Forums » Suggestions
Consider a list of Logistics
Somethings to consider
Not a suggestion just observation in general
What to do when you have everything, completed the missions and a billion credits ?
How can you stay immersed in a game if your maxed on all levels ? There is no real reason to fly an EC-89 unless your doing it for a short term cheap thrill or a Bus war or something.
I have observed some games that isolate the tiers from interacting with one another. There is pros and cons there too. I can see it interesting to be able to jump in and start shooting stuff of similar tiers on the same levels without just jumping in and getting one shotted by something overpowering.
I'm not suggesting something drastic but only to consider the subject some more.
Would there be any interest to have Some Sectors with tier limit or ship type limits only.
Some monitored or unmonitored space with turrets that shoot non-approved ship types.
Or even any separation of tiers at all in any form ?
I don't really know but it just seems that once you have it all there is no goals to continue to upgrade equipment.
There should be battle points of some sort where you earn based on battles similar to Deneb military members etc.
There should be much more requirements not just for levels but also to earn and have credits in order to purchase your first of the next tier levels. Not a high ongoing costs but just that initial next level
This would give a higher value / need for credits and increase the need for more battles and kills.
I am not suggesting anything specific but just seeing other games out there like WOT where it's not a pay to win situation but there is a pay to increase levels quicker subject which is not really the same.
You can play for free if you have the time and stamina to work up your levels. Thats not the part I'm focusing on but the fact that you can play in the same tiers at anytime. Yes you have to put the time in to get your levels up and that first initial level is costly as far as credits and research points needed etc. But the re-purchase is relatively low mostly.
That model seems popular and also keeps people immersed in the game to keep working toward the next level whether it's a free player or a paying monthly subscriber wanting to earn a little more xp points and credits to get to the next level
I am not suggesting anything but only to consider the model a little further to see if that could help the immersion subject a bit further to keep people battling for credits and tier levels and not just hauling freight all the time. Hauling freight should not get you to higher levels of combat ships in anyway but only higher tiered hauling ships.
Manufacturing is cool with the Tridents, but combat ships and tiers should lead to higher tier combat ships and not hauling ships.
I don't know a good suggestion to keep the immersion going but I would consider WOT model of tiers to consider the logistics of that along with VO's plans.
Anyhow happy blogging
Not a suggestion just observation in general
What to do when you have everything, completed the missions and a billion credits ?
How can you stay immersed in a game if your maxed on all levels ? There is no real reason to fly an EC-89 unless your doing it for a short term cheap thrill or a Bus war or something.
I have observed some games that isolate the tiers from interacting with one another. There is pros and cons there too. I can see it interesting to be able to jump in and start shooting stuff of similar tiers on the same levels without just jumping in and getting one shotted by something overpowering.
I'm not suggesting something drastic but only to consider the subject some more.
Would there be any interest to have Some Sectors with tier limit or ship type limits only.
Some monitored or unmonitored space with turrets that shoot non-approved ship types.
Or even any separation of tiers at all in any form ?
I don't really know but it just seems that once you have it all there is no goals to continue to upgrade equipment.
There should be battle points of some sort where you earn based on battles similar to Deneb military members etc.
There should be much more requirements not just for levels but also to earn and have credits in order to purchase your first of the next tier levels. Not a high ongoing costs but just that initial next level
This would give a higher value / need for credits and increase the need for more battles and kills.
I am not suggesting anything specific but just seeing other games out there like WOT where it's not a pay to win situation but there is a pay to increase levels quicker subject which is not really the same.
You can play for free if you have the time and stamina to work up your levels. Thats not the part I'm focusing on but the fact that you can play in the same tiers at anytime. Yes you have to put the time in to get your levels up and that first initial level is costly as far as credits and research points needed etc. But the re-purchase is relatively low mostly.
That model seems popular and also keeps people immersed in the game to keep working toward the next level whether it's a free player or a paying monthly subscriber wanting to earn a little more xp points and credits to get to the next level
I am not suggesting anything but only to consider the model a little further to see if that could help the immersion subject a bit further to keep people battling for credits and tier levels and not just hauling freight all the time. Hauling freight should not get you to higher levels of combat ships in anyway but only higher tiered hauling ships.
Manufacturing is cool with the Tridents, but combat ships and tiers should lead to higher tier combat ships and not hauling ships.
I don't know a good suggestion to keep the immersion going but I would consider WOT model of tiers to consider the logistics of that along with VO's plans.
Anyhow happy blogging
What I do now that I have "it all" is play for the action... what little of it there is. Other people quit. And other people continue to amass resources towards future things that may or may not ever come.
But really, the group combat aspects of this game are (for me) what delivers the most excitement and fun. All my trading and manufacturing and mining and faction building has always been to this end. I think this is the case for most people, and is recognized by the devs as hugely important most recently by their attention to the sector code for large battles.
What you really seem to be saying is "I want to keep playing VO but I'm bored." I think many of us fit into this category.
But really, the group combat aspects of this game are (for me) what delivers the most excitement and fun. All my trading and manufacturing and mining and faction building has always been to this end. I think this is the case for most people, and is recognized by the devs as hugely important most recently by their attention to the sector code for large battles.
What you really seem to be saying is "I want to keep playing VO but I'm bored." I think many of us fit into this category.
"Ecka" Your argument is invalid.
On another note, why do you still have a head?
On another note, why do you still have a head?
This is not a blog.
What to do when you have everything, completed the missions
You haven't completed the missions (in the past couple years I released a couple new mission trees with the help of the PCC... parts of each remain undiscovered to this day. Others have also implemented new mission trees).
...if your maxed on all levels
It's "you're" :-p, licenses, not levels, and you aren't maxed (I think the "cap" is at license 33 due to how many digits the game remembers. If you did nothing but play VO, earning 1,000 xp in every category every minute of every day, you would get there in a little over 9 years, I think).
I have observed some games that isolate the tiers from interacting with one another.
I really dislike magical barriers in games if they are at all avoidable, especially ones that would prevent people from interacting on an online game. VO does a pretty good job of letting you go anywhere, be anything, etc. Personally, I'd like to see it continue this way.
There should be battle points of some sort where you earn based on battles similar to Deneb military members etc.
Currently, Deneb doesn't even do this as far as I know, other than some nominal website stat tracking. However, +1 to the idea of battle points earned through Deneb and versus the Hive.
other games out there like WOT where it's not a pay to win situation but there is a pay to increase levels quicker subject which is not really the same.
Paying to increase levels quicker is paying to win. Anyone who tells you otherwise has spent too much time on gaming forums and has developed a distorted perspective.
/2c
What to do when you have everything, completed the missions
You haven't completed the missions (in the past couple years I released a couple new mission trees with the help of the PCC... parts of each remain undiscovered to this day. Others have also implemented new mission trees).
...if your maxed on all levels
It's "you're" :-p, licenses, not levels, and you aren't maxed (I think the "cap" is at license 33 due to how many digits the game remembers. If you did nothing but play VO, earning 1,000 xp in every category every minute of every day, you would get there in a little over 9 years, I think).
I have observed some games that isolate the tiers from interacting with one another.
I really dislike magical barriers in games if they are at all avoidable, especially ones that would prevent people from interacting on an online game. VO does a pretty good job of letting you go anywhere, be anything, etc. Personally, I'd like to see it continue this way.
There should be battle points of some sort where you earn based on battles similar to Deneb military members etc.
Currently, Deneb doesn't even do this as far as I know, other than some nominal website stat tracking. However, +1 to the idea of battle points earned through Deneb and versus the Hive.
other games out there like WOT where it's not a pay to win situation but there is a pay to increase levels quicker subject which is not really the same.
Paying to increase levels quicker is paying to win. Anyone who tells you otherwise has spent too much time on gaming forums and has developed a distorted perspective.
/2c
> I released a couple new mission trees with the help of the PCC... parts of each remain undiscovered to this day
well, I tried all missions but failed some (either permanently (limited number) or because it was too difficult and I gave up eventually).
well, I tried all missions but failed some (either permanently (limited number) or because it was too difficult and I gave up eventually).
I gave up eventually
Moving forward, that's the part I'm going to try and fix.
Moving forward, that's the part I'm going to try and fix.
Getting back to what this thread was really made for- trolling...
Everyone seems to be forgetting the expansion pack that many vets turn to... this very Suggestions forum.
Everyone seems to be forgetting the expansion pack that many vets turn to... this very Suggestions forum.
The Vendetta Online forums is an entire game in itself AND it's free to play!
"Paying to increase levels quicker is paying to win. Anyone who tells you otherwise has spent too much time on gaming forums and has developed a distorted perspective"
What ?
WOT doesn't have any pay to win structure at all.
Mechwarrior,Star Conflict, War Thunder, Planetside2 certainly DO have a pay to win structure
I'm not suggesting this at all.
I'm suggesting to consider the tier isolation subject that WOT is using.
I'm not suggesting the exact same thing at all just to consider the subject in general.
You gurus should be able to figure out how to get people to keep coming back to fight eachother somehow.
I don't have the answers but just observed WOT has this worked out IMO.
In WOT, the tiers are isolated from one another. WOT is pay to experience new stuff if you want.
However, WOT does not allow the new higher stuff to be used against others lower tiers. aka NOT pay to win.
VO very much mimicks the pay to win structure with subscription by default. However, time invested = better equipment.
Never isolating the better equipment from the new players who didn't invest any time playing.
Money or time invested makes no difference at all. The outcome is the same. One has better equipment against the new incoming players. Sort of elementary really. New players have to work up levels to compete or battle other players.
I'm not saying that as a negative, but I'm looking at how that subject effects the desired immersion effect.
Did it ever occur to anyone that players would like to login and start fighting other players and keep doing it over and over again against similar tier / level players ?
Isn't this what VO has been trying to do for years ? (I know among other things but still)
All I'm saying is WOT has some good ideas. I don't know if any of them could work for VO if at all.
I'm just suggesting to consider it.
You want people to battle and keep coming back to fight eachother over and over again. Let them fight eachother in the same ship types somehow. I don't know how.
I get a sense there is little desire for new ideas in VO.
I bet if any of you gurus could bring yourself to consider the idea a bit, you could figure out something that could create sticker customers.
Where are the Deneb participants ?
Where is the lower tier Deneb style battles ?
Whats a newb to do ?
I know they can work up levels but many would be happy to start fighting and battling to earn xp and levels without the pesky hauling freight around.
Why can't noobs go to Deneb and start fighting ? Because there is no Deneb for EC's unless you want to be a useless participant in Deneb.
Wouldn't it be fun to work a number of Deneb sectors and fighter battles limited to EC-89's or level II ships only or something.
Just sayin.
And regarding WOT this would lead many to want to work up battle levels to hit even higher tier ships that might only be used in Deneb only battles too.
Like level 10 vults or something crazy against other level 10 vults / or level 10 ships etc etc.
Deneb is there where are the participants ?
I know this is getting on to other suggestions but all stemming from immersion, and why people would or might be immerged and what they would be after. Why would they keep coming back ?
To get to the next level of course.
Badges ? NO they won't keep coming back for the prestige of a badge alone.
So you got level 33 and all the maxed out levels you could think of but no other ships or equipment to show for it.
That is why I suggested to consider a tier isolation subject because it keep people immersed at all levels no matter what is going on around them in other sectors or other battles etc.
Anyhow super long post sorry.
It's intersting at least.
What ?
WOT doesn't have any pay to win structure at all.
Mechwarrior,Star Conflict, War Thunder, Planetside2 certainly DO have a pay to win structure
I'm not suggesting this at all.
I'm suggesting to consider the tier isolation subject that WOT is using.
I'm not suggesting the exact same thing at all just to consider the subject in general.
You gurus should be able to figure out how to get people to keep coming back to fight eachother somehow.
I don't have the answers but just observed WOT has this worked out IMO.
In WOT, the tiers are isolated from one another. WOT is pay to experience new stuff if you want.
However, WOT does not allow the new higher stuff to be used against others lower tiers. aka NOT pay to win.
VO very much mimicks the pay to win structure with subscription by default. However, time invested = better equipment.
Never isolating the better equipment from the new players who didn't invest any time playing.
Money or time invested makes no difference at all. The outcome is the same. One has better equipment against the new incoming players. Sort of elementary really. New players have to work up levels to compete or battle other players.
I'm not saying that as a negative, but I'm looking at how that subject effects the desired immersion effect.
Did it ever occur to anyone that players would like to login and start fighting other players and keep doing it over and over again against similar tier / level players ?
Isn't this what VO has been trying to do for years ? (I know among other things but still)
All I'm saying is WOT has some good ideas. I don't know if any of them could work for VO if at all.
I'm just suggesting to consider it.
You want people to battle and keep coming back to fight eachother over and over again. Let them fight eachother in the same ship types somehow. I don't know how.
I get a sense there is little desire for new ideas in VO.
I bet if any of you gurus could bring yourself to consider the idea a bit, you could figure out something that could create sticker customers.
Where are the Deneb participants ?
Where is the lower tier Deneb style battles ?
Whats a newb to do ?
I know they can work up levels but many would be happy to start fighting and battling to earn xp and levels without the pesky hauling freight around.
Why can't noobs go to Deneb and start fighting ? Because there is no Deneb for EC's unless you want to be a useless participant in Deneb.
Wouldn't it be fun to work a number of Deneb sectors and fighter battles limited to EC-89's or level II ships only or something.
Just sayin.
And regarding WOT this would lead many to want to work up battle levels to hit even higher tier ships that might only be used in Deneb only battles too.
Like level 10 vults or something crazy against other level 10 vults / or level 10 ships etc etc.
Deneb is there where are the participants ?
I know this is getting on to other suggestions but all stemming from immersion, and why people would or might be immerged and what they would be after. Why would they keep coming back ?
To get to the next level of course.
Badges ? NO they won't keep coming back for the prestige of a badge alone.
So you got level 33 and all the maxed out levels you could think of but no other ships or equipment to show for it.
That is why I suggested to consider a tier isolation subject because it keep people immersed at all levels no matter what is going on around them in other sectors or other battles etc.
Anyhow super long post sorry.
It's intersting at least.
Did it ever occur to anyone that players would like to login and start fighting other players and keep doing it over and over again against similar tier / level players ?
That's never going to happen here, because in VO tier/level is less relevant to PvP than raw skill.
That's never going to happen here, because in VO tier/level is less relevant to PvP than raw skill.
Yeah your all correct. It's perfect don't change a thing. haha
I'm sure the level of immersion keeps at least 10k players online at all times now right ?
WOW
I'm sure the level of immersion keeps at least 10k players online at all times now right ?
WOW
Or even any separation of tiers at all in any form ?
Yes, because keeping players from interacting with each other is really going to drive immersion and bring in huge swathes of new subscriptions...
That's never going to happen here, because in VO tier/level is less relevant to PvP than raw skill.
The gap between "normal" ship variants and top-tier equipment has been widening rapidly. There's been a lot of new ship stat tweaks that buff up the top ships and have left even the more expensive basic ones to languish. Ever wonder why nobody flies Vulture or Warthog MkIVs?
Yes, because keeping players from interacting with each other is really going to drive immersion and bring in huge swathes of new subscriptions...
That's never going to happen here, because in VO tier/level is less relevant to PvP than raw skill.
The gap between "normal" ship variants and top-tier equipment has been widening rapidly. There's been a lot of new ship stat tweaks that buff up the top ships and have left even the more expensive basic ones to languish. Ever wonder why nobody flies Vulture or Warthog MkIVs?
The gap between "normal" ship variants and top-tier equipment has been widening rapidly. There's been a lot of new ship stat tweaks that buff up the top ships and have left even the more expensive basic ones to languish. Ever wonder why nobody flies Vulture or Warthog MkIVs?
Because there's no need to do so. But put Niki or Shape or Maal in a Vult IV and a normal pilot in a SVG, and see how much of a difference those top ship buffs make.
Because there's no need to do so. But put Niki or Shape or Maal in a Vult IV and a normal pilot in a SVG, and see how much of a difference those top ship buffs make.
So it's been said:
"The gap between normal ship variants and top-tier equipment has been widening rapidly"
So then why not get rid of those lower ship variants and top-tier equpiment all together and let everyone fly the same ships from the begininng ?
Anyone seeing a pattern here ?
All ships should be useful and fun permanently to create better immersion.
Going to Deneb in and EC-89 would be lame currently but if there were a specific Deneb sectors for EC-89's only that might keep em rolling.
Deneb sectors specific for next tiers, and so on.
Deneb should be the tier building part of battle not hauling a bunch of freight.
You want credits to be valuable make the next tier cost a huge amount to hit that level of xp and credits. Not for the each ship just that next tier level
People want to obtain new shiny stuff and use it not make it obsolete at the next level object
The question is the same either way
What is a noob to do ? What is a vet to do ?
"The gap between normal ship variants and top-tier equipment has been widening rapidly"
So then why not get rid of those lower ship variants and top-tier equpiment all together and let everyone fly the same ships from the begininng ?
Anyone seeing a pattern here ?
All ships should be useful and fun permanently to create better immersion.
Going to Deneb in and EC-89 would be lame currently but if there were a specific Deneb sectors for EC-89's only that might keep em rolling.
Deneb sectors specific for next tiers, and so on.
Deneb should be the tier building part of battle not hauling a bunch of freight.
You want credits to be valuable make the next tier cost a huge amount to hit that level of xp and credits. Not for the each ship just that next tier level
People want to obtain new shiny stuff and use it not make it obsolete at the next level object
The question is the same either way
What is a noob to do ? What is a vet to do ?
Here be yer stone and yer rope.
The lake is dis way -->
: )
The lake is dis way -->
: )
Going to Deneb in and EC-89 would be lame currently but if there were a specific Deneb sectors for EC-89's only that might keep em rolling.
Magic sectors only busses can enter? You've hit a new low.
Magic sectors only busses can enter? You've hit a new low.
Because there's no need to do so. But put Niki or Shape or Maal in a Vult IV and a normal pilot in a SVG, and see how much of a difference those top ship buffs make.
Shape and Maalik don't play anymore, so they're irrelevant. I've fought Niki and spidey both in top tier equipment and junkers like the Vult IV. There's a pretty big difference, especially when it comes to mobility.
Shape and Maalik don't play anymore, so they're irrelevant. I've fought Niki and spidey both in top tier equipment and junkers like the Vult IV. There's a pretty big difference, especially when it comes to mobility.
I can't imagine how much might have change to desire a subscription.
If there were like 200 people online all the time this might not be as much of an issue. Even that would be relatively low regarind MMO in general.
However, there isn't that many all the time if ever; and so how will you get them to stick around if not something to keep them sticking around ?
At this point any suggestions seem to be good IMO.
Take it or leave it I don't care. I just thought the general subject of tier separation should be evalutated since it's successful elsewhere and seems to attract people to keep playing other games and continue to keep them immersed.
Again that was just one example but the general logistics of what keeps people playing should be revisited. It's obvious that currently there are not enough sticky customers.
But it's nice checking the forums from time to time to see if anything has changed with regard to player participants numbers.
If there were like 200 people online all the time this might not be as much of an issue. Even that would be relatively low regarind MMO in general.
However, there isn't that many all the time if ever; and so how will you get them to stick around if not something to keep them sticking around ?
At this point any suggestions seem to be good IMO.
Take it or leave it I don't care. I just thought the general subject of tier separation should be evalutated since it's successful elsewhere and seems to attract people to keep playing other games and continue to keep them immersed.
Again that was just one example but the general logistics of what keeps people playing should be revisited. It's obvious that currently there are not enough sticky customers.
But it's nice checking the forums from time to time to see if anything has changed with regard to player participants numbers.
Shape and Maalik don't play anymore, so they're irrelevant. I've fought Niki and spidey both in top tier equipment and junkers like the Vult IV. There's a pretty big difference, especially when it comes to mobility.
None of that drivel changes the fact that superior skills will always (absent the Devs changing course pretty radically vis-a-vis how much more powerful higher level gear is) trump superior gear. It doesn't matter who is actually playing these days: the really good ones don't need to be in a better ship to pop you like a ripe zit.
None of that drivel changes the fact that superior skills will always (absent the Devs changing course pretty radically vis-a-vis how much more powerful higher level gear is) trump superior gear. It doesn't matter who is actually playing these days: the really good ones don't need to be in a better ship to pop you like a ripe zit.