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TRS doesn't make a lot of sense. A higher firing rate cannot be a nerf, since you could (if you really wanted) write a plugin that delays it again, or just by way of thought experiment rate fire yourself.
The whole point of high rate of fire is that you increase damage per second, which opens up another combat role by trying to get a clear shot and then unloading the gun into the enemy as quickly as possible. This might not be feasible in a 1-on-1 dogfight with another quick fighter, but it might well work in a group fight (if the enemy is distracted) or against slower ships. In a way its use case will be closer to (this use of) flares but with less damage and shock and no ammo and self-inflicting damage limitations.
Anyway, variety is good, and discrepancy between advertised and actual rate of fire is bad, so +1 to either OP or to making the time 'quantum' smaller (ie decreasing the granularity of time discretization).
The whole point of high rate of fire is that you increase damage per second, which opens up another combat role by trying to get a clear shot and then unloading the gun into the enemy as quickly as possible. This might not be feasible in a 1-on-1 dogfight with another quick fighter, but it might well work in a group fight (if the enemy is distracted) or against slower ships. In a way its use case will be closer to (this use of) flares but with less damage and shock and no ammo and self-inflicting damage limitations.
Anyway, variety is good, and discrepancy between advertised and actual rate of fire is bad, so +1 to either OP or to making the time 'quantum' smaller (ie decreasing the granularity of time discretization).
You forgot the third option: leaving the performance how it is now, but correcting the visible stat so that the weapon isn't falsely advertised.
I'm not actually advocating that option, mind you. I just post it for the sake for completion.
I'm not actually advocating that option, mind you. I just post it for the sake for completion.
Last I heard you could only rate limit weapons effectively if they were operating in pairs.
In either case, it's not an overall nerf, but I was demonstrating that it's only a buff to one aspect of the weapon. If you wanted a more significant overall buff you would need to reduce the energy/shot as well.
In either case, it's not an overall nerf, but I was demonstrating that it's only a buff to one aspect of the weapon. If you wanted a more significant overall buff you would need to reduce the energy/shot as well.
Don't forget the 4th option: making concussion railguns reloadable, which negates the need for this weapon.
Good point savet. Also, I'd just like to demonstrate words have been used to state things in this thread. As you see in this post of mine I am using words to say things.
I'm going to bump this thread because there was a convo on Ch100 about how Gatling HV still sucks and hasn't seen any adjustment since it was introduced.
I now proudly adopt this cause as my own. We must fix the HV!
I also needs to be renamed to "Mecha Cannon HV"