Forums » Suggestions

Manufacturing/ Character Knowledge/ Freemium Option

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Feb 19, 2015 The Axiom link
Yes, Freemium. Free to play premium sub. :)
Mar 04, 2015 kedish013 link
I started playing VO then when to EVE and now am back to VO. I personally think there needs to be a manufacturing option. I believe there should be a skill set too it, but it should not be time based. It should be action based. The more you manufacture, the high the skill gets. There shouldn't be a pay to make, cuz i believe that you should progress with skill not money. We need a manufacturing ability for people who choose to be miners can do something besides just sell the ore. Since this is classified as a sanbox system, that is a serious detorent to pentental players. I believe that everything except the very basic items should be manufactured by players. This would effect a lot of things including combat. Also putting more rare ore in greyspace, would promote more combat like fighting over resources for your guild or you nation, increase bounty hunting, piracy, security details for miners, security details for traders, ect. Make sure each nation has different types of ores that can make native wepons and such. That why each nation need to go into others to get different ore and such. Its just an idea, i know this isnt a spreadsheet game as it was said, but there is a clear lack in the mining area of the game and would love to see manufacturing implement more that it currently is.
Mar 05, 2015 VikingRanger link
I think the desire people have for the need for defense details on trading and mining groups will largely become realized as VO expands. That being said, I definitely support the idea of more items that are uncommon outside certain sectors. Perhaps all such things are on the table for version 1.9 or 2.0 but any progress we see toward that would be greatly appreciated. I like the idea of being able to manufacture an item from ores to say, a neutron blaster. Naturally it should require a fairly extensive mission tree to make all the components, some of which one could just as easily buy. Ideally, all things should be manufacturable or purchasable, the purchase price being about 50% more than the "value" of the time invested. Naturally the less common things like nation specific ships would require larger investment. Such things as blasters should be made in lots of at least twenty with normal and bulk versions of the mission.
Mar 05, 2015 joylessjoker link
1. Money in VO is like water. So easy to get.

2. Common weapons are very cheap to buy. Even if there are manufacturing missions, nobody would manufacture them if buying is easier.

3. There are already manufacturable weapons. See Corvus Widowmaker as an example. You do need ores to build it.

Conclusion: Don't be that guy who posts irrelevant and absurd suggestions without doing homework first.
Mar 05, 2015 kedish013 link
First, i agree with you joylessjoker, money is like water, so to renivate that, you would have to make money harder to get or to increase prices on items able to buy.

Second, i believe that to fix the weapons are very cheap to buy, everything exept the very basic stuff should be player manufactured. And also a player echange or even a buy sell order system should be implemented. That way supply and demand of items would directly effect price. Of course anyone who already has stuff prior to this implementation is able to keep whatevery they have. This course of action would also address your first issue about money being like water.

Third, I know we can manufacture weapons, but this a a very basic proccess. There would have to be a revamp of the whole system to accommodate the prior changes. My idea would be a manufacturing tab in the commerce section of the station menu.

This is just a start, the skies are the limit. We could add an industral skill so we can only manufacture campared to what our skill is, and also the more you manufacture, the more your skill increases. Even to a point to where your skill is high enouph, you can build ships that have better statistics than the normal variants.
Mar 05, 2015 bojansplash link
@kedish

This is how the abridged version of your 'manufacturing' gameplay would look.

Week 1 - collecting stuff to manufacture ship
Week 2 - still collecting stuff
Week 3 - manufacturing ship, gaining skill
Week 4 - collecting stuff to manufacture weapons
Week 5 - manufacturing weapons gaining skill
Week 6 - collecting stuff to manufacture battery
Week 7 - manufacturing battery, gaining skill
Week 8 - launching to space in my new shiny ship

Week 8 and 7 sec later... *yodaofborg killed crazymanufacturer013*

Week 9 - collecting stuff to manufacture ship...

Looks like very fun game don't you think so?
Mar 05, 2015 Pizzasgood link
The idea is that people who don't want to craft their own stuff would just buy it from the people who like crafting lots of stuff and selling it to people (e.g. TGFT, ORE, TRI). Of course, we don't have enough playerbase to support something like that, but it could be supplimented by a scaled number of NPC crafters who work at a lower efficiency than players. And the process of manufacturing would have to be sufficiently easy to continue having essentially disposable low-to-mid-range ships.
Mar 05, 2015 danielturtle link
As for player driven economy, it is already happening. TRI does not sell trident parts as part of Inc's Grand Plan, but rather to make money. That's what drives economy.
As for using crystal to manufacture... that's Pay To Win. Game learning should use game money, or even better, experience playing the game.
Mar 05, 2015 joylessjoker link
kedish013, so far you're just another newcomer straight from Eve who wants to bring familiar concepts from Eve. For the billionth time, Eve and VO are apples and oranges. There's no need for either one of them to emulate what the other is doing. VO is a twitch based space combat game, and Eve is not. I want to be able to hop in and start pvping right away with results purely based on my raw ability to handle the ship, and not by "Eve skills." You haven't convinced anybody why "skill building" is necessary or better than the license leveling mechanism we already have in game.
Mar 05, 2015 kedish013 link
Oh im sorry joker, im sry i ruffled your feathers when i said skill. i meant manufacturing licence. And you keep using the excuse that this game is "A Twitch Based Game" and none of the proposed changes have been about how combat is performed. Joker, you entitled to your own opinions of me, however i suspect that you just do not like change. I have not read a single constructive post, and when I did answer your list of three items, you accuse me of being a newcomer straite from eve. Now how would the proposed changes prevent you from hopping in and goin strait to pvp? The suggestions i have givin, if implemented, would not even be noticed by anybody really intrested in pvp. And also, why get all mad about suggestions anyway? Its just a thought.
Mar 05, 2015 greenwall link
Don't pay joker any mind -- he's just one of the local naysayers.
Mar 06, 2015 joylessjoker link
Now how would the proposed changes prevent you from hopping in and goin strait to pvp?

In a previous post: Second, i believe that to fix the weapons are very cheap to buy, everything exept the very basic stuff should be player manufactured.

Your suggestion was that all weapons except the most basic ones should be only acquirable by manufacturing missions.

This means if I run out of a stockpile, I have to go out of my way to manufacture more, or desperately look for one of the few players in the already small playerbase who already manufactured some to buy from, at a ridiculously high price. This is lost time I could be pvping instead. Because of an idiotic Eve fanboy who doesn't care about anything else in game, I'll be forced to spend most of my VO playtime manufacturing. VO will lose players to this suggestion including me, if implemented, and gain none because VO will have lost its unique appeal.

I hate changes? Nope, I like changes when they help make VO's unique appeal better, not worse or diluted down.
Mar 06, 2015 Pizzasgood link
You should put more effort into spelling correctly, kedish013. If nothing else, it's a matter of having respect for your audience. Writing clearly takes more effort, sure, but it also makes it easier for everybody else to read your posts. The result is that the total effort expended by the community is lower.
Mar 06, 2015 blood.thirsty link
We'll gank crafters and steal from them : ]
Mar 06, 2015 kedish013 link
Ill work on my spelling pizzagood, and also that is a great idea blood.thirsty. I like the nowhere is safe idea.
Mar 07, 2015 bojansplash link
Back on topic.

week 347 launching my new ship into space

week 347 and 7 sec. later *yodaofborg killed crazymanufacturer013*

week 348 collecting stuff for manufacturing ship...

.....

week 355 launching yet another shiny new ship into space

week 355 and 7 sec. later *yodaofborg killed crazymanufacturer013*

week 356 collecting stuff for manufacturing ship...

week 376 crazymanufacturer013 quits VO after not being able to fly any of his 127 shiny new manufactured ships for more then 7 sec at a time.
Mar 07, 2015 danielturtle link
One of VO's strong points is independence from "skill levels". Twitch, and twitch only, decides PVP.