Forums » Suggestions
Make seeker flares useful
For a weapon that has to be farmed like law neuts, it's rather useless.
Suggestions:
A) Make them reloadable
B) Increase damage to 500
C) Leave all other attributes the same.
Suggestions:
A) Make them reloadable
B) Increase damage to 500
C) Leave all other attributes the same.
500 is far too high. 9000 damage in one tube of flares that never miss?
1: Give them 200 damage.
2: Make them only 2 grid.
3: Make them reloadable.
1: Give them 200 damage.
2: Make them only 2 grid.
3: Make them reloadable.
They miss plenty. 500 damage is fine.
Considering the uses these will be put to....200 damage is probably better to start with. The big thing is making them reloadable.
+1 for making them reloadable.
Leave the damage the same.
Leave the damage the same.
+1 to tarenty
Seeker flares are already useful for taking out seekers. It's a niche role but they are much better at it than their cheaper alternative the iceflare as demonstrated in this video you want a solution that deals with them easy but has high ammunition and low weight.
Reloadability would be welcome but I take this position purely because I believe all weapons should be re-loadable in VO. I take that position because its just needlessly tedious for you to have to keep switching out your seeker launchers and VO is best with as little tedium as possible.
I reject the notion they need to perform any other function besides kill seekers.
Reloadability would be welcome but I take this position purely because I believe all weapons should be re-loadable in VO. I take that position because its just needlessly tedious for you to have to keep switching out your seeker launchers and VO is best with as little tedium as possible.
I reject the notion they need to perform any other function besides kill seekers.
lol wat.
I have no trouble hitting seekers with regular blasters. If you only shoot a single shot at them they don't even try to dodge.
Just make them reloadable.
I have no trouble hitting seekers with regular blasters. If you only shoot a single shot at them they don't even try to dodge.
Just make them reloadable.
Make everything reloadable.
I hereby revise this suggestion to be make everything reloadable. Non-reloadable weapons have no place in current gameplay mechanics unless it's a single shot training sector beam weapon.....and even then, a 60 second recharge time would make more sense.
Even players are reloadable when they die *grins*
+1 but perhaps more damage, I disagree with Red, I think there could be a good use for them but I'm not in a position to test that theory at present.
+1 but perhaps more damage, I disagree with Red, I think there could be a good use for them but I'm not in a position to test that theory at present.