Forums » Suggestions

Stop sending newbs to Odia M-14 for tkos

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Jan 01, 2015 Kierky link
if their levels are <3 in any license, prevent the game from sending them to Odia M-14 for a tkos violation. This makes them super easy to grief, with no means of getting back.
Jan 01, 2015 cellsafemode link
what's to stop the less scrupulous players from griefing new players with alts then, since the assumption is that they would continue to be re-spawned right near their prey?

(capital system protected sectors aside)
Jan 02, 2015 Pizzasgood link
Normal faction penalties already cover that situation. Kill a newbie a few times without stopping to fix your standing, and you become hated. And even if you do repair your standing between killings (which basically defeats the purpose of using a low-level alt), you still have to contend with the 24-hour temp-kos that gets applied after making three non-hated kills per week within that faction's station sectors. (I'm assuming that Kierky isn't asking for that penalty to be lessened for newbies, just the NFZ-induced one.)
Jan 02, 2015 abortretryfail link
Where would you send them to then?
Jan 02, 2015 CrazySpence link
Space Canada

Invent this system/faction immediatly
Jan 02, 2015 cellsafemode link
I think low level users who are accidentally (or perhaps intentionally or tricked into) getting tkos in their home faction should be sent to their training sector (with the rules modified for these remedial trainees) and they have to go thru a mission outlining the ins and outs of TKOS. simple walk through that guarantees that the player is aware of the rules.

Doing it again, they go to Odia.

The last part i'm not sure about, maybe keep sending them to the training sector. But multiple TKOS speaks to a larger issue than accidental, so maybe some griefing in odia is in order.
Jan 02, 2015 Death Fluffy link
Serco & Itani to UIT with whom they should be neutral. If they are not neutral, then they clearly have been up to no good at those levels and should get sent to Circus.

UIT should be sent to the closer of Serco or Itani. Of they have less than neutral with either, then Circus.
Jan 02, 2015 cellsafemode link
well, we have a training sector. we have the means to keep anyone not training out so if they're being griefed or tricked into getting TKOS then they're safe there. There can be a mission that will get them out of TKOS (without killing themselves etc) that will explain when and where TKOS applies and how to avoid accidentally triggering it.

It's really a fairly simple solution that keeps newbies in their own faction space and since it's a training station, there is ample means to ensure that they aren't a harm or harmed by anyone while they take care of their TKOS issue. It's also a more intuitive solution.

I would revise my original suggestion and say that < 3 license pilots who get TKOS at their nation a second time (and any additional times) dont go to Odia but get their pilots license revoked and have to take the flight test over again before being allowed to leave the training system.
Jan 02, 2015 Pizzasgood link
CrazySpence: Isn't that Aeolus?
Jan 02, 2015 Death Fluffy link
Sending them to the training sector for a lecture is silly. You could do that at any station by forcing them to work through the 'get me the hell out of here' mission which probably would be mostly ignored anyway.
Jan 03, 2015 Kierky link
Why not just disallow Combat 3 and under newbs from Homing in Corvus space?
Jan 05, 2015 incarnate link
High, I'm super tired, ill, have to pack and get on a plane soon, so fast-response here..

I want to do a lot more involved work on this topic, so please continue the discussion. But for the moment, it sounds like part of the immediate problem is how newbies are super camp-able in a single sector location.

Instead of that, I'll have Ray randomly send them to one of the Corvus stations in grayspace (I think there's 5?). That should at least make camping more.. challenging.

I'll also see about bouncing them to another Nation space (UIT going to Serco, Itani going to UIT, etc) before bouncing them to grayspace.

Just a fast mitigation response, while larger concepts can be considered. I know the newbies don't know how to leave grayspace and will still be vulnerable, I know we need to change how we handle temp KoS and so on as well.. just.. trying to do something quickly.
Jan 05, 2015 abortretryfail link
I'd say just give players an option to re-home at a (random) capitol station of their home nation at will whenever they're at or above +601. That way once their newb-mistake-acquired TempKOS expires, they can get back safely.

More experienced players already do this anyway by using the TempKOS system, so it's not going to cause game-breaking ship/weapon/trade routes.

Bouncing people around randomly is just going to be more confusing for the poor bastard who barely knows how to play and is already frustrated because hes' getting blown up repeatedly.
Jan 05, 2015 csgno1 link
Send the tkos noobs to m7, and have tridents that leave periodically for nation space that they can get in with an ec89 by paying a small fee that increases with each incident, which poops them out when they are back in their capital (Dau, SolII, Itan) or they can exit when they like. It should take enough time for tkos to expire.
Jan 05, 2015 Savet link
The problem is that rehoming is applied when tempkos is activated. If they die in a monitored sector, which 92% do, their tempkos is lifted but they are still rehomed. Move the home station change to after death, and it fixes most of the problem.
Jan 06, 2015 Pizzasgood link
While doing that would fix that problem, it would revive the previous problem where the game didn't reliably reset temp-kos before respawning you, resulting in unnecessarily spawning elsewhere (it was sporadic; felt like a race condition). So they'd have to fix that too.
Jan 06, 2015 biretak link
Wouldn't all new players benefit from a mission that respawns them back to their home capital system from all grey space stations? Too many new players go to grey before they can defend themselves. This way, new players can learn their lesson and have a way to go back and get better.
Jan 06, 2015 Kierky link
Missions themselves are a stupid system as it is, making sure newbies take a mission to get them out? No lol
Jan 06, 2015 Faille Corvelle link
Why must we protect people from their own stupidity? This is a combat game (it's called Vendetta FFS), and people should expect combat to happen to them. "Noobs" deserve everything they get, and "newbs" quickly find friends that will help them out if this happens.

I see so many noobs happily going into grey and then wondering why they got boomed. It is even worse when a red or blue noob gets killed by a rival nationalist, and then they're all "oh why u kill me"... If they can't be bothered to read the training mission logs and learn a little before heading into the black, they get what they deserve. The smart ones learn from it, and the dumb ones, well, screw them.

Faille.
Jan 06, 2015 vskye link
+1 to Faille