Forums » Suggestions
Permitted Actions Indicator in Missions
Some missions fail if you log out or join a group. Others do not. It would be nice if there were a pair of indicator lights in the mission panel that would show whether those actions are safe. If it showed in the mission board entry as well, so that you can skim through and see such missions easily, that would be gravy.
To be clear, I'm talking about dedicated indicators that function automatically, not a mention in the mission text.
To be clear, I'm talking about dedicated indicators that function automatically, not a mention in the mission text.
Mentioning in mission text is the easier option, and still hasn't been done. One would assume that dedicated indicators is much more complex a solution, and therefore will never ever get done.
+10000
This really needs to happen.
This really needs to happen.
+1 Good idea.
+1 this would be especially useful in missions that aren't very clear about what is/what isn't a fail condition.
Mentioning it in mission texts requires going through and making many edits to missions and attempting to work the information in in ways that don't break the flow of the mission. It also requires then remembering to continue doing that in future missions. I would personally consider just adding a pair of binary indicators to be the simpler solution.
+1. Something like this had been needed forever.
It might not be as simple as it seems to implement. For the missions that handle the failure conditions in the global event handlers, sure, no problem. It gets trickier if the failure condition is only present during certain mission stages. For that case, I don't think indicators on the mission board would be that meaningful.
There's also the fact that while it probably wouldn't be too hard to set something up for all missions created with the mission editor, missions not created with the editor might require manual tweaking on a case-by-case basis.
There's also the fact that while it probably wouldn't be too hard to set something up for all missions created with the mission editor, missions not created with the editor might require manual tweaking on a case-by-case basis.
I think the bigger issue is why aren't missions able to persist between sessions in a persistent universe?
It's understandable if a mission has some hopefully explainable reason for failing while performing the mission, but they really shouldn't be aborting on logoff. This along with grouping while on a mission and taking more than one mission at once are big changes that should be made to the mission system.
It's understandable if a mission has some hopefully explainable reason for failing while performing the mission, but they really shouldn't be aborting on logoff. This along with grouping while on a mission and taking more than one mission at once are big changes that should be made to the mission system.
+1 @draugath