Forums » Suggestions
Another payment advise
I suggest to increase another payment which calculate in-game-time; (just like I bought 10 hours in-game-time then I can only play 10 hours in VO Whenever I play)
(and maybe 0.1$ an hours?)
Because most players needs to study or work and actually may don't have much time for this game, so it's a little wasted if u pay whole month. (like me,I'm a Chinese student that I only can play this game on weekends,and 10$=68RMB it's also not a cheap prize for me)
I hope u can consider this payment
Thx
(and maybe 0.1$ an hours?)
Because most players needs to study or work and actually may don't have much time for this game, so it's a little wasted if u pay whole month. (like me,I'm a Chinese student that I only can play this game on weekends,and 10$=68RMB it's also not a cheap prize for me)
I hope u can consider this payment
Thx
Here is the most recent discussion of this idea. I think $0.25/h would probably be more realistic than $0.10/h.
that's all right,I also can accept it:)
-1
The last thing we need is a flood of people who find burdensome a monthly fee equivalent to a fancy SBX coffee.
The last thing we need is a flood of people who find burdensome a monthly fee equivalent to a fancy SBX coffee.
Have you ever considered that some people don't buy Starbucks coffee because it is grossly overpriced? And that for some people 10 bucks is actually a sizable amount of money?
E.g. in Bangladesh it is about a week's average pay, in Egypt it will buy you more than 10 kgs of rice.
E.g. in Bangladesh it is about a week's average pay, in Egypt it will buy you more than 10 kgs of rice.
So in other words, those places have dirt-cheap living expenses, so the people there should have plenty of money to spare for VO. Or they would, if they'd realize that they can get on the internet, teach themselves to program, and then work remotely at the same income level the rest of us get. Most of my income for the last three years has come from Canada, despite my living in the southern USA. The only relevance physical location has in today's world is for determining which government is shaking you down.
Hi Pizza,
This isn't the right place for my question, but I've seen you make this comment before. I'm happily employed at the moment, but I understand the nature of the economy and the reality that in a few years my company may choose to make changes that leave me out of work. I'm currently looking at teaching myself enough C# to be able to hack together small database applications for use at work to fill in certain voids that currently exist, with the long term goal of having enough skill in a few years to do what you are suggesting rather than look for work, esp as I am getting a bit older.
Any specific suggestions you would make for the self learner? Feel free to respond in Off Topic or just ignore me.
This isn't the right place for my question, but I've seen you make this comment before. I'm happily employed at the moment, but I understand the nature of the economy and the reality that in a few years my company may choose to make changes that leave me out of work. I'm currently looking at teaching myself enough C# to be able to hack together small database applications for use at work to fill in certain voids that currently exist, with the long term goal of having enough skill in a few years to do what you are suggesting rather than look for work, esp as I am getting a bit older.
Any specific suggestions you would make for the self learner? Feel free to respond in Off Topic or just ignore me.
Do we really want to try and attract hordes of third-world gamers? If anything, VO is priced too low. I pay less than $7 a month for the game, and something in the $20 range is probably more realistic even though I almost never play anymore.
+1
Third-world gamers are better than no gamers; in fact, other than latency and an increased diversity in language, I don't see much difference from you or I. The price is already a barrier to many gamers in modern countries; this option would help eliminate that barrier, as well as offer an alternative to those of us that don't play often enough to warrant paying a sub.
Third-world gamers are better than no gamers; in fact, other than latency and an increased diversity in language, I don't see much difference from you or I. The price is already a barrier to many gamers in modern countries; this option would help eliminate that barrier, as well as offer an alternative to those of us that don't play often enough to warrant paying a sub.
Huge latencies, and to a lesser degree language barriers, are big fucking problems that should not be lightly discounted. There's also the cultural issue - when your game sub is a major investment of money for you, trying to turn a profit on it is quite logical. But CHEAP CREDZ!111 and WHO WANTS BUY CHEEP GUNZ?!?!11 spam is not something I want to see. BN is annoying enough, no need for that in VO.
"Any specific suggestions you would make for the self learner?"
The best way to learn to program, in my opinion, is to program. Do whatever you have to to get started. If that means following tutorials, fine. If it means grabbing the source code from some other project and hacking it to do what you want, also fine. Those are the main ways I learned; nowadays there are also free resources like khanacademy.org which might be helpful; haven't tried khan myself but it sounds cool (they teach python, not C#, but languages aren't super important -- the general principles remain the same).
My approach tended to be that I had a specific program I wanted to make, and I learned whatever I needed to make it happen. Then the next program I wanted would need other things, so I'd learn the other things. I never actually thought, "I am going to sit down and learn to program." I just kept flailing about and writing programs until one day I woke up and realized I'd become a programmer. My point is: set yourself specific concrete goals. "Learning to program" is vague and directionless and could span an afternoon or a lifetime. Decide on specific things you want to create, and then set about creating them. (Simple things like plugins for VO are a good way to start.)
Finding a forum or community where you can ask for help when you need it is also a good idea. I mostly didn't do that, but I've always been the sort of person who'd rather beat my head against the wall than ask for help. Don't be like me, it isn't healthy. :)
The best way to learn to program, in my opinion, is to program. Do whatever you have to to get started. If that means following tutorials, fine. If it means grabbing the source code from some other project and hacking it to do what you want, also fine. Those are the main ways I learned; nowadays there are also free resources like khanacademy.org which might be helpful; haven't tried khan myself but it sounds cool (they teach python, not C#, but languages aren't super important -- the general principles remain the same).
My approach tended to be that I had a specific program I wanted to make, and I learned whatever I needed to make it happen. Then the next program I wanted would need other things, so I'd learn the other things. I never actually thought, "I am going to sit down and learn to program." I just kept flailing about and writing programs until one day I woke up and realized I'd become a programmer. My point is: set yourself specific concrete goals. "Learning to program" is vague and directionless and could span an afternoon or a lifetime. Decide on specific things you want to create, and then set about creating them. (Simple things like plugins for VO are a good way to start.)
Finding a forum or community where you can ask for help when you need it is also a good idea. I mostly didn't do that, but I've always been the sort of person who'd rather beat my head against the wall than ask for help. Don't be like me, it isn't healthy. :)