Forums » Suggestions

Make energy weaps bounce off shields

May 31, 2014 greenwall link
ricochet please!
May 31, 2014 Death Fluffy link
+999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 and add one
May 31, 2014 Pizzasgood link
+1
Jun 01, 2014 Kierky link
As long as they still do the damage to shields, this is reasonable. +1
Jun 01, 2014 TheRedSpy link
Shields could have a rating where each weapons damage has to be above a certain damage number to actually damage the shield. Those weapons that are not powerful enough to drain the shield could bounce off the shields.
Jun 01, 2014 tuxdroid9 link
How about a weapon that would drain shield strength permanently, so if a shot drains 5% then the shield can only recharge upto 95% capacity until repaired, but this weapon can only damage shield, not ship armor.
Jun 01, 2014 greenwall link
Or instead of ketchup and mustard being sold separetely at the grocery store, they could combine it into Ketchtard.
Jun 01, 2014 tuxdroid9 link
"Make energy weaps bounce off shields"

the thread is asking for a separation of "ketchup and mustard" so it would make sense to have a weapon to target the shield exclusively.

It could have a high power drain so if you want to use it you can't use much else, it would encourage co-op play to bring down cap ships.
Jun 01, 2014 TheRedSpy link
They already have that, its called Mustchup.
Jun 02, 2014 abortretryfail link
+1 to OP. This would be a neat effect and make flying right up a capship's ass and firing blasters a more dangerous prospect. I agree with Kierky, as long as the shield still takes a hit from the reflected shot, this is a good idea.

the thread is asking for a separation of "ketchup and mustard" so it would make sense to have a weapon to target the shield exclusively.

No, that's just an off-topic post that probably belongs in a separate suggestion thread.
Jun 02, 2014 Pizzasgood link
I particularly like the possibility of having your energy shots do a multiple recoil between two adjacent capships to multiply your DPS. It would be extremely rare for that kind of opportunity to actually present itself, of course.
Jun 03, 2014 TheExiled link
Also, it should damage the attacker if it bounces back and hits them.
Jun 03, 2014 incarnate link
You guys realize that in order to "ricochet", we would have to basically calculate the proper angle on the server, then broadcast to all clients a new "shot creation" emenating from that location at that angle/time, increasing the amount of overall network traffic? So basically, if you shot some capship shields with a gatling cannon, it would be the same network usage as if two gatling cannons were firing.

It's possible to do (lasers are a lot less network-intensive than say, swarms), but it's not trivial to implement, and I'm not sure that the cost-benefit would be.. super great.
Jun 03, 2014 abortretryfail link
Doesn't anything really cool end up using more bandwidth? ;)
Jun 03, 2014 greenwall link
Hey i'm just an ideas guy... I know nothiing of what it takes to make it happen. :)
Jun 03, 2014 Conflict Diamond link
don't forget, Inc: You'd also need to add reflection, absorption, and transmission coefficients to shields to calculate how much energy is left in each shot after it bounced. You do the math.
Jun 03, 2014 incarnate link
don't forget, Inc: You'd also need to add reflection, absorption, and transmission coefficients to shields to calculate how much energy is left in each shot after it bounced. You do the math.

Hah.. no. We aren't aiming for a simulation :).