Forums » Suggestions
Allow arbitrary sizes in windowed mode
Why are we limited to use only the detected video modes as sizes for the game window? I can totally understand it being limited to certain aspect ratios to avoid problems with the UI, but it seems silly to do it this way.
Since you're writing new renderers, why not take a look at implementing this when you decide they're not prototypes anymore? Make it resizeable.
Since you're writing new renderers, why not take a look at implementing this when you decide they're not prototypes anymore? Make it resizeable.
On linux you can set your own modes this way. But IIRC you lose fullscreen support.
http://www.vendetta-online.com/x/msgboard/6/20602?page=2#272134
http://www.vendetta-online.com/x/msgboard/6/20602?page=2#272134
I know, I've been doing that for years, but it's a big hack. Also, it didn't seem to work on the new GL4 driver.
What I'm suggesting is that we move past the awful hacks of yesteryear and have a nice windowed mode that handles the game being resized or maximized without having to edit config options in a text editor and restart it.
What I'm suggesting is that we move past the awful hacks of yesteryear and have a nice windowed mode that handles the game being resized or maximized without having to edit config options in a text editor and restart it.