Forums » Suggestions
TU mine Mk X versions
make craftable new nuke versions to setup deadly traps
TU mkII can take down a trident shield
TU mk III can take down a trident at close range
TU mkIV can take down a connie shield
TU mkV can take down a connie at close range
TU mkVI can take down a HAC shield
TU mkVII can take down a HAC at close range
names, range, price, reloadability, layin' number limits crafting requirements and location to be discussed in dat thread
TU mkII can take down a trident shield
TU mk III can take down a trident at close range
TU mkIV can take down a connie shield
TU mkV can take down a connie at close range
TU mkVI can take down a HAC shield
TU mkVII can take down a HAC at close range
names, range, price, reloadability, layin' number limits crafting requirements and location to be discussed in dat thread
Is it time for DeathSpores funny suggestion wave again? Harhar.
+1 Provided that they are only manufactured and not insurable
Key requirements for building:
50 queen processor cores
30 queen defensive matrix
16 aggregators of each hive
20 samo
1 hairball from Fluffy- must be fresh
Enough grinding to take 6 years of constant work to build (this assumes that the builder already has a trident)
Key requirements for building:
50 queen processor cores
30 queen defensive matrix
16 aggregators of each hive
20 samo
1 hairball from Fluffy- must be fresh
Enough grinding to take 6 years of constant work to build (this assumes that the builder already has a trident)
Yeah, then the prox trigger bugs out the first time you drop one and the launcher disappears.