Forums » Suggestions
Capital Ship Powercell
1. This Powercell should be available for cappie owners, only able to be bought/equipped once you've made a capship. Bought in M-7.
2. This power cell needs to be impossible to fit on fighter craft, not just impractical. There needs to be some sort of game mechanic to stop this.
3. Rename the power cell to "Hyper-Plasma Reactor", cause that'd be cool.
4. Lastly, capital ships should no longer be able to equip standard fighter craft power cells. The new power cell was kinda designed to stop this sector hopping stuff, and I still see traders and the like using it as an easy getaway as they do now.
2. This power cell needs to be impossible to fit on fighter craft, not just impractical. There needs to be some sort of game mechanic to stop this.
3. Rename the power cell to "Hyper-Plasma Reactor", cause that'd be cool.
4. Lastly, capital ships should no longer be able to equip standard fighter craft power cells. The new power cell was kinda designed to stop this sector hopping stuff, and I still see traders and the like using it as an easy getaway as they do now.
+1 makes sense.
Though I do think the FC adds a fair tradeoff (can't equip capgauss or capswarms in exchange for quicker jumps). From what I could tell the purpose of the new cell was mostly to restrict non capital ships from using the new turrets. Adjustments were later made to restrict sector hopping.
Though I do think the FC adds a fair tradeoff (can't equip capgauss or capswarms in exchange for quicker jumps). From what I could tell the purpose of the new cell was mostly to restrict non capital ships from using the new turrets. Adjustments were later made to restrict sector hopping.
Putting this on fighter craft is ridiculously impractical already to the point of impossibility. 200,000kgs simply removes any possibility that smaller ships make real use of it.
I think maybe amending the suggestion to creating a new class of powercells called reactors and then renaming it to "Hyper-Plasma Reactor" or something might be an idea, and those could be restricted to capital ships. But that's not what you said here.
I also think capships should always be able to equip fighter cells. The tradeoff, like Greenwall says, is reasonable. That is, unless more of the above "reactors" are implemented with their own tradeoffs.
Upon further thought, I counter-suggest and threadjack:
Rename the current cell to some sort of reactor and add another reactor with 2000 capacity, 150 charge, 85 grid, and 125,000kgs mass, thereby creating a new class of item restricted ("This is too big for your ship.") to capital ships. The new reactor cuts jump times in half but is more vulnerable to PCBs over long range and cannot support a full compliment of capital-level turrets. If/when more capital class large-port items are added, it will also suffer from decreased capacity in that regard. The new reactor effectively trades power for travel speed.
I think maybe amending the suggestion to creating a new class of powercells called reactors and then renaming it to "Hyper-Plasma Reactor" or something might be an idea, and those could be restricted to capital ships. But that's not what you said here.
I also think capships should always be able to equip fighter cells. The tradeoff, like Greenwall says, is reasonable. That is, unless more of the above "reactors" are implemented with their own tradeoffs.
Upon further thought, I counter-suggest and threadjack:
Rename the current cell to some sort of reactor and add another reactor with 2000 capacity, 150 charge, 85 grid, and 125,000kgs mass, thereby creating a new class of item restricted ("This is too big for your ship.") to capital ships. The new reactor cuts jump times in half but is more vulnerable to PCBs over long range and cannot support a full compliment of capital-level turrets. If/when more capital class large-port items are added, it will also suffer from decreased capacity in that regard. The new reactor effectively trades power for travel speed.
-1 to point #2. Rule of funny.
In response to #4: Why not just increase the turbo drain of the Trident to something like 75 that would make it prohibitive to equip any small-ship power cells on it? Either that or make the Trident's engine use 25 Grid, so you can't undock with a standard power cell.
I'm with Pizzasgood on #2: It makes you hopelessly immobile even on ships with beefy engines. Leave it for the lols.
I'm with Pizzasgood on #2: It makes you hopelessly immobile even on ships with beefy engines. Leave it for the lols.