to heavily restrict what ships people can buy!
I've always thought that most stations offer far too much stuff, with many stations becoming a "one stop shop for everything" in essence kind of eliminating the need for specialist stations for certain equipment. A player driven economy *could* refill any item to any station, but the NPCs would only deliver certain items to stations to maintain their "specialist" nature. This is also in part the fault of the totally unlimited supply side of the economy.
For example a Barracks station would sell most damaging weapons, and at a dynamic price. NPC Convoys would replenish the limited supply of items, periodically. Pirates could destroy these convoys, creating shortages in certain areas. In the same way, players could also pick up the slack, and deliver these items to the stations in the absence of the NPC Convoy for a higher price. Dynamic Economy like.
Other stations would have similarities in the way they produce and distribute items for sale.
The solution to this is simply to heavily restrict what ships people can buy!
I've always thought that most stations offer far too much stuff, with many stations becoming a "one stop shop for everything" in essence kind of eliminating the need for specialist stations for certain equipment. A player driven economy *could* refill any item to any station, but the NPCs would only deliver certain items to stations to maintain their "specialist" nature. This is also in part the fault of the totally unlimited supply side of the economy.
For example a Barracks station would sell most damaging weapons, and at a dynamic price. NPC Convoys would replenish the limited supply of items, periodically. Pirates could destroy these convoys, creating shortages in certain areas. In the same way, players could also pick up the slack, and deliver these items to the stations in the absence of the NPC Convoy for a higher price. Dynamic Economy like.
Other stations would have similarities in the way they produce and distribute items for sale.
Savet you are missing a point here. Darth Nihilus pointed it out quite well: People could work as ship deliveres and Transport commonly used ships to far-away systems. For example, I would pay for Cormauds in Edras, Axia Wraiths in Sedina etc.
The other obvious advantage is getting ships your Standing isn't high enough for yet. Levelled newbies could test out ships before they increasedtheir standing. And it would also benefit pirates who ruined their standing, but don't have time to fix it now.
And don't forgot the rich people trading. Selling of very old ships likes Wraiths or the Super-Awesome Vulture model that was only sold for a few months. Rarity goodies are always great for a market.
The other obvious advantage is getting ships your Standing isn't high enough for yet. Levelled newbies could test out ships before they increasedtheir standing. And it would also benefit pirates who ruined their standing, but don't have time to fix it now.
And don't forgot the rich people trading. Selling of very old ships likes Wraiths or the Super-Awesome Vulture model that was only sold for a few months. Rarity goodies are always great for a market.
I think the OP would be better handled as part of a decent player to player trade system. Transported ships should still be made to drop and be collectible / usable by the collector.
One stop shop? Have you tried outfitting a fighter in Edras?
+0 to op, would be nice but not a priority.
+1 to TRS and Kierky
ARF: I'd support a uit station in Edras B11 which would give Itani the same access to equipment that the serco have in Ukari L2. I've seen serco mount attacks on the war convoys from L2 and the Itani could have a similar option in Edras B11.
+1 to TRS and Kierky
ARF: I'd support a uit station in Edras B11 which would give Itani the same access to equipment that the serco have in Ukari L2. I've seen serco mount attacks on the war convoys from L2 and the Itani could have a similar option in Edras B11.
biretak: Not a priority??? Ship trading is a most basic thing that you would expect. It is indeed a priority. And really, a drop-based trading-chance isn't too much to ask for. We can replace it with a better construct later.