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Gives us something to defend our XC's against when escorting, and makes more sense than those stupid idiotic empty voy2's. Also makes grey more dangerous for newbs :P
Agreed.
traffic2 bots are silly. They're just eye candy and not even good eye candy. Why not just make more real convoys with destinations and cargo which adds gameplay instead?
traffic2 bots are silly. They're just eye candy and not even good eye candy. Why not just make more real convoys with destinations and cargo which adds gameplay instead?
Gray Space is dangerous after all!
+1 It's been before my time that those existed but it sounds cool. Bring them back.
Why were they removed in the first place?
Why were they removed in the first place?
They were around during the deliverator/kourier transition before all the kinks were worked out and after a few days if no one was clearing them up they kinda went all zombie apocalypse on grey and you couldn't get anywhere without 30-40 bots chasing you asking for money
I'm sure now they could do it so just a few of them flew around grey at a time
Another cool thing was there was also a mission where you could join them and when you had this mission active they didn't chase you for taking cargo and you got paid for transport kills
I'm sure now they could do it so just a few of them flew around grey at a time
Another cool thing was there was also a mission where you could join them and when you had this mission active they didn't chase you for taking cargo and you got paid for transport kills
+1
It would be nice if there was one or two groups of them flying around instead of every wormhole being filled of them. Maybe when they get wiped out there is an extended re spawn timer or something. 30 minutes ish
It would be nice if there was one or two groups of them flying around instead of every wormhole being filled of them. Maybe when they get wiped out there is an extended re spawn timer or something. 30 minutes ish
+1
Unrats could and would stack up if not cleared out on a semi regular basis. Some players would cry about not even being able to reach odia due to so many unrats camping the wormholes. unrats where great for keeping noobs out, and not just noobs.
They would also slowly expand outward from grey, sometimes to the point of reaching into and past serco and itani space all the way to deneb.
Unrats could and would stack up if not cleared out on a semi regular basis. Some players would cry about not even being able to reach odia due to so many unrats camping the wormholes. unrats where great for keeping noobs out, and not just noobs.
They would also slowly expand outward from grey, sometimes to the point of reaching into and past serco and itani space all the way to deneb.
+1
Ok, the original idea was good but it tended towards them all sitting in b13. Fix it and bring them back.
Ok, the original idea was good but it tended towards them all sitting in b13. Fix it and bring them back.
It's the "fix it" that's challenging. The unrats were really stupid. I have a lot of interesting, awesome mechanics I would like to implement, but they aren't simple and will not just take time, but probably require a lot of on-going debugging and tweaking. Which is then a big impact on my time-budget (up against, say, making money from an iPhone release), which then makes it harder to justify.
I am totally, 100% understanding of how unrats could make grayspace far more fun and interesting, especially for veterans, but possibly for newbies as well.. and that isn't lost on me.
We DO want to a project involving bots sometime soon, to experiment with and use some of Kourier's features, and I've been thinking that NPC pirates would be a pretty good topic to go after. But, our schedule is a little frightening through the end of the year, I'm not sure how soon we can start on something like this.
(Of course, we might be able to just enable the old ones and see how it goes. But I have no idea how broken they may be. The codebase has changed).
It's the "fix it" that's challenging. The unrats were really stupid. I have a lot of interesting, awesome mechanics I would like to implement, but they aren't simple and will not just take time, but probably require a lot of on-going debugging and tweaking. Which is then a big impact on my time-budget (up against, say, making money from an iPhone release), which then makes it harder to justify.
I am totally, 100% understanding of how unrats could make grayspace far more fun and interesting, especially for veterans, but possibly for newbies as well.. and that isn't lost on me.
We DO want to a project involving bots sometime soon, to experiment with and use some of Kourier's features, and I've been thinking that NPC pirates would be a pretty good topic to go after. But, our schedule is a little frightening through the end of the year, I'm not sure how soon we can start on something like this.
(Of course, we might be able to just enable the old ones and see how it goes. But I have no idea how broken they may be. The codebase has changed).
Why not just enable them on the test server and see what happens?
^^ This. It has to be better than watching magic empty voys appearing all the time. ;)
Why not just enable them on the test server and see what happens?
Yes, it would show whether they fundamentally work. But it wouldn't show what would happen with an actual production userbase.. which is the real concern. It would be a smoke-test, nothing more. The real risks would still remain.
Anyway, I'll take it under consideration.
Yes, it would show whether they fundamentally work. But it wouldn't show what would happen with an actual production userbase.. which is the real concern. It would be a smoke-test, nothing more. The real risks would still remain.
Anyway, I'll take it under consideration.
Seems like there was a problem with population control. Why not set a maximum amount for them? If amount of unrats=300 then don't make anymore.
Or is it easier said than done?
Or is it easier said than done?
I'd think treating them like you treat ion storms would be decent only with a much quicker get in and get out. So they jump around in an "affected" system and hit quadrants within that over the course of say a couple hours and then things quiet down (they spread out and jump around until they come across a target). A persistent population wouldn't need to be maintained, just an initial one of a given amount and then they dissolve at the end of the affect period or until they're all killed.
then it happens again the next day in a different system.
then it happens again the next day in a different system.
So would they pull you out of the jump? If so then how come players can't get something to pull others out of their jump when box's can? :p
Otherise they won't be seen much unless through missions or they go to wh's.
Otherise they won't be seen much unless through missions or they go to wh's.
+1 to unrats coming back, new and improved or the old ones. Might become a neat player cooperation event to take out stacks of them on wormholes.
We dont need to interrupt warp travel ... my comparison to ion storms was simply in regards to the non-optional random interference it causes in the game at set intervals to players.
Rather than pull players out of wormholes, the server would generate a given number for unrats in a system that has been chosen to get unrat attacked. it would randomly disperse these unrats in non-station sectors with priority given to sectors that a player is in. If no players are in the system they just bounce around and wait every N minutes until the overall timer runs out.
This way they aren't just messing around in places nobody will experience them. They will have a much higher percentage chance to jump into a sector with a player when it comes time for them to move to a new sector. After 2 hours they all jump out of all sectors and disappear if any still exist. Then the next day a new sector is chosen at random and it happens all over again. Something like that so the population is set at the start (can't grow) and it resets day to day and seeks out players sectors in favor of non (unless a group of unrats have already jumped in that sector just prior).
Rather than pull players out of wormholes, the server would generate a given number for unrats in a system that has been chosen to get unrat attacked. it would randomly disperse these unrats in non-station sectors with priority given to sectors that a player is in. If no players are in the system they just bounce around and wait every N minutes until the overall timer runs out.
This way they aren't just messing around in places nobody will experience them. They will have a much higher percentage chance to jump into a sector with a player when it comes time for them to move to a new sector. After 2 hours they all jump out of all sectors and disappear if any still exist. Then the next day a new sector is chosen at random and it happens all over again. Something like that so the population is set at the start (can't grow) and it resets day to day and seeks out players sectors in favor of non (unless a group of unrats have already jumped in that sector just prior).
Just activate them! they can't be worse than the stupid war voys and they've been there for years!
Ohh yes they can. Those are kourier bots and they actually go to their destinations and obey their limits.