Forums » Suggestions
Mission limit notice
For those reoccurring repeatitive missions that have daily or weekly limits, they should have some kind of "limit reached" dialog and a timer showing when the mission will be available again. As they are now they just disappear leading those who are unaware that they have a daily limit to believe that they are no longer available or to accidentally chose a wrong mission if they don't realize there is a limit.
Could even make it RP type dialog with an explaination such as:
"Sorry for the inconvenience, but we had to take the <insert part name> fabricator offline for (scheduled maintenance/replace worn parts, etc) our maintainance crew should have it up and running again in about <insert number of hours until reset>. If you would return after that time, we'll be ready to continue building those for you.
<cancel button> to close dialog box
Could even make it RP type dialog with an explaination such as:
"Sorry for the inconvenience, but we had to take the <insert part name> fabricator offline for (scheduled maintenance/replace worn parts, etc) our maintainance crew should have it up and running again in about <insert number of hours until reset>. If you would return after that time, we'll be ready to continue building those for you.
<cancel button> to close dialog box
+1 -- While the concept of having an undisclosed limit on missions has been commonplace in VO -- it's really stupid. There are plenty of other things in this game that take for-e-ver, there is no reason why anyone should have to self-discover that some missions are limited. And don't give me that crap about the "wiki" and "asking vets".
Missions descriptions should clearly state what, if any, limitations or restrictions there are for taking or failing them.
Missions descriptions should clearly state what, if any, limitations or restrictions there are for taking or failing them.
+1
And if I want to take a mission that is not a group mission while I'm in a group, it should let me.
And if I want to take a mission that is not a group mission while I'm in a group, it should let me.
+1
When I made a PCC crafting mission, I made sure to put a "RP" explanation in the mission text for why the player has to wait before taking it again.
When I made a PCC crafting mission, I made sure to put a "RP" explanation in the mission text for why the player has to wait before taking it again.
+1
+1
+1...
Has this been fixed yet?
Nein!
Bump
+1000
I think limiting this to RP explanations is not good enough. I mean, we can have RP explanations, but at the bottom of each and mission there should be indications for:
1) Whether or not the mission can be taken multiple times.
2) Whether or not there is a limit to how often the mission can be taken.
3) Whether or not there are penalties for aborting or failing the mission.
4) Whether or not the mission is in a tree of missions.
The above should be indicated by little icons, which if you hold your mouse over them they read the above description. I.e. #1 could be an "M" that is either green (indicating yes it can be taken more than once), or red (indicating it can only be taken once), and so forth.
I also think there should be a difficulty rating for missions, but that's another thread.
1) Whether or not the mission can be taken multiple times.
2) Whether or not there is a limit to how often the mission can be taken.
3) Whether or not there are penalties for aborting or failing the mission.
4) Whether or not the mission is in a tree of missions.
The above should be indicated by little icons, which if you hold your mouse over them they read the above description. I.e. #1 could be an "M" that is either green (indicating yes it can be taken more than once), or red (indicating it can only be taken once), and so forth.
I also think there should be a difficulty rating for missions, but that's another thread.
So really what we need is a more robust Crafting/Manufacturing system rather than just relying on the old mission functionality... :P
It's not just manufacturing missions