Forums » Suggestions

Capitol detection equipment

Aug 11, 2013 Snake7561 link
It would be nice if we could get detection equipment that could detect Capitol vessels, like something that could scan the sectors around yours for a capitol vessel, and stuff like that. I'm not going to get into specifics, because there's a ton of possibilities. What do you guys think?
Aug 11, 2013 Conflict Diamond link
tired of tridents escaping to an empty sector, are we?

Since we now lose detection in-sector at 15km, any equipment capable of scanning OTHER sectors would have to be sizable, as in carried by capital ships (BTW it's A-L as in a capital investment, not O-L as in capitol city), but say for the sake of argument (and there will be many), putting some specifics down is best for suggestions. I'll toss out my first thoughts on it:

Long Range Scanner
Large Port Add-On
Range: 4 sectors
Energy Use: 550
Duration: 60 seconds
Mass: 15,000 kg

This version would deplete a large cell vessel to get 1 min to look at the nav map, and any sectors within range would light up if any ship (NPC, bot, or player) were present.
Aug 11, 2013 greenwall link
+1, bin
Aug 12, 2013 Snake7561 link
"tired of tridents escaping to an empty sector, are we?"
You have no idea.
That's a good start, CD, but really easy to evade. It's kind of pointless.

If we're going into specifics, I had an idea for a scanner:

Xang Xi Bloodhound scanner
Large port Add-on
Range: 4x4 sectors
Energy use: 500
Duration: 45 seconds
Mass: 5000kg
Description: The Xang Xi bloodhound scanner was a project originally funded by Corvus, but due to financial issues the design was sold to Xang Xi. A common scanner used by nearly anybody chasing a trident, the bloodhound uses radar technology to detect large objects, and thermal sensors to detect anything at a high temperature, such as a burning trident. However, it cannot tell the different between an asteroid and a capitol vessel.
Aug 12, 2013 abortretryfail link
-1 until they have at least some miniscule ability to defend themselves against a skilled player. "Run away" is the only option for a Trident captain being attacked by someone who knows you can just fly across their wing or up the docking bay and none of the turrets can get anywhere near hitting you.
Aug 12, 2013 coteyr link
-1 They just need to fix the part where your in range and don't get the "so and so warped to blah blah" if they would fix that then everything would be fine. maybe extend the range at which you get the message a little. But it's not that hard for 2-3 people to stay on a dent though jumps if you just get the damn message.
Aug 12, 2013 abortretryfail link
You don't get the message if you were too slow. That message fires off at the beginning of the jump, not the end of the animation. (Which is opposite of how it works for NPCs...)
Aug 13, 2013 coteyr link
@abortretryfail it seems to only show "some times" It's a common issue.
Aug 13, 2013 abortretryfail link
It shows 100% of the time if and only if your target is within 1000m when they first initiate their jump.
Aug 13, 2013 Pizzasgood link
It does seem to be erratic when you're in the 800m-1000m range, but I figure that's just due to lag.
Aug 13, 2013 Faille Corvelle link
I was well within 1000m of Spooon the other night when he jumped, and got no notification of where he went.

Faille.
Aug 14, 2013 Conflict Diamond link
never ever had an issue if I was under 1000m before warp was initiated. I use TCS, but rarely have it set to follow unless i'm levi hunting. Of course, I don't chase many tridents...
Aug 14, 2013 coteyr link
It I am chasing a dent I can clearly see it fail to show 100% of the time. I have be at 500m then the *start* of the animation happens and then no notification.

Dents should be able to get away, but not when there getting chased by 4-5 others who are all within range and etc. etc.

I see two fixes for that (if it's just a range issue). Slower charging of the battery (don't know what that would do for other aspects of the dent though) so that people have time to jump in/catch up/whatever. Make it "easier" for the message to show up (increase range, or stick at the end of animation or whatever)

I don't think, Dent detectors is a good answer. Dents should be able to remain hidden unless they jump to a busy sector, or you follow their load/upload moths.
Aug 14, 2013 abortretryfail link
If you have to be that close you're lagging very badly. It's 1000m and has been for ages.
Aug 14, 2013 Pizzasgood link
I think he meant to say "have been at 500m", not "have to be at 500m".

Here's a question: How far from the sector center are you when you have this problem? Things do start to get weird when you get farther out there, and sometimes tridents will drift pretty far before they try to jump. Maybe you were far enough that floating point precision was interfering.
Aug 16, 2013 coteyr link
@I think he meant to say "have been at 500m", not "have to be at 500m".

This is correct I have been that I don't have to be that close. It seems very sporadic. Tested it the other day with a friend in ec-89s and at all ranges the messages sometimes fail to appear.

That said I don't want to hijack this thread so I will bring that up in a different thread.

-1 Cap ships staying off the grid is fine by me.
Aug 17, 2013 draugath link
While there are certainly better things they could spend their time on, if they're going to do anything like this, it should not be restricted to merely Capital-ships.