Forums » Suggestions

Delay on Capital Chaos Swarm Launchers

«12
Nov 29, 2014 TheRedSpy link
Why reduce the delay instead of increasing the damage output of each missile?
Nov 29, 2014 abortretryfail link
Thanks, Inc.

It would be great if you could explain what exactly about swarms is still so problematic, since from our perspective you guys fixed all of the bugs with them already.

They used to cause your FPS to take a dive. That was fixed with the new trail fx.
They used to lock up your client when fired. That was fixed with the ship inventory update.
They used to lock up your client when hitting. Also fixed with the ship inventory update.
They used to hit capships and do no damage. That was the sector time sync bug. Also fixed.

What's left?
Dec 01, 2014 csgno1 link
The ten-second delay is worth a try. The 45s one is not effective at defending the NPC tridents. Will the NPC trident in Deneb have the 10s delay too?
Dec 01, 2014 Death Fluffy link
The damage should also still be increased. With a 10 second delay and the same or similar stats to regular chaos swarms, there is nothing special about this weapon that makes it 'trident only'.

The same goes for the capital cannon. I don't at this point see anything special that should make the weapon capship only.
Dec 01, 2014 Pizzasgood link
"The damage should also still be increased. With a 10 second delay and the same or similar stats to regular chaos swarms, there is nothing special about this weapon that makes it 'trident only'."

How about the fact that it can be mounted on a turret and used while your ship is moving? Or the fact that, as a turret weapon, it reloads without any need to dock?
Dec 02, 2014 abortretryfail link
The capgauss already has plenty going for it. The damn thing has a longer range than any other player accessible weapon currently in the game.