Forums » Suggestions

A Dusty, Dirty, Messy Sector :)

Oct 24, 2003 Smurfy link
How about, and this could be either in a sector or sectors of its own, or in area's of current sectors as things expand...

Anyway, how about if we had some dirty, dingy, kindy messed up area's of space. Pieces of metal and chunks of stuff that looks like ships floating around instead of asteroids... how about an occasional area or even a sector that's mostly filled with a fine dust, that slowly eats away at your hull as you fly through it, like your sandpapering your ship away?

If ya don't like the dust, could still have areas, perhaps judged by the server by the number of ships recently killed, that appear to be full of debris, waste, garbage, and maybe even a few flailing creatures in space suits :)
Oct 24, 2003 Jm262X link
whoa, that sounds awesome, that's a good suggestion, i hope that gets inplemented into the game, either that or it's too much work for the devs. :D
Oct 24, 2003 toshiro link
hm... in a way, this has been suggested before. that ships should float around as destroyable debris wen shot down (maybe salvageable).
it was mentioned that this would probably lag the server to a great degree (imagine all the pieces of debris and their position having to be claculated).
it would be really great to have (an asteroid belt that actually posed a threat to pilots flying through it), but it seems unlikely.
Oct 25, 2003 Magus link
Yes it has. It's in a thread called "Theme Sectors and Cretivity Demons" or something like that started by yours truly. Good luck finding it though.

P.S. If you want the sectors to look dirty, just turn your space-junk up to very high.
Oct 25, 2003 Smurfy link
Doesnt have to be a big load on the server. The server can just note when a lot of ships are dying within a certain sector/area, and give note to the client to randomly render some impactable space debris. That way you hit something, get a flash of light or a noise or something, with no real affect to you. Server doesnt even know your ship hit something, you fly on as normal. :)
Oct 26, 2003 toshiro link
if so, great. but as it would lag the server out if we had an ammunition-based gatling cannon (reason: the server has to calculate every time a pellet hits the opponent's ship), i'd assume as you would have many, many collisions, you'd get lots and lots of laggy goodness.
Oct 26, 2003 Smurfy link
Toshiro, please read my last post more carefully.

give note to the client to randomly render some impactable space debris.

Server does absolutely no plotting of points, no caculating of debris, pays absolutely 100% no attention at all!, to the fact the client ship just hit some debris. Ship debris don't do damage either, they are simply a new visual effect.

All the server makes note of is. around this area, lots of ships died, therefore, when someone is headed there, when the sector loads for them, Area X is now debri field intensity Y... Also a time limit could be put on the debris. 15min? hour?, so that after that period they dissapear to everyone not in the sector. Those in the sector wait till they leave and load the sector again.

And for the Dust Field in space. Its not a bunch of items, its one big item. Area ??? causes damage at rate of ???. Server only needs to note the time the ship went in, and the time it came out. The client can keep track of its own damage at a fixed rate and sync the rate with the server when it comes out again.

Both of these methods keep the server load at a minimun.
Oct 26, 2003 roguelazer link
So you want the "Space Debris" option to be basically auto-changed by values sent by the server? Sounds doable... However, I don't think the devs would do the "Dust Field in space" thing. They don't want ANY damage calculation done like that, client side. They are making Vendetta hacker-proof.
Oct 26, 2003 Smurfy link
Right, I'm saying we could have a new kind of space debris. Resembling an entire ship cut into little pieces. :) Hulls, weapons, cargo floating around, just nothing you could pick up. The client renders it, and if you hit pieces, they are physical objects. You see a flash like you hit something, and a sound like you hit something, and then a hull piece goes flying off across your view :)

Also, for the dust cloud, doesnt have to be damage calculation on the client side, just, a timer. :) Client keeps track of how long you were within the area, and, just so your damage doesnt suddenly appear. It keeps track for a bit a shows you what your damage should be. When you exit the cloud, or run out of hull points, it checks up with the server for a second or so and reports the times, events that occured like a battle, and the server sends the updated damage list to the client :)
Oct 26, 2003 Phaserlight link
I couldn't agree with you more, Smurfy ;)

http://vendetta.guildsoftware.com/?action=msgboard&thread=2016&page=11
Oct 27, 2003 toshiro link
/me reread smurfy's post.

i overlooked the "no effect" bit, sorry about that. i am just thinking that with lots of junk around in one sector, not taking damage when flying into it would be boring. i enjoy dogfights in and around 9 station, especially when one party crashes on some antenna or other module (be that me or my opponent, it doesn't matter). i must have been so obsessed with that SW idea of mine (that star destroyer flying through a roid belt) that i unknowingly ignored these few words...