Forums » Suggestions

Make everything more expensive

May 06, 2014 Kierky link
By a factor of 10, and then reduce all mission rewards by a factor of 5. Make things that are top-end harder to get, and credits to mean more.
May 07, 2014 greenwall link
+/- 0... If anything, I think better would be a curved increase. Where the entry level and Mark I ships /weapons would be relatively the same, but the higher level ships / weapons would exponentially get more expensive.

However this would discourage the use of higher level ships in pvp -- if the increase was too steep. The result being only the filthy rich vets would be flying around in them, perpetuating their advantage.

We DEFINITELY need more things to spend large amounts of money on in this game. Strat's Orion mission was an excellent step in the right direction in that regard.
May 07, 2014 Kierky link
However this would discourage the use of higher level ships in pvp -- if the increase was too steep.

I think this is a good thing, eventually the vets will run out of money flying only top-level ships, and strategy would be needed to use those ships in combat/furballs/Deneb etc. The only way to stop only vets flying these ships is to drain them of their money by their need to fly only the best ships.
May 07, 2014 draugath link
Another benefit of making higher tiered equipment more expensive is making it possible to add manufacturing that has a wholesale cost less than purchasing from a station. This would give players a choice, buy it now for more or build it for less.
May 07, 2014 wolfman40 link
+1
May 07, 2014 abortretryfail link
Kierky, not all of us have billions of credits piled up from years and years of trading like you do. :P

If you push up the cost of good equipment, it locks newer players out of using it. Vets aren't going to run out of money buying the top tier equipment if they never get killed because their opponents are unable to buy anything anywhere near as capable.

If we're looking for ways to sink credits out of the game, I agree with Greenwall on this. Stuff like the Orion squadron missions where you pay for services are the right way to go. This way there's still a benefit to having and spending a lot of cash without making it so new players starting off are totally boned.
May 07, 2014 Inevitable link
Just Make tridents purchasable for a large amount of credits. Then when that said trident is destroyed you must pay that large amount of money again.
May 07, 2014 Death Fluffy link
I'm of a mixed opinion. On the one hand, I want to be able to jump in and out of VO on an 'as interested' basis. Putting in a rediculous amount of work for a rare item like a Trident is one thing. But if I'm just logging on to see if there is anyone to shoot, I don't want to need to invest hours or days of my time just to be able to afford it.

I'll agree prices are too low, particularly for ships and equipment. And there are a few other things i"d charge for as well- no more free storage except at ones nation's captial stations for example. A charge for homing at a non nation station for each respawn would be another.

Any change to the economy should not be designed to reduce the amassed wealth of a few players who over the years have accumulated fortunes, but rather to balance the game as a whole to a 'realistic yet playable' level.

+1 draugath for higher priced equipment opening a door for moderate cost manufacturiing. I ... just don't trust the devs on that though.

+1 Inevitable for purchasable or rentable tridents that are not insured and unshielded- M version only.

Also, I don't think most missions overpay. The escort missions have been nerfed countless times already. I would rather see the economy finished rather than supporting any other changes to the existing environment.
May 08, 2014 Faceof link
Agreed to make everything more expensive and this give a purposes and maybe devs make trading /some Badges to worth it....

Also need to make Tridents also purchasable (cant all players to like be builders and also not so many builders in game who can provide ready dents parts ....also im working to my next and also help my guild mates....)....only need the licenses , the money (4,5billions for example...) and a mission from Faction Capital station ending to M-7.....SO SIMPLE ....i think...

Cheers....:)
May 08, 2014 Keller link
Possibly make death more expensive too. When you get killed, you lose a number of credits equal to 10,000 x sum of all skill levels. So if you're level 10 in everything, you'd pay 50 x 10,000 or 500,000c if you're killed. Or even make it exponential as well. It'd have the effect of making people WANT to live in game after a while.
May 08, 2014 davejohn link
"eventually the vets will run out of money flying only top-level ships"

These would be the top level combat ships which we rich UIT traders can no longer buy due to the faction changes?

Look, the richest VO players have become adept at making money without losing ships. For that matter most vets can survive well enough in combat flying mid range ships. Make them as expensive as you like and nerf missions and trade if you want. All that will happen is the rate at which we get richer will slow down a bit and new players will find the initial stages of the game even more of a grind.

Nothing changes one simple fact. If you play a lot you will end up with high levels and piles of cash.
May 08, 2014 Pizzasgood link
No Faceof, tridents shouldn't be purchasable. What needs to happen is for more (and smaller) things besides tridents to be manufacturable, using many of the same intermediate parts that Tridents use. (And of course, we need the ability to post buy/sell orders, and a non-retarded economic model.)
May 08, 2014 TheRedSpy link
Even if you increase everything by a factor of 20, my assets will appreciate so much that I'll still have enough money for 50 years of going through 70 proms daily.
May 08, 2014 meridian link
-1

All this suggestion will do is make people more likely to run from a fight.

A better solution is to add new (and expensive) things to spend credits on: hire NPCs, own and manage a station, a small moon, a field of solar arrays to power a bot army, plus an endless number of possibilities.

Set the bar higher; think grander. Devaluing purchasing power is a step in the wrong direction.
May 09, 2014 Keller link
Meridian, we've all been asking for the ability to sponsor convoys. If the devs would ever get around to implementing that it would go a long ways towards what you're saying. Heck, you could have REAL insurance then, not that fact gunk some people peddle.

I still think adding a death fee would help too. Say what you will, but the richest players won't notice, however it will make the merely rich pause a little. Even if you don't want to use money that way, death shouldn't be cheap. (yeah, I know - it's a partial hijack, but still relevant)
May 09, 2014 Jashen Bonarus link
-1

Implementing an economy by multilying and dividing some numbers will only make the game annoying. Here are my thought:

* We need a dynamic economy with well established foundation.
* NPCs should also buy and sell stuff in a manner that the economy got affected, balancig/unbalancing player drive.
* There should also be randomness, in other words, lucky/unlucky encounters.
* Verse should have limited resources, in any aspect of the game.
May 09, 2014 Kabuloso link
I started playing EVE some months ago, and got really impressed with it's economic model.
The point-click playstyle and excess os lists are... tolerable, at most. But the industry and economy are amazing, and I'd like something like that in VO.
May 09, 2014 Savet link
make a way for off faction personnel to buy top-tier ships for insane credits. I have insane credits. I have enough top tier ships to last a year or more, but I don't use them because they are currently all I can have and I cannot be guaranteed that I will be able to replace them.
May 09, 2014 tarenty link
When you get killed, you lose a number of credits equal to 10,000 x sum of all skill levels.

:(