Forums » Suggestions
Currently you have to be in the same sector to transfer credits from one character to another character.
I propose that that the requirement that you be in the same sector be removed.
Allow /givemoney to work between any two characters that are currently online, no matter where they are.
I propose that that the requirement that you be in the same sector be removed.
Allow /givemoney to work between any two characters that are currently online, no matter where they are.
-1. Work for it.
+1
I don't understand the reasoning behind why it is this way...
I don't understand the reasoning behind why it is this way...
Maybe as a way to get people together in the same sector instead of hiding safely in their own quiet little corners of space?
+1
+1 vskye only chats in game, doesn't play.
So, if I yell at you to pay and it's the entire verse wide and you don't /givemoney than don't bitch when I just shoot your ass. ;)
-1, unless they add a "/takemoney <character_name>" command, which would be restricted to same-sector, and could only be used on somebody who you've damaged within the last minute. When used, a 30-second timer is started. When the timer hits 0, a new five second timer starts. If you kill them during that five seconds (or they self-destruct, splash, or crash to death, with you being the last other person to damage them), then 10% of their credits-on-hand are transferred into your account. If you do not kill them within that 5 second timeslot, nothing happens and you have to start over.
This would give added importance to banks in general, whether guild or player operated (which universe-wide /givemoney would make easy to run).
Otherwise, no thanks.
This would give added importance to banks in general, whether guild or player operated (which universe-wide /givemoney would make easy to run).
Otherwise, no thanks.
-1 It will result in people creating names similar looking to existing characters in hopes of getting payments meant to go to another individual.
Implementing a key-based banking system would be a better way to implement money exchanges with people not in the same sector.
Implementing a key-based banking system would be a better way to implement money exchanges with people not in the same sector.
lol rin "/takemoney"
bump
-1 this would be a fucking nightmare. Give the cash intended fer yer alt to somebody you can trust. Then get them to give the alt the cash.
This suggestion would do nothing for transferring credits to an alt, because you can not have both alts online at the same time. This suggestion is strictly to remove the "same sector" requirement, not the "both online" requirement.
Sure you can. Just run multiple clients on separate trial accounts. Duh.
@Pizzasgood: correct. you can do that, and you would still be able to do that, and this suggestion does not change that.
some one else suggested in another thread making bank bots. and the only reason to have more than one bank bot is to enable transactions from more than one sector. remove the same sector requirement from /givemoney, and one bank bot could service the whole galaxy.
some one else suggested in another thread making bank bots. and the only reason to have more than one bank bot is to enable transactions from more than one sector. remove the same sector requirement from /givemoney, and one bank bot could service the whole galaxy.
Is this just another "Devs: Make it easier for me to abuse your trial system." request?
Yeah. He wants to transfer his funds from the old trial account to the new one without having to move the two ships to the same location. Lazy.
Why do you people insist on paying tinbot any mind.
I think we should make this possible, but just not on trial or lite accounts. :)
The single-sector reasoning was not arbitrary, it was architectural at the time (a very long time ago). These days making it cross-universe would probably not be hard, but nonetheless I don't expect this to be very high on my priority list anytime soon.
Even a trivial feature that involves transfer of money from player to player, is going to have a lot of Q/A attached, just because it's so important that it never fail. Burning time on Q/A for "meh?" features is.. not the wisest use of time right now.
Even a trivial feature that involves transfer of money from player to player, is going to have a lot of Q/A attached, just because it's so important that it never fail. Burning time on Q/A for "meh?" features is.. not the wisest use of time right now.