Forums » Suggestions

TPG UDV Raptor Change

Feb 14, 2014 Surbius link
Suggestion: Model size reduction in width and length by at least 5%, and reduce armor to 9800 for compensation in size difference.

EDIT: And if those changes don't make any sense then reduce the cost down to 20k credits because this thing is a magnet.
Feb 14, 2014 Surbius link
Ship Statistics

IBG
Maneuvering Thrust: 13.761kg/N
Turbo Thrust: 12.5kg/N
Turbo-time/Fast-charge battery: 25s
Armor/Mass: 2.4/kg

Rev C
Maneuvering Thrust: 14.678kg/N
Turbo Thrust: 13.913kg/N
Turbo-time/Fast-charge battery: 25s
Armor/Mass kg: 2.1875/kg

Surperlight
Maneuvering Thrust: 13.761kg/N
Turbo Thrust: 12.244kg/N
Turbo-time/Fast-charge battery: 35.714s
Armor/Mass kg: 2.166

SVG
Maneuvering Thrust: 16.170kg/N
Turbo Thrust: 14.615kg/N
Turbo-time/Fast-charge battery: 50s
Armor/Mass kg: 2.368/kg

Corvus Vulturius
Maneuvering Thrust: 16.521kg/N
Turbo Thrust: 15.833kg/N
Turbo-time/Fast-charge battery: 25s
Armor/Mass kg: 2.342/kg

Biocom XT
Maneuvering Thrust: 17.727kg/N
Turbo Thrust: 15.6kg/N
Turbo-time/Fast-charge battery: 35.714s
Armor/Mass kg: 2.282/kg

Greyhound
Maneuvering Thrust: 20kg/N
Turbo Thrust: 11.111kg/N
Turbo-time/Fast-charge battery: Infinite
Armor/Mass kg: 1.65/kg

Valkyrie X-1/Vengeance
Maneuvering Thrust: 13.333kg/N
Turbo Thrust: 13.043kg/N
Turbo-time/Fast-charge battery: 50s
Armor/Mass kg: 3.866/kg

UDV Raptor
Maneuvering Thrust: 17.674kg/N
Turbo Thrust: 12.666kg/N
Turbo-time/Fast-charge battery: 50s
Armor/Mass kg: 2.763/kg
Feb 14, 2014 Dr. Lecter link
IBG needs a mild maneuvering thrust nerf, Valk needs a moderate maneuvering thrust and a serious turbo thrust nerf (or maybe just 5 higher turbo drain).
Feb 14, 2014 Savet link
I need charts people!
Feb 15, 2014 Surbius link
@Savet: Here are your fraking charts...

EDIT: Added Revenant Mk3




Note: Hound/Revmk3 have infinite turbo.
Feb 15, 2014 abortretryfail link
IBG needs a mild maneuvering thrust nerf, Valk needs a moderate maneuvering thrust and a serious turbo thrust nerf (or maybe just 5 higher turbo drain).

You just won't stop until all every Itani ship isn't worth flying huh?
Feb 15, 2014 Dr. Lecter link
The valk is OP at running and even dodging much the same as the early SCP was OP at toe-to-toe slugfests. Valk needs a nerf. Judging by the stats, it could also an armor reduction as it's too tank-like right now.

The IBG is actually less nimble than the heavily armored and armed Valk, further supporting the need for a Valk maneuvering thrust nerf. BUT the IBG is ALSO stupidly more nimble than the SVG or any other ultralight fighter (including the fucking ultralight), which means it too needs a minor maneuvering thrust nerf.

The SCP was balanced to be less OP at its strengths and the IBG and Valk clearly need the same treatment.
Feb 15, 2014 abortretryfail link
much the same as the current SCP is OP at toe-to-toe slugfests.
FTFY

Anyway, back on topic.
+1 to model size reduction
-1 to armor nerf.
Feb 15, 2014 Surbius link
Just a fyi, don't use these charts/statistics as a basis for ship balancing arguments, these charts are 90% meaningless without other comparisons such as addon ports, adjusted weight from addon configurations , ship profile area, potential damage, all of the other playable ships' and addon statistics, and a mountain of data that can prove one way or another if you only focus on a particular set of stats.

So thanks for confirming your confirmation biases.

Back on topic:
- Still harping on TPG UDV Raptor ship model size, wondering about possible model size reduction.
- If it's meant to be a bulky ship as a "Military Interceptor All-Weather Fighter" is it possible to increase turbo thrust from 300N to 350N and decrease turbo drain from 55/s to 52/s?
Feb 16, 2014 greenwall link
+1 I'm curious what the devs thought was an appropriate use of the UDV Raptor -- i.e. circumstances specific to UIT space. What are those circumstances? And why do they require a crappy ship as opposed to something better?
Feb 16, 2014 vanatteveldt link
I think that they are planning to add a lot more fog and storms, especially to UIT space (and gray?). That would make some sense as the fog/storms could be what has prevented the nations from settling it.

@surbius: what would be a decent way to express some more of that information in a number? Max Energy dps per kg? That would cover damage, addon ports (which provide damage), and weight from addons.

In any case I would never compare empty ships (as no one flies empty ships), but add at least 500-1000 kg to each ships as 'typical addon load'. That should how the heavy ships with more trust are relatively more useful than the lighter ships.
Feb 16, 2014 Shatterdome link
UIT: cmon guys.What do you want?Seriously? Ships on par with x1 and SCP?Never. As soon as that happens, UIT becomes the overpowered race.You will never be on par with Serco or Itani as far as pvp balance goes.Stop trying to get near top tier pvp ships and start being creative with your suggestions.Suggest something interesting rather than as powerful.You will never be what Itani or Serco are.UIT are leaders in other areas.You made that choice, nobody forced you to. Now youre trying to be the leaders at every possible scenario.Thats not how it was meant to be, nor is it how its gonna be.
Feb 16, 2014 Pizzasgood link
Shatterdome, who are you even talking to? I've barely seen any UIT doing what you describe. Surb made a pretty modest proposal here, and NC-Crusader made a completely outlandish proposal in another thread. That's about it. Yet you're acting like there's a large movement or something.
Feb 16, 2014 greenwall link
Winter is coming, Rin. The troll army assembles beneath the shattered dome.
Feb 16, 2014 Dr. Lecter link
Feb 16, 2014 Savet link
I am compelled by the graphs.

+1
Feb 17, 2014 TheRedSpy link
I want to help with the balance of this raptor. It's great at intercepting but it needs teamwork to be effective in combat.

I think its important that we carve out a niche so I will make my proposal in a new thread to avoid all the.. er.. yammering here.
Feb 17, 2014 Lord~spidey link
it feels like the maximum turn rate is higher on the raptors for some reason. Raptors turn so fast and wobble so much its next to impossible to keep them facing the opponent with mouselook on.

Turning is fast is great but the fact that this makes it extremely hard to stay on target combined with the ships fat cross-section profiles makes it die really fast in any combat matchup.

The vulture suffers from this too albeit to a much lesser extent.

And lecter I'm calling you out on "valks/IBG's are overpowered" bullshit, they have better thrust/weight armor/weight ratios but since the base weight is so low as soon as you put the only flare worth a damn on either ship the ratio goes to shit.

Being an effective all energy pilot is fucking hard specially when you're up against something with the defensive capabilities of sunflares.

Running in any ship is too easy but the game mechanics and lack of countermeasures are to blame for that, not the ships stats.