Forums » Suggestions

Increase Trident Persistency to 30 mins

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Apr 06, 2014 Kierky link
^
Apr 06, 2014 greenwall link
+1
Apr 06, 2014 abortretryfail link
I'm not opposed to the idea, but why?
Apr 06, 2014 Kierky link
With shields there is no way, once an unattended trident is discovered, can it be destroyed. Unless you have like 5 people. This also emphasizes the risk of leaving your trident in a hotly contested area.
Apr 07, 2014 greenwall link
Boda supposedly destroyed my trident in less than 5 minutes the other day. I'm still highly skeptical that he accomplished this, but... ray says it happened.
Apr 07, 2014 abortretryfail link
With shields there is no way, once an unattended trident is discovered, can it be destroyed.

No way? Give me a Ragnarok with 3 Gemini missiles, A Megaposi, and Chaos Swarm and i'll kill your unoccupied Trident solo.
Apr 07, 2014 Kierky link
Really? in 5 minutes? Doubt it. I did a few tests, and a single Megaposi cannot kill an unshielded trident in under 5 minutes (DP50E * 300s < 1 million). Given even that you had swarms and gems, how often do you come across a trident with someone who logged off at the instant you started shooting, and you just *happen* to have that loudout ready?
Apr 07, 2014 PaKettle link
From 5 minutes to 30 seems a bit extreme in my opinion.
Perhaps a more reasonable figure might be received better?

Say 10 minutes?
Apr 08, 2014 Pizzasgood link
The 5 was only ever intended as a temporary thing; the devs said as much on 100 the night they implemented it. I think the number they were saying then was 15, but I'd prefer 30. (Actually I'd prefer all ships persist forever once capship stations are implemented. Ships should never be able to disappear from the universe without docking.)
Apr 08, 2014 Roda Slane link
+1

Twin HX could provide 5,500 shield recharge suppression damage for ~10 seconds with an ultra charge power cell. Twin stingrays plus a gemini could provide ~90,000+ burst damage. The ultra charge power cell recharge rate of 50 energy per second driving twin HX at 550 damage per shot at 8 energy per shot = 50*550/8 = 3,433 damage per second. burst damage plus sustainable damage = ~1,150,000 total damage in 5 minutes.

I do not know what the armor or shield strengths are for a trident. assuming a trident armor of 1,000,000 and a shield strength of 40,000 this would leave about 15 seconds to find the cap and line up the deshield stack.

these are round numbers. you are welcome to refine them.

5 minutes is too short for a cap to log in space.
Apr 08, 2014 csgno1 link
+1, but I'd like the ship to never disappear.
Apr 08, 2014 abortretryfail link
Really? in 5 minutes? Doubt it. I did a few tests, and a single Megaposi cannot kill an unshielded trident in under 5 minutes (DP50E * 300s < 1 million).

A Megaposi does 1200 damage per 18 energy, which means it takes 15000 energy to deal 1000000 damage. That's exactly 300 seconds of charge time on a FC/UC battery, not counting up to 300 energy stored at the beginning of the barrage or several thousand in spill-over damage from your missile stack cracking the shield.

Given even that you had swarms and gems, how often do you come across a trident with someone who logged off at the instant you started shooting, and you just *happen* to have that loudout ready?

It's not about stumbling across somebody's hidden Trident and killing it solo just for the sake of killing it. The current 5 minute time gives an attacker enough of a chance to destroy a Trident if the captain attempts to log off in the middle of a fight. With two people, the time limit becomes even less of an issue. A few station guards or a swarm of hostile bots can drop one of these things in seconds if its not moving.

Vendetta is a multiplayer game, and since it takes more than one player to effectively defend a Trident from attack, I don't think it should be anything but extremely difficult to destroy one as a single player. That is what we have today. It is possible, but extremely difficult to destroy a Trident without help.

Actually I'd prefer all ships persist forever once capship stations are implemented. Ships should never be able to disappear from the universe without docking.

This.
The only place you can dock these stupid things is in Latos, 30km+ out into the fog. Until there's a place to dock capital ships, I don't think they should persist for much longer than they do currently.

Say 10 minutes?

This is reasonable. It's enough time to go back for a change of ship or call in reinforcements, but not long enough to do a brute-force sector search of an entire system.
Apr 08, 2014 TheRedSpy link
Who the hell cares. The trident isnt even a player kill, it's a damn NPC and you don't even get the loot that comes out of it. Any smartarse can just load up his 1200cu of Behemoth XC's with loot and in the event that trident gets destroyed you get zilch, zippo, niente, nada; you don't even get a gorram PK for it so I don't know what the ching-wah tsao duh liou mahng you're all on about cos it doesn't make a go tsao de of difference if that thing lasts for 10 seconds or 10 hours the entire point of chasing trident kills is moronic on its face.
Apr 08, 2014 Death Fluffy link
Sounds to me like your mixing issues there. Perhaps a seperate thread to address those shortcomings?

I like the way you wove in the Firefly referencing btw.
Apr 08, 2014 abortretryfail link
TRS, what're you on about? I've got a Firecracker turret, Neut3 turret, a queengat, a few avalons and heaps of ore and SSS off Tridents I've killed or helped kill. :)
Apr 08, 2014 greenwall link
Aye, badges and stats are a separate issue.

And honestly there's no gameplay reason to restrict trident timeouts -- anyone can go hide their trident in some remote sector or fly 30k out into any sector and hide it just fine. If you have to log suddenly and your dent gets stuck in some unfortunately public place, then that's the risk you take (again, nice job boda!).
Apr 08, 2014 PaKettle link
15 minutes is doable but I would want all the weapons to actively defend the unmanned ship from any attackers.
The AI may be brain dead but they should at least put up the appearance of a ship trying prevent its own demise instead of a quick cheap kill for someone too lazy to fire on a live target.

Forever isnt going to work for anyone and cause a lot of problems not least of which would include adding a bunch of empty hulls to the server load. Try imagining 20,000 dents parked in Dau K-10....Sooner or later logged players and thier assets need to be removed from the game.

(Your so vain, You probably think this post is about you...)
Apr 08, 2014 csgno1 link
I'd like the timer to be a minimum, and have the chance to make it persist longer if I choose.
Apr 09, 2014 Pizzasgood link
"The AI may be brain dead but they should at least put up the appearance of a ship trying prevent its own demise instead of a quick cheap kill for someone too lazy to fire on a live target."

Sure.

"Forever isnt going to work for anyone and cause a lot of problems not least of which would include adding a bunch of empty hulls to the server load. Try imagining 20,000 dents parked in Dau K-10....Sooner or later logged players and thier assets need to be removed from the game."

Bullshit.

Having large numbers of ships parked out in the open in a station sector can be addressed with game mechanics, not magic ship vanishing. Stations could have rules about leaving abandoned ships outside for too long, and would dispatch a strike force to destroy them after a while. (Bonus points if the game adds scrap and such to the debris, and then dispatches transports from the station to collect it.)

Besides, this is Vendetta. If you have a problem with people leaving their tridents somewhere, KILL THEM. Duh. If you don't want to dirty your dainty little hands, hire or manipulate somebody else (e.g. me) into doing it for you.
Apr 09, 2014 Faceof link
I dont know ...30mins is too much ...10 or 15mins yes ....is reasonable ...:)