Forums » Suggestions

Damage from ship's exhaust fire

Feb 10, 2015 greenwall link
+1 but only on capital ships and only when turbo is engaged.
Feb 10, 2015 joylessjoker link
+10000000

I love this! I would love being able to trigger NFZ violations on clueless f2p mobile players around stations by simply bumping their rear with my hound, in a dogstyle manner.
Feb 10, 2015 abortretryfail link
+1 Good idea for capital ships at least. FreeSpace had this and there was even a HUD warning that would flash on your screen saying "Engine Wash" and your hull (or shield) would take damage until you got out of the way.
Feb 10, 2015 danielturtle link
Capships, on turbo, long range, shield dies on contact with fumes.
Joyless: It won't count as a NFZ violaton.
+1
Feb 10, 2015 Death Fluffy link
0 to op

This sounds like a fun idea, but I think that joylessjoker is right. This would create a similar problem to the old ship collision problem where a) if there is no attack registered, then players could use this to damage and kill new players without penalty and b) if there is an attack registered, then players could use this to damage themselves and get new players killed by the strike force or cause them to lose standing.

+1 to greenwall's limiting this to when the ship is in turbo only if no attack is registered and occurs with any ship.

Mining beams should do damage first though
Feb 11, 2015 Keller link
Should only allow this if it's been 2 for 1 Taco night at the TPG station in Dau K-10.

-1. You guys DO realize this game uses reactionless drives, right? If there's not drive mass, there's no damage that can occur. The damage in Freespace worked because your ship consumed fuel (which was believably reaction mass).

Now if you could revise the technology bible for the game to describe in game results around reaction drives (e.g. heavy ion drives or plasma), then I'd give it a +1.
Feb 11, 2015 danielturtle link
I always thought the turbo was an ion drive! Sure the main engines are gravitic pulse reactionless models, but the only thing that can produce near the power (and drain) of the ship turbos is an ion drive.
Feb 11, 2015 Pizzasgood link
I don't see there being a problem from an RP standpoint. Regardless of how our ships actually move, we do have visible jets of something shooting out our backsides, and whatever it is gets much brighter and longer when we hit the turbo. Maybe it's very light but hot and corrosive exhaust fumes or something.

From a penalty standpoint though, this would have the same issues ship-to-ship collisions had, and would necessitate an overhaul to how penalties work. I obviously shouldn't be able to fly into your engine wash to commit suicide and stick you with a penalty, but a bunch of whiny morons will also complain that I shouldn't be able to intentionally back into them and kill them without being penalized. And as we've seen with ship-to-ship collisions, the devs do care about those whiny morons.

I have some thoughts about how to fix the faction system to permit the return of ship-to-ship collisions though. I'll post them later if I can wrangle them into coherence. The gist of it though is to track damage rather than death. (People didn't bump each other to death; they shot each other to near-death and then finished with a bump. Engine wash would be the same; not remotely practical as a weapon, but easily exploited as a finishing move that avoids faction penalties. That could be a problem with mining beam damage as well -- JoeTroll comes along with no health and intentionally flies into your beam.)
Feb 11, 2015 danielturtle link
I have read your thoughts and they work. For anyone interested, they are in a second thread, which I will bump and bump again.
Great summery here.