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PEMS! Programmed Evasive Manuvering System.
also, i fail to see a paragraph in the EULA that forbids using scripts.
it does say the usual things about reverse engineering, but that is not what you are doing when writing scripts.
it could even be seen as bugtesting (if it makes vendetta crash) or helping developing the game (maybe one person makes something _really_ useful and GSW adapts it and implements it).
it does say the usual things about reverse engineering, but that is not what you are doing when writing scripts.
it could even be seen as bugtesting (if it makes vendetta crash) or helping developing the game (maybe one person makes something _really_ useful and GSW adapts it and implements it).
Except the EULA is going to be/is being rewritten.
ah. first i've heard of it. will it touch upon the subject of scripting and modifying?
Good question.
/me looks at incarnate
/me looks at incarnate
I suspect that if the devs have any great concern over how scripts are bein used they would simply modify the way the server deals with scripts to prevent certain actions. Test away. The hope is that if something exploitable or uber is found, the person who discovered it would report it rather than quietly exploiting it.
if one can program an aimbot for railguns, why not program dodging scripts.
i think it's a matter of preference. those who prefer automatic shifting to manual can buy a car that has it. i prefer manual.
i think it's a matter of preference. those who prefer automatic shifting to manual can buy a car that has it. i prefer manual.
railgun aimbot? eek. Was that the Captain America/HSR/Naral guy?
Anybody else read that as PMS? :P Imagine a ship AI with PMS... "Romi, please set a course for sector 7." "I DON'T WANNA!!!" Actually, it'd be pretty cool if you could somehow hack other people's ships to do that...
Anywho... This definitely wouldn't be good for fighters, but maybe it'd work for capital ships... Also, once a tutorial program is made, it'd be nice if it taught basic combat maneuvers...
Anywho... This definitely wouldn't be good for fighters, but maybe it'd work for capital ships... Also, once a tutorial program is made, it'd be nice if it taught basic combat maneuvers...
I thought it was the only 1 pyro
"if one can program an aimbot for railguns,"
-I still think custom aimbots should be specifically against the rules.
-I still think custom aimbots should be specifically against the rules.
Some people are naturally good at FPS. Other people don't have enough "twitch". I think having scripts in the game is an excellent idea because people who are better at RPGs than FPSs can use this to even the playing field a little.
heh, I still kicked his ass with rails..
Magus, everyone has the possibility to use scripts with vendetta. i see nothing wrong with that, even if it gives you an unfair advantage over others. if you want to counter it, ram him to death, program a similar or otherwise helping script or avoid him altogether (i did the last thing).
I killed the bot. Hhe.
I assume when it's done in Star Trek the helmsman is the one piloting it and he justed learned all the maneuvers in an academy.
Besides, there is enough dumb dodging (Holding down one or two buttons) as it is. We don't need to make it easier.
Besides, there is enough dumb dodging (Holding down one or two buttons) as it is. We don't need to make it easier.
Now this idea came off of startrek cause it just seems like a nice feature. Whenever they fight another ship, the captain calls out something on the order of "Evasive Manuvers, Pattern Kirk Delta 7!"... And the ships computer takes over and starts doing zigs and zags and rolls and whatever.
So, what if we had a area in vendetta to configure evasive manuvering patterns, with a key to select what pattern, and a key to activate, and deactivate them.
You program them in yourself, using a system that allows you to specify a direction of thrust, and the number of seconds to execute thrust for. So you could program something in like..
--- forward 3... strafe up 5, strafe left 4, turn right 3 second, turbo forward 4... repeat...---
And so on, for as long a pattern as you want. When engaged, the ship manuvers along the pattern you defined, but still allows you to turn, turbo, and do any moving you want to, simply adding extra manuvering to your efforts to stay alive :)
So, what if we had a area in vendetta to configure evasive manuvering patterns, with a key to select what pattern, and a key to activate, and deactivate them.
You program them in yourself, using a system that allows you to specify a direction of thrust, and the number of seconds to execute thrust for. So you could program something in like..
--- forward 3... strafe up 5, strafe left 4, turn right 3 second, turbo forward 4... repeat...---
And so on, for as long a pattern as you want. When engaged, the ship manuvers along the pattern you defined, but still allows you to turn, turbo, and do any moving you want to, simply adding extra manuvering to your efforts to stay alive :)