Forums » Suggestions
Latos M-7
Either get rid of the fog, or swap the docks with the launch bays because it's a fricken nightmare and very anti-fun.
I vote for the swap one though, since the fog is a good anti-pirating measure as it is. There's just no *need* to have the docks so far away anymore.
I vote for the swap one though, since the fog is a good anti-pirating measure as it is. There's just no *need* to have the docks so far away anymore.
+1 for swapping.
Besides that removing the fog would likely re introduce the graphics problem that caused it to be put in in the first place, having the docks at the far end only adds needlessly to the burden of building a trident with no value to the player.
-1 to removing the fog.
Besides that removing the fog would likely re introduce the graphics problem that caused it to be put in in the first place, having the docks at the far end only adds needlessly to the burden of building a trident with no value to the player.
-1 to removing the fog.
-1 to swapping and -1 to removing the fog.
The station looks like ass without the fog and makes the game run crappy. That sector was foggy long before the station was put there, though.
Could we please fix the broken 3000m jump meter in Latos M-7 though?
It doesn't work anywhere near the station, so if you can't jump, you pretty much have to fly in a random direction mashing enter until it lets you jump.
The station looks like ass without the fog and makes the game run crappy. That sector was foggy long before the station was put there, though.
Could we please fix the broken 3000m jump meter in Latos M-7 though?
It doesn't work anywhere near the station, so if you can't jump, you pretty much have to fly in a random direction mashing enter until it lets you jump.
The 3000m jump meter works just fine in M-7. It's only a problem if you have the waypoint for the station (completed the reactor manufacturing mission). This should be a separate topic in the bugs forum, though.
-1 for swapping docking bays
-1 for fog removal
-1 for swapping docking bays
-1 for fog removal
Interesting. Both of you -1'd the swapping idea but totally forgot to give a reason. The 30km is just so anti-fun.
I like the way the station is designed with regard to the placement of the entrance and exit bays. If your beef is that the entrance is too far away from the sector jump-in point, then a better suggestion would be to re-position and/or re-orient the station to reduce travel time.
EDIT: To be fair, "because it's a fricken nightmare and very anti-fun" isn't a particularly descriptive or useful explanation of why a change is needed in the first place.
EDIT: To be fair, "because it's a fricken nightmare and very anti-fun" isn't a particularly descriptive or useful explanation of why a change is needed in the first place.
I'm assuming you haven't built a Trident.
Re positioning of the station would work too.
Re positioning of the station would work too.
Meridian was instrumental in building my first and others tridents. He wrote the initial formula for what is now spucks manu plugin so he probably knows more about it than you do since yours was basically just built by TGFT.
For your information, TGFT barely did shit lol. The Tag was protection, not the guild for hauling. And since then, I've helped build over 10 other tridents. I think I'd know what it's like.
^ told you so lisa
I'm telling you what it was, not what it was intended to be. I just got bored.
This is not the place for that discussion.
This is not the place for that discussion.
now don't go denyin' Kirkster. you let them build your trident and then you swapped names so not EVERYONE sees that you left the guild after your work there was done. haha.
PS: TRS is a clown.
PS: TRS is a clown.
TGFT and ORE helped me a LOT with my trident. Since then I've been involved in the building of many others. I suspect that's true of a lot of trident pilots. I think getting help on one's trident does not mean that the owner either was or remains ignorant of the process.