Forums » Suggestions
Guild Storage
Much like the guild bank, except it is available at capitol stations only. Guild members can put things in and take things out. Commander can set daily CU limits like the bank. The overall storage limit should be quite large, and the guild pays rental rates based on usage. An activity log would show 'who' put in or took out 'what'. A place in the client to browse guild inventory separate from personal inventory.
An old request, but still a good one.
+1 to group storage
-1 to limiting it to capital stations. It should be available at all stations.
-1 to limiting it to guilds.
+1 to group storage
-1 to limiting it to capital stations. It should be available at all stations.
-1 to limiting it to guilds.
Why -1 to limiting it to guilds? What else is a group of individuals gathered together under one banner or for an interest? A guild. While I agree with Incarnate in his desire to avoid guild specific content, there are just some things that are inherently guild-oriented. If you're not in a guild, you're just a group of friends, who likely couldn't afford the infrastructure of a guild repository, in the figurative sense. Obviously with credits being so highly devalued and plentiful at this point, almost anyone could realisticly afford whatever costs might be associated with something like that. Though it's about the theoretic logistics of the endeavor.
As to where it should be located, if you really want to make it non-guild specific, then it should be located at player-crafted stations only.
As to where it should be located, if you really want to make it non-guild specific, then it should be located at player-crafted stations only.
Honestly? Because by not restricting it to to guilds creates a back door opening for a decent player to player trade system. Since there appears to be absolutely no movement in that direction despite ongoing requests, I will push for it in any possible venue.
I'm not sure what you mean by player crafted stations only, which since they don't currently exist, I'm thinking you mean the conquerable stations- which would be a very good place to have shared storage available- but I'm not sure how that makes the storage less guild dependent. Particularly since station ownership typically follows guild affiliation at the moment, regardless of one or many people participating in it's conquest. And if you do mean player crafted stations, then based on the insane amount of work that goes into building a trident, I have to think that craftable stations is going to require either a great deal of masochism (settle down Capt'N) or a dedicated group effort.
Of course, guild storage has been requested for at least as long as player trade, so I'm not holding my breath for either.
I'm not sure what you mean by player crafted stations only, which since they don't currently exist, I'm thinking you mean the conquerable stations- which would be a very good place to have shared storage available- but I'm not sure how that makes the storage less guild dependent. Particularly since station ownership typically follows guild affiliation at the moment, regardless of one or many people participating in it's conquest. And if you do mean player crafted stations, then based on the insane amount of work that goes into building a trident, I have to think that craftable stations is going to require either a great deal of masochism (settle down Capt'N) or a dedicated group effort.
Of course, guild storage has been requested for at least as long as player trade, so I'm not holding my breath for either.
+1 for both
Maybe when a player buys something it has to be delivered. The transaction will spawn a convoy carrying the desired cargo that travels from the seller to the buyer.
This convoy would add some risk to trading as it can be pirated, it would also make it take time to get an item, instead of magically teleporting it.
Maybe when a player buys something it has to be delivered. The transaction will spawn a convoy carrying the desired cargo that travels from the seller to the buyer.
This convoy would add some risk to trading as it can be pirated, it would also make it take time to get an item, instead of magically teleporting it.
One of the points of player trade is that the seller has already done the work, which is what the buyer is paying for. If I harvest 1000 sss and move it to Latos, I'm going to charge more to sell it there than I would if I sold the same amount in Pelatus due to my additional work.
There is no magical teleportation going on. It is simply the goods one player has stored at a particular station being transfered to the buyers inventory at that same station. Having to then transport the goods from one place to another undermines the whole point and makes it pointless for me to move 1000's of Hull Panels from Verasi to Latos. The current method is just silly and with the volumes we are dealing with in building Tridents now, needlessly burdensome.
There is no magical teleportation going on. It is simply the goods one player has stored at a particular station being transfered to the buyers inventory at that same station. Having to then transport the goods from one place to another undermines the whole point and makes it pointless for me to move 1000's of Hull Panels from Verasi to Latos. The current method is just silly and with the volumes we are dealing with in building Tridents now, needlessly burdensome.
What Death Fluffy said. P2P sales, shared inventories, etc. should all take place at the local station level, with no magic transportation or convoy spawning.
Shared inventories open the door for abuse as well... suggest if and when (which is probably never) they happen that their access be restricted by XP level (i.e. at least 1 level above F2P caps) and require a full sub.
+1 to guild storage and player to player transfers in station and I like greenwall's idea to limit it to full sub and xp.
Then buying and selling goods wouldn't be as much fun. Who doesn't love the excitement of potentially having all your goods robbed in the middle of a transaction?! Heh +1 to guild storage but still on the fence about the player transfers in station.
Hmm, you'd still have to transport your goods to where you need them.
allow guilds to set a guild capital station (any station but they can only choose one and can move it later on if they want) and then have the inventory system there. Could make some previously less traveled areas more important
*With the caveat that moving the capital should not move the existing inventory.
+1
Perhaps the creation of additional "cargo space" at stations that can be allocated to guildmates and those in your buddy list.
Want to sell some cargo? Add the buyer to your buddy list; give them the station where it is; then they fly there and load up. Work out the payment however you like.
Perhaps the creation of additional "cargo space" at stations that can be allocated to guildmates and those in your buddy list.
Want to sell some cargo? Add the buyer to your buddy list; give them the station where it is; then they fly there and load up. Work out the payment however you like.