Forums » Suggestions

Seeker missiles countermeasures

Jan 24, 2015 bojansplash link
We have seeker missiles countermeasures available now in the 21st century, it is bit hard to believe they don't exist in 41st century so why not have this:

1. Small port countermeasures launcher that shoots seeker decoys

2. Capital turret countermeasures launcher that can be mounted on Tridents

When decoys are fired - 70% of seeker missiles turn to follow decoys and explode in their proximity.

Small port launcher:
Weight 600 kg
Ammo: 12 x 5 decoy rockets
Speed: 70 m/s
Detonation: proximity 50 m
Range: 1000 m
Lifetime: 30 sec.

Capital turret launcher:
Weight: 6.000 kg
Ammo: 120 x 5 decoy rockets
Speed: 70 m/s
Detonation: proximity 50 m
Range: 1000 m
Lifetime: 30 sec.
Jan 24, 2015 greenwall link
+1
Jan 24, 2015 abortretryfail link
+1 to countermeasures of some type that occupy a weapon port.

I don't like this implementation exactly though. The game already has a hard time checking collisions of missiles hitting much larger targets...
Jan 24, 2015 vskye link
+1 knda. Dice roll on the sucess percentage.
Jan 26, 2015 Keller link
More specific implementation of suggestions made before, but +1.

I would add there should be a Large Port variant too, which just has more ammo.
Jan 26, 2015 abortretryfail link
I'd just like it if shield turret projectiles triggered missile proximity fuses. That would make them a heck of a lot more useful. Right now you have to score a direct hit on the tiny missile and hope it doesn't decide that time was quantized in its favor and fly through the other side undetonated.