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Smuggler Ships / Contraband Missions

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Oct 24, 2014 Jericho Delores link
Hello,

Just a few suggestions:

Smuggler Ships. Light Cargo capacity. Highest speed. No weapons (otherwise it would just be a beefed up fighter.)

Contraband missions for smuggling. Opens up a new economic gameplay and New guilds for smuggling.

Blackhole sectors in which a nav will cost you your ship.

A traveling super capital type ship owned by Hive that travels system to system in which Serco/Iranian must alliance against.

Rockets fixed. Rockets in life are faster firing with lighter damage than missiles. In Vendetta they are simply slow firing unguided missiles. Rockets are rapid fire moderate damage and depend on how many you land. 10 or whatever is too low for rockets.

Electronic Counter Measures for missiles.

Radar Jammer.

Just a few off the top of my head.
Oct 25, 2014 Jericho Delores link
Whoa.

The more I play the more I discover. Since when does a missile travel slower than your own spacecraft? Consider in physics and mass difference that's NOT supposed to happen. Enemies easily outrun missiles like the Gemini, and imagine my surprise as I held turbo to watch me fly past my missiles.

Missiles are way too slow. Even with turbo you should not be able to outrun a missile. The physics of size and mass demand the missile be much faster.

Rockets aren't really rockets at all. Simply unguided missiles. Rockets in real life fire in volleys with a moderate damage. Not with a few second delay and also with such a low ammo stock. Lets be honest, rockets are unguided missiles in this game.

And where are the radar jammers? ECM packages?

Shield modules?

This game needs reworked bad if you want it to be revived on the android market with New income and player base. Smuggler Ships. Contraband missions.

Lots of things need done here devs. You want this game to survive and bring in New income and draw back pc players and the New android market? Get your coffee out and start working. Fix your weapons. Fix velocities. Mass Size Speed ratio. This should have all been done this game was released in 04ish. You want this thing to bring in players and come alive again? Get at it!
Oct 25, 2014 Electricity link
the hero has come for us and saves this game. haha vrzzzt...

Smuggler Ships. Light Cargo capacity. Highest speed. No weapons (otherwise it would just be a beefed up fighter.)

so you can outrun every ship and transport some cargo with avoiding any damage at all? this will get abused.

Contraband missions for smuggling. Opens up a new economic gameplay and New guilds for smuggling.

ok i admit that would be cool. smuggling stuff for serco into itani space to an empty sector etc. i'll give that a +1

Blackhole sectors in which a nav will cost you your ship.

haha so that i warp around in in my trident to avoid storms and suddenly a blackhole appears and just destroys it? naw.

A traveling super capital type ship owned by Hive that travels system to system in which Serco/Iranian must alliance against.

the serco and itani ain't allying against anything. most they would do is trying to Lure the big danger into the opposing faction's space :P

Rockets fixed. Rockets in life are faster firing with lighter damage than missiles. In Vendetta they are simply slow firing unguided missiles. Rockets are rapid fire moderate damage and depend on how many you land. 10 or whatever is too low for rockets.

rohozhozhoz! nope, rockets are fine. they travel just right for the damage they can do provided that you are any good at firing them.
i think you just Need to learn to fire rockets jerry.

Electronic Counter Measures for missiles. and Radar Jammer.

hey yeah thats a cool idea. so look i activate something and it disturbs the swarm volley coming for me. make it a large port addon for my Trident :P +1! how exactly would the Radar jammer work?

for part two of your raid to save this game (which i dearly thank you for!!!)

Missiles are way too slow. Even with turbo you should not be able to outrun a missile. The physics of size and mass demand the missile be much faster.

bullshit. so any noob could grab a swarm rag+geminis and destroy the vet in his cormaud just cause his Missiles always hit? non sense.
same goes for your rant on rockets. theyre completely okay man.

And where are the radar jammers? ECM packages? Shield modules?
all these tools have been suggested before. the first one makes sense, the least does not. only tridents really need shields or it gets silly.

This game needs reworked bad if you want blablablablabla

nope it does not need reworked. and you havent found the ultimate way to safe it. what really Needs to be done is getting more Players in here and i whole heartedly agree. this is not done so much by bringing in 9 or 10 new ideas - ist much rather done by good Marketing and the devs are already working on that. steam release will come in the future and i trsu them to bring up some more.
Oct 25, 2014 Jericho Delores link
Wow. All I have to say about that ^ is WOW. You didn't understand most of what I wrote. I also see you don't understand the concept of a radar jammer.

But since your rzzzzt so witty let me enlighten you, ALMoST every other sci-fi GAME out there has those kind of velocities and technologies ALREADY programmed in. Missiles fly faster than ships. Rockets are fired in volleys and are lightweight moderate damage package.

This stuff all of it is very BASIC.

Not to mention you didn't understand the concept of a black hole. First off they are REAL and this is a SPACE simulator. Second it would be marked on your navigation, meaning your bad piloting skills into a sector with a black hole cost you your ship. Rzzzzzt should probably rzzzt engage brain before replying again?
Oct 25, 2014 Death Fluffy link
There is a balance between real world physics and what is fun in a game. For this game, missiles and rockets meet that balance.

The speed limitation of missiles allow you to stack them in order to do massive damage in one hit, which is useful if you need to take down somethings shield. They are fast enough to be dangerous in pvp, but not so dangerous as to guarantee a kill every time you fire them. They serve well for defensive and nuisance usage.

Rockets are also just fine as Buzz Dude said. Rockets do not have a speed limit and travel at their set speed plus the speed of your ship. I understand some players add a bit of turbo to make them harder to evade in combat. Personally, I'd like to see the sunflare nerfed a bit, but I don't feel like having my head bitten off by our friendly collection of warmongers.

If you want a smuggling ship, try the Atlas X. About the only thing that can catch it is the greyhound.

Yes, smuggling has been requested. IIRC, there is a mission or two that simulate this to a degree. However, I next to never do missions these days, so my memory is old and fading. I have hope that with the faction changes, we will see some smuggling possibilities open up.

No to black hole sectors. Black holes are pretty obvious since the whole frigging galaxy sort of rotates around it.

Versions of countermeasures and radar jamming have been requested. They are still a good idea.

I think you meant the Syrian / Iranian alliance. But no. Serco and Itani are at war and should not become allied. Though occasionally, you will see a hive queen fly through a wormhole sector as the hive expands or retracts.

This game is a work in progress and is heading in the right direction. As mentioned above, real world physics has to be moderated with what makes a game like this fun. And so long as the devs don't put something incredibly outrageous into the game that destroys the players suspension of disbelief (the movie industry has to manage this as well) we accept certain fictions- like energy cells that magically regenerate without requiring any fuel source.
Oct 25, 2014 Pizzasgood link
Heh. You want realistic space battles? Then you're in the wrong genre. This is an action game. Realistic space battles are not action. Your concept of "realism" is based on heavily broken approximations used by movies and games for the purpose of providing oldschool dogfighting and naval warfare in an alternative setting. What Vendetta breaks from is not reality, but some of the false conventions that you've ignorantly come to associate with reality.

Yes, this game's physics are absurd. That has no bearing on whether it's fun or will be successful. Have you ever met a person who can only walk diagonally, or a person who can only move in one direction except when he's attacking somebody at an angle? I'm referring, of course, to Chess, another game that spits on reality while remaining enormously popular.

Note that we don't have ECM because we don't need ECM with the limited homing missiles we have. Given that this is a skill based game, that situation is perfectly fine with me. If you don't like it, go play a EVE or a tabletop game -- plenty of dice rolling there. (I'm not being disparaging; I'm heading out to play an LoTR RPG with my friends in a few hours. Dice are cool. But they don't belong in this game.)
Oct 25, 2014 Electricity link
Wow. All I have to say about that ^ is WOW. You didn't understand most of what I wrote. I also see you don't understand the concept of a radar jammer.+all other bullshit that you wrote about blackholes

i did understand most of your shit. there's a difference between understanding and not agreeing with. i would like to recommend rin's approach: if you don't like VO's gameplay get the hell away. making everything real as possible is idiotic and will simply reduce the delight people take in Player to Player combat.

rzzzrt :)
Oct 25, 2014 Death Fluffy link
I think this fellow simply had a what the fuck moment where the realities of the game do not meet the expectations he had. So he is simply vocalizing what possibly a fair few other new players are silent about. After all, who would expect your ship to be able to strafe between six directions while all of them being at the same speed and acceleration? He is clearly complaining about things that violate his sense of 'correctness' and hasn't had an opportunity to gain enough experience to understand why the physics of VO are the way they are.
Oct 25, 2014 Jericho Delores link
Uninstalled nubs. Also all the friends I talked into playing will be uninstalling as well when I inform them of what I have discovered.

Enjoy your fantasy candy land non sci fi non correct velocities children and keep suppressing progress in the right direction. Im thinking of playing anothwe scifi that gets it right and don't have such absurd players.

Maybe EVE... or Mechwarrior Online. Tons more fun neway. Enjoy this games death? gf?
Oct 25, 2014 Death Fluffy link
Just please please please for the love of god, don't tell my mommy!
Oct 25, 2014 cnaw link
@ Pizzasgood. I've seen some realistic space battles in Kerbal Space Program. Very long and drawn out. But about as realistic as one can get for under $30.
Oct 26, 2014 DeathSpores link
http://www.vendetta-online.com/x/msgboard?agree=y

Any suggestion is a good suggestion, you can express your disagreement in an more civil way especially when it's a new player. Vo should not appear as a private club for bitter old farts.
Oct 26, 2014 MrAbsurd link
hypocrite. ist the way he voices his suggestions. he comes in here having played 5 days and acts all like he knows how to make the game super great giving the devs who have put years of commitment and care into this game mostly stupid tips with a smirky smile on his face. he cant expect to get lovely grins and warmthy words from anyone. especially from the vets who have been enjoying VO for years aswell.
Oct 26, 2014 Phaserlight link
Uninstalled nubs. Also all the friends I talked into playing will be uninstalling as well when I inform them of what I have discovered.

Perhaps some of your friends will have the acuity to make up their own mind(s) about the game. Having a crew of followers that kowtow to your demands... isn't friendship.

As others have mentioned, things are the way they are for a reason. There actually was a brief time where missiles became very fast and extremely accurate*. It was sort of cool, but very un-fun. I like that VO's combat is more about player skill, rather than who is packing the best kit.

There are some smuggler-type missions in the game right now. I agree that this could be expanded.

I like the idea of black holes, and have suggested this myself in the past. Something like an area where there is a slim chance of survival, requiring very precise navigation, but grants some highly beneficial navigational shortcut.

*[edit]now that I think about it, it was just extremely accurate; the fast part was probably due to the looming effect on my recall. If you want to see an example of a very fast, very accurate missile, try entering Itani space as a Serco player or vice-versa.
Oct 26, 2014 DeathSpores link
It's not because he behaved like a dick you are forced to behave like one right?
The devs are clever enough not to take into account stupid suggestions and they don't need you acting like you were their champion.
Us vets should know better instead of behaving like a lynching mob on any newbs, this is bringing more harm to the game than good.
And if he's a troll, nothing could piss him off better than to be ignored.
Either way he WINS YOU LOSE.

Still any suggestion is a good suggestion i stand by this which by all means doesnt say because it was suggested it should be implemented. What matter's here is feedback. What the newbs like about the game, what they dont like etc..
The devs should not be developing the game only for a small community of vets, they need to increase the player base to secure their income and here we are not helping.

Would it stop me from flaming your absurd suggestions, definitely not, but you, you can take the heat you are not 5 days old and you wont ragequit to spit your rage on social networks.
Oct 26, 2014 Phaserlight link
...ragequit to spit your rage on social networks.

I wouldn't be overly concerned about this. I understand the sentiment of wanting to be nice to new players, but someone who thinks he has the social pull to get 100% of his friends to install and then uninstall a particular game... probably doesn't. I could be wrong. Even if some type of social media fugue does happen (and it wouldn't be the first time), there is a clear record here of expectations versus reality; a reality which has a definite raison d'etre.

I went through an almost identical thought process as this fellow early on, but I didn't feel the need to quit over it. If Jericho makes good on his claim, the reasons probably aren't due to the responses in this thread. In fact, I find Death Fluffy and Pizzasgood's initial responses to be well thought out and rational, not remotely dick-ish.
Oct 26, 2014 Jericho Delores link
Dear Sirs,

:-)

Thank you for your responses, to be blunt, yes I could very well be this games Saviour sir. I decided to come back and browse my flames out of amusement.

When I told my friends on voice comms about being able to outrun your own missiles and the other problems I got the responses I suspected. A lot of it was laughing at the absurdity. Then we laughed about the absurdity of veteran players attempt in to defend such a thing. Then we started discussing what makes for better gameplay, someone.e started spouting physics, another told me he noticed the problems too and was not impressed.

So yes, I am indeed a social figure. I lead clans and my friends are outside of the internet and we all play together.

Yes I uninstalled. This game is a cake without icing.

I mean, seriously? You launch a missile and turbo past it? Really? Do you realize the absurdity?

Apparently not. But this isn't really about change in the right direction. Its about control and fear of change. Every suggestion I gave would fix and bring this game to life. NO the game dynamics are NOT correct. If you think they are your blind. If you think other sci-fi players appreciate the dynamics of this game, NO THEY DO NOT.

I found out others on our server had already uninstalled and moved on. I don't blame them either. In no other game do you out run your missiles. In no other game are the weapons completely erroneous on how they function.

You should seriously rethink your own opinions. Because I just gave this game a review of the Playstore informing other players of these problems, and my opinion is well respected. I think I might be top 5 or so on the review? Anyway, yeah you all suck if you think this is how a sci-fi should act?
Oct 26, 2014 idd link
No, this would be going in the wrong direction. I mean sure, it's not supposed to be possible, but doing this would make the missle weapons completely imbalanced (take a look at the damage all of the missiles do, pretty obvious no?). Also, you sound very snotty. How about judging a game based on multiple points instead of just missiles? What you're saying is "Hey guys, this game sucks because the missiles aren't realistic" instead of actually playing the game and doing everything. Ever heard of judging a book by its cover? That's what you're doing right now.
Oct 26, 2014 MrAbsurd link
3 things.

1. no one cares about reviews. 75% of the kids download before they read any reviwes. those who write reviews usually do it to expose their self proclaimed expert opinion

2. i dont get your point. did you quit VO? why are you still talking if you quit?

3. Missiles are fine the way they are. are you not smart enough to see that if you made Missiles super fast PvP would revolve about who has the faster missiles?
Oct 26, 2014 tarenty link
Thank you for your responses, to be blunt, yes I could very well be this games Saviour sir. I decided to come back and browse my flames out of amusement.

...my opinion is well respected. I think I might be top 5 or so on the review? Anyway, yeah you all suck if you think this is how a sci-fi should act?

Narcissism can be so amusing. One of these days you'll discover what a game is and why it doesn't have to conform to reality; in fact, that's sort of the point.