Forums » Suggestions
Variables
Explanation: Variables can be inserted into a chat or binds, and will be replaced by the requested type of information at execution.
-=General Variables=-
<!me> inserts your name into the chat line
<!group> inserts your guild affiliation into the chat line.
<!nation> inserts your national affiliation into the chat line
<!ship> inserts your ship type.
<!ship_name> inserts your ship's name (when that is implemented).
<!weapon1> inserts the name of the currently selected primary weapon.
<!weapon2> inserts the name of the currently selected secondary weapon.
<!weapon3> inserts the name of the currently selected tertriary weapon.
-=Environmental variables=-
<!time> inserts the current time in GMT into chat.
<!date> inserts the current date into chat.
<!location> inserts the current sector's name and affiliation into chat.
<!landmark> inserts name of the closest landmark (warp-gate, station or other designated landmark)
<!hostiles> inserts the number of hostile PCs and their national affiliation in the sector into chat.
<!friendlies> inserts the number of friendly PCs in the sector into chat.
<!onme> inserts the number of hostile PCs or NPCs and their affiliations within 1500m who are targeting the player. DOES NOT print the names of these players.
-=Target-Specific variables=-
<!target> inserts the name of the currently targeted player.
<!target_nation> inserts the currently targeted player's nation.
<!target_ship> inserts the name and type of the currently targeted player's ship.
-=Examples of usage=-
First, the obvious one:
HELP!!!!
/team Request assistance in <!location> near <!landmark>. I've got <!onme> on my jets. Dropping <!weapon3>s all over the place, but they don't seem to be helping. Any units in <!location>, please assist!
And some others:
SCOUT:
/team <!me> reporting in. It's <!time> on <!date>, and I'm in <!location>. Report <!hostiles> and <!friendlies>. <!me> out.
PIRATE:
/msg <!target> Yo Ho Ho!, <!target>! I'm the Dread Pirate <!me>, and I've got a <!weapon1> and dual <!weapon2>s pointed right at ye'r cowardly hull! Drop yer cargo and yer pants if ye wish te see your <!target_nation> friends ever again!
MERC:
/msg <!target> Ahoy there! My <!ship> packs a <!weapon1> and two <!weapon2>s, and a crate of <!weapon3>s. My rates are reasonable and my skills will be evident in battle. For your sake I hope I'm on your payroll and not theirs.
DUELLIST:
/say <!target> and I are duelling. Please clear the area and take cover. Thanks. Bets may be placed at <!landmark>.
SQUADRON LEADER:
/team <!group> members, this is <!me>. Assemble at <!landmark> and prepare to jump on my mark.
INFO FOR SELF:
/echo Nearest object is <!landmark>. <!onme> on me of <!hostiles> in sector.
-=General Variables=-
<!me> inserts your name into the chat line
<!group> inserts your guild affiliation into the chat line.
<!nation> inserts your national affiliation into the chat line
<!ship> inserts your ship type.
<!ship_name> inserts your ship's name (when that is implemented).
<!weapon1> inserts the name of the currently selected primary weapon.
<!weapon2> inserts the name of the currently selected secondary weapon.
<!weapon3> inserts the name of the currently selected tertriary weapon.
-=Environmental variables=-
<!time> inserts the current time in GMT into chat.
<!date> inserts the current date into chat.
<!location> inserts the current sector's name and affiliation into chat.
<!landmark> inserts name of the closest landmark (warp-gate, station or other designated landmark)
<!hostiles> inserts the number of hostile PCs and their national affiliation in the sector into chat.
<!friendlies> inserts the number of friendly PCs in the sector into chat.
<!onme> inserts the number of hostile PCs or NPCs and their affiliations within 1500m who are targeting the player. DOES NOT print the names of these players.
-=Target-Specific variables=-
<!target> inserts the name of the currently targeted player.
<!target_nation> inserts the currently targeted player's nation.
<!target_ship> inserts the name and type of the currently targeted player's ship.
-=Examples of usage=-
First, the obvious one:
HELP!!!!
/team Request assistance in <!location> near <!landmark>. I've got <!onme> on my jets. Dropping <!weapon3>s all over the place, but they don't seem to be helping. Any units in <!location>, please assist!
And some others:
SCOUT:
/team <!me> reporting in. It's <!time> on <!date>, and I'm in <!location>. Report <!hostiles> and <!friendlies>. <!me> out.
PIRATE:
/msg <!target> Yo Ho Ho!, <!target>! I'm the Dread Pirate <!me>, and I've got a <!weapon1> and dual <!weapon2>s pointed right at ye'r cowardly hull! Drop yer cargo and yer pants if ye wish te see your <!target_nation> friends ever again!
MERC:
/msg <!target> Ahoy there! My <!ship> packs a <!weapon1> and two <!weapon2>s, and a crate of <!weapon3>s. My rates are reasonable and my skills will be evident in battle. For your sake I hope I'm on your payroll and not theirs.
DUELLIST:
/say <!target> and I are duelling. Please clear the area and take cover. Thanks. Bets may be placed at <!landmark>.
SQUADRON LEADER:
/team <!group> members, this is <!me>. Assemble at <!landmark> and prepare to jump on my mark.
INFO FOR SELF:
/echo Nearest object is <!landmark>. <!onme> on me of <!hostiles> in sector.
that would be awesome..
yeah. we need that. that and the selectable chat "channels" (2 or more people).
then coordinating organized attacks/ retreats/ w/e will become real fun and also more appreciated.
then coordinating organized attacks/ retreats/ w/e will become real fun and also more appreciated.
that would be very very very convieniant. Someday I hope we can do that.
and a /talk channel2 would also be nice
and a /talk channel2 would also be nice
I want channels really bad. Right now, multinational caps are about impossible.
I want that too. Blah blah, new server, something something, soon.
How about an In Progress update? :P
Blah Blah Paypal yadda yadda $5 bucks per command.
Hehehe...
If you guys accepted cheques I might be able to help ya out...
EDIT: Hmmm... Apparently you do now... I suppose I'll go look into that then.
EDIT: Hmmm... Apparently you do now... I suppose I'll go look into that then.