Forums » Suggestions

Make the Power Cell Blaster cancel jumps

Mar 20, 2014 abortretryfail link
If jumping requires energy, you'd figure running out of energy in the middle of a jump would kill your jump drive.

Why not make the Power Cell Blaster drain energy from the target ship even if hit during the jump animation. If the jumping ship's energy drops below the amount needed to complete the jump, cancel the jump.
Mar 20, 2014 greenwall link
-1 Making the powercell blaster reduce charge rate is a better idea. One could easily explain the jump sequence as uninterruptable by saying that the full charge is only required to initiate the jump, not complete it.
Mar 20, 2014 Dr. Lecter link
Holy mother of fuck, yes.
Mar 20, 2014 Kierky link
Nope, do this, this is great.
Mar 20, 2014 greenwall link
I'm neutral on this now -- I'd prefer they fix the dock/undock bug, but if not, this is a workaround until they can.
Mar 21, 2014 Pizzasgood link
Do this and greenwall's revised rate-reduction.
Mar 21, 2014 Death Fluffy link
+1

I doubt this will happen soon because it sound like it might be a fairly complex redesign of the way jumping works. If a player has sacrificed a port to carry this weapon, it should do what it was meant to accomplish.