Forums » Suggestions
Make rotate match actual rotation
This has bugged me for so long.
When you rotate in a ship in 1st person view, your rate of rotation does not match that of the ship.
When you rotate in a ship in 1st person view, your rate of rotation does not match that of the ship.
Does not match for whom? Someone on another network connection? Latency is a factor, as is the quantization of orientation and the interpolation in between.
stop smockin' pot or start smockin' pot, should fix the problem.
Get an iPad and rotate ur device the way u want?
Allow me to clarify (and note this all takes place in mouse-look mode):
In the same way that the cross hair indicates where we "want" the ship to point, and the little circle indicator shows us where the ship is actually pointing, so should there be something to indicate the actual rotation status of the ship.
As it stands how, we are only presented with a view that corresponds to where we "want" the ship to be rotated to. There is nothing indicated the current state of the rotation.
Jump in a trident or heavily loaded moth and you'll see exactly what I mean. You can spin around in one direction all day, but the ship turns very slowly and resets it's rotation after you've lapped it.
I think what I'm asking for is some kind of attitude indicator (as corresponds to commonplace flight instruments).
In the same way that the cross hair indicates where we "want" the ship to point, and the little circle indicator shows us where the ship is actually pointing, so should there be something to indicate the actual rotation status of the ship.
As it stands how, we are only presented with a view that corresponds to where we "want" the ship to be rotated to. There is nothing indicated the current state of the rotation.
Jump in a trident or heavily loaded moth and you'll see exactly what I mean. You can spin around in one direction all day, but the ship turns very slowly and resets it's rotation after you've lapped it.
I think what I'm asking for is some kind of attitude indicator (as corresponds to commonplace flight instruments).
So.. in addition to the circle that shows the actual ship's bow position, you also want something to show how the ship is tilted, compared to your "desired" orientation?
Yes -- it could be as simple as putting two little "wings" on the bow position indicator to reflect the orientation.
I must say it's completely okay the way it is. I got used to that Feeling of knowing that I don't rotate as fast as it looks. If you change it now it'll break my concentration!
I don't think you're talking about the same thing, Serious.Person. What I think he's saying is that he wants a way to know how the ship is rolled compared to his view. The current indicators already show him the ship's yaw and pitch compared to his view, but not the roll. He's not asking for a change in mechanics, just more feedback being displayed on the screen.
Ah alright. Thanks for clarrifying. In that case I don't mind if you do that...
There is also a very discernible difference between ship rotation with mouselook on and off.
The turret position dots tell you what your actual orientation is at any given time.
Not all ships have turrets.
Maybe something like this:
Maybe something like this:
True but I think this is not such a problem for the light ships.
Non-small ships that lack turrets include the Behemoth XC and the Centaur.
I haven't found it to be a problem in a centaur but I'll defer to the people that use it more than me. In an XC who cares, it's not like rolling in one aids evasion much.
So mouse-look should be off for rotation? I've noticed this also over the years and thought I'd like the rotation to be more realistic as well, but it doesn't interfere with my gameplay as far as I can tell.
This does remind me of when I first got the behemoth and thought someone was following me because the turret was still moving after I finished my roll :)
This does remind me of when I first got the behemoth and thought someone was following me because the turret was still moving after I finished my roll :)
Rotation is faster with mouse-look off.
I think we should make mouselook move at 1/4 the ship's capable turn rate. Y'all have had an advantage for long enough now, time for some collective punishment.