Forums » Suggestions

Sector Turrets

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Jun 02, 2014 tarenty link
Counter suggestion: remove turrets from everywhere but capitals and the training sectors. Then, restrict subfaction standing to 600 higher than UIT. UIT KOS then equals -400 with all subfactions inside UIT space.
Jun 02, 2014 Pizzasgood link
I want to remind everybody that there are consequences now for killing people, even if they aren't admired. If you kill more than three people during a week in any particular faction's space, you become temp-kos with that faction for 24 hours. So those minor factions in UIT space are still dangerous, but they no longer provide for easy umolested station camping.
Jun 02, 2014 Death Fluffy link
I'm not advocating that subsections assume UIT standing in any permanent sense. Rather, that when a hate or kos playerenters the sub faction sector of a station within the borders of UIT, that the UIT standing should be taken into account in how the station responds to the player. This could mean launching it's strike force or charging rapacious prices for harboring a fugitive, or any other scenario in which a cost or risk is imposed.

With at least 5 sub factions off the top of my head existing in UIT space, I don't think the recent changes go far enough
Jun 02, 2014 Pizzasgood link
The subfaction stations in Dau and Arta C. already prevent docking at all if you're hated by UIT.

I don't mind UIT standing influencing prices and/or local-faction standing requirements in the locations that do permit docking (i.e. Azek, Nyrius, and Verasi). Like, if the UIT is pissed at you, you'd need extra-high Orion standing to buy a Rev-C from the Orion stations in Azek, compared to buying one from the station in Latos.
Jun 03, 2014 incarnate link
There is a problem with griefing being too easy in some capitol systems, and pirates (sometimes) having it way too easy within monitored space. I've mentioned before that I do intend to improve the strike forces, make them pursue longer but also have more intentional limitations (the ability for pilots to temporarily drop off their long-range scans in asteroids or storms or some such), to create a more balanced scenario where KoS players don't have an easy time of it in major nation space (on the run, looking over their shoulder; jumping from hiding place to hiding place, that kind of thing).. and similarly where enough griefing causes KoS to stick for longer periods of time. The current "timed PK allotment" thing was a step in that direction, although only the initial test of it, and I was immediately distracted by like 2 months of traveling to San Francisco for various.. stuff to try and help fund more extensive development, heh.

Anyway, long story short: the border defenses are not supposed to be impassable. They should be.. non-trivial, maybe a bit challenging? I would like to see eventual implementation and usage of stealth-mechanics, special black-market IFF beacons that only work for a brief period of time on a given ship, that kind of thing. Allowing people to smuggle or enter territory with various risk tradeoffs. But until we get those things, I'm not going to make the defenses themselves more difficult. But I will make the internal strike force responses more elaborate and dangerous, and make the "Temp KoS" stick around longer for those who attack certain places.

I'm pretty sure the major underlying motivation to this thread is the ease of griefing in some of these locales, and yes.. we need to improve on that and the ramifications thereof, and we need to do it soon.
Jun 04, 2014 Rallen Bosessen link
Jun 04, 2014 abortretryfail link
One change that might be easy to make the strike forces more effective against fighters could be to toss the WTDs in to the mix earlier on. They're a lot harder to avoid with their Gatling Turrets and Sunflares than the neutron Vultures, but they only appear after the 2nd or 3rd wave.

Right now it's a piece of cake for a light, fast ship like the Corvus Greyhound to avoid the strike force Vultures and Aerna Seekers. The WTDs are powerful, but not utterly broken like those stupid missile turrets.

the ability for pilots to temporarily drop off their long-range scans in asteroids or storms or some such

Omfg, if you can fix NPCs radar in storms that would be awesome! :D
Jun 04, 2014 csgno1 link
-1 to OP. It should be a difficult challenge to enter, not impossible.

I'd like nation defenses to have a respawn delay so that a large group can enter and suppress defenses, but it should be difficult to maintain, but not impossible. And a fixed number of SF ships available at any one time. I don't know exactly how it works now but bringing multiple ships into hostile nation space seems to spawn a lot of them :)
Jun 04, 2014 draugath link
In capital systems, a HAC should jump in and start firing rails from 1km.
Jun 04, 2014 Inevitable link
If you increase defenses a bunch then you shouldn't have major manufacturing missions in nation space. I mainly look for those haulers and unfortunately noobs tend to hang out around there too
Jun 05, 2014 Inevitable link
Well that shut the traders up
Jun 06, 2014 Death Fluffy link
So what your saying then is that it is easier for you to conduct yourself in a manner (edit)consistant with an alternative viewpoint,(/edit) inside 'protected nation space' where you have safe access to key station sectors as opposed to those nasty conquerable stations in grey space with their guass and missile turrets all shooting at you as soon as you arrive.

Yeah. We pretty much knew that already. What's to discuss? :p
Jun 06, 2014 TheRedSpy link
Geez death fluffy haven't you learned anything from game of thrones, nobody is evil its just different sides of the same story!!
Jun 06, 2014 Inevitable link
What I'm saying is that nyrius is a choke point. Manufacturers have to haul from nyrius to all stations ans vice versa. This means hanging around nyrius will yeild more pirating opportunities than grey space. This causes people like the op to whine about losing items in nation space. The reason for this thread has nothing to do with greifng noobs. The op lost an rba and got pissed so made this topic masquerading as a greifing problem when in reality there is little greifing.
Jun 07, 2014 Pizzasgood link
But Inevitable, Behemoths are sacred! Of course killing a high-end trade ship is griefing! Moths are supposed to be let pass safely, because attacking them is mean to fat people! Fat people have feelings! It's not their fault they're fat! Blame the government! Clearly Obama and Incarnate are colluding against free trade! Damn socialists!
Jun 07, 2014 Death Fluffy link
This is all part of Michelle Obama's plan to make us all eat salads!

/me runs away crying.