Forums » Suggestions
In-Station Player-to-Player trading
It's possibly been suggested before but I can't find a post for it...
Could we have a system to player to player direct trading inside stations?
When two players are docked at the same station they can initial a player-to-player dialog. This dialog would have two panes, one pane allows them do add/remove items & cash that they want to trade, the other pane displays what the other player is currently offering. Each player has an Accept Trade button, once both players have pressed this button then the trade happens. If either player modifies their lists of items/cash set for the trade after the Accept Trade button has been pressed then the Accept Trade button gets reset (in order to prevent last-second cons).
I realise that this would take a fair bit of effort adding code to the in-station interface but I think it would be worthwhile.
A variation of this would be to only allow player-to-player trading at conquerable stations. This would give added value to conquerable stations, especially if it were possible to exchange ships player-to-player via this method. Instead of an Itani potentially breaking RP and proc-mission-blitzing to gain enough Serco standing to buy SCPs and then proc-mission-blitzing it back again once they have a stash (and vice-versa for Serco and valks). Players could do dodgy deals in greyspace
Could we have a system to player to player direct trading inside stations?
When two players are docked at the same station they can initial a player-to-player dialog. This dialog would have two panes, one pane allows them do add/remove items & cash that they want to trade, the other pane displays what the other player is currently offering. Each player has an Accept Trade button, once both players have pressed this button then the trade happens. If either player modifies their lists of items/cash set for the trade after the Accept Trade button has been pressed then the Accept Trade button gets reset (in order to prevent last-second cons).
I realise that this would take a fair bit of effort adding code to the in-station interface but I think it would be worthwhile.
A variation of this would be to only allow player-to-player trading at conquerable stations. This would give added value to conquerable stations, especially if it were possible to exchange ships player-to-player via this method. Instead of an Itani potentially breaking RP and proc-mission-blitzing to gain enough Serco standing to buy SCPs and then proc-mission-blitzing it back again once they have a stash (and vice-versa for Serco and valks). Players could do dodgy deals in greyspace
I love the idea. And yes, it has been suggested before, more times than I can remember. And it is still a great idea.
There is debate about how safe this kind of thing should be.
Pros:
It can be one hell of a timesaver for huge transfers.
Convenient for p2p trading, ensure you get what you paid for.
Great for a p2p market, allows one to make a name for themselves as a real "trader".
Cons:
Makes it "un-piratable", this may screw up pirates way of playing.
There is debate about how safe this kind of thing should be.
Pros:
It can be one hell of a timesaver for huge transfers.
Convenient for p2p trading, ensure you get what you paid for.
Great for a p2p market, allows one to make a name for themselves as a real "trader".
Cons:
Makes it "un-piratable", this may screw up pirates way of playing.
I made a lengthy suggestion on this (open at your own risk):
http://www.vendetta-online.com/x/msgboard/3/26822#326408
Basically, the main advantage I'd like to see through such a system is not having to be physically present at the station at which the goods are being traded. I'd like to be able to post what items I need, and have the system take care of paying whatever player fulfills the order even after I log off. Such advantages could be off-set by taxes or tariffs, making in-person bartering still worthwhile in certain cases (black market).
If done right, I think this could really open up trade a lot in VO.
/2c
http://www.vendetta-online.com/x/msgboard/3/26822#326408
Basically, the main advantage I'd like to see through such a system is not having to be physically present at the station at which the goods are being traded. I'd like to be able to post what items I need, and have the system take care of paying whatever player fulfills the order even after I log off. Such advantages could be off-set by taxes or tariffs, making in-person bartering still worthwhile in certain cases (black market).
If done right, I think this could really open up trade a lot in VO.
/2c
"Basically, the main advantage I'd like to see through such a system is not having to be physically present at the station at which the goods are being traded. "
I think both players should have to be present at the station in question to do the trade. It keeps the player based trading open but making it risky. I.e. meet in m14 and I will give you 10 mega posi means that both the shipper, and the buyer have to be there at the same time. But whatever is done any kind of player to player trading would be a big plus.
I think both players should have to be present at the station in question to do the trade. It keeps the player based trading open but making it risky. I.e. meet in m14 and I will give you 10 mega posi means that both the shipper, and the buyer have to be there at the same time. But whatever is done any kind of player to player trading would be a big plus.
Kierky, if such trading was restricted to only the conq stations then it would be piratable in the sense that the traders could be intercepted to/from the station. It would only ensure that the trade itself happened without interruption
+1
In my opinion it makes things risky enough if the stuff is placed into the hold of the receiving party at the station of the seller. This means one day the buyer has to go to that specific station to fetch the goods that are needed elsewhere. So there's no real "pierat gameplay is ruined" the buyer still has to ferry all the stuff through the whole universe.
It would also be a funny feature if the seller had their goods distributed among multiple stations. Only the ownership of the goods would change, so the buyer has to collect them from different locations. This makes another excellent pierat gameplay. And also extremely interesting tradeer gameplay too. Organize transport, logistics, hire other traders to help, escorts and so on.
So to sum up +1 to the OP and I wish enough time for the devs to implement this soon(TM)
It would also be a funny feature if the seller had their goods distributed among multiple stations. Only the ownership of the goods would change, so the buyer has to collect them from different locations. This makes another excellent pierat gameplay. And also extremely interesting tradeer gameplay too. Organize transport, logistics, hire other traders to help, escorts and so on.
So to sum up +1 to the OP and I wish enough time for the devs to implement this soon(TM)
No risk, no fun. -1
Perhaps _only_ at conquerable stations.
Perhaps _only_ at conquerable stations.
*Warning - The magic letters are about to be uttered*
Why are we trying to work within a placeholder system here? I hate to say it, but EVE had a good idea with its market. Why not try to emulate that? It would dovetail kind of nicely with that whole "player-run economy" thing that the devs wanted, IIRC.
On the topic of the OP, +1, but take away the "Accept Trade" button reset. There's less risk of getting caught in space, so you should have to take the risk of getting conned.
I can accept the "only at conq stations" caveat, but only until we have the ability to build our own stations. At which point, it, and all other conq station functions, should switch to the player-built stations.
Why are we trying to work within a placeholder system here? I hate to say it, but EVE had a good idea with its market. Why not try to emulate that? It would dovetail kind of nicely with that whole "player-run economy" thing that the devs wanted, IIRC.
On the topic of the OP, +1, but take away the "Accept Trade" button reset. There's less risk of getting caught in space, so you should have to take the risk of getting conned.
I can accept the "only at conq stations" caveat, but only until we have the ability to build our own stations. At which point, it, and all other conq station functions, should switch to the player-built stations.
-1 @TerranAmbassador
Don't emulate innovate!
Seriously though, I dislike any trade idea where both parties don't have to be present at the same time.
And I totally hate building stations. There's no point whatsoever. Conq. stations are enough.
Don't emulate innovate!
Seriously though, I dislike any trade idea where both parties don't have to be present at the same time.
And I totally hate building stations. There's no point whatsoever. Conq. stations are enough.
There is nothong wrong with emulating the only good thing EVE had going.
+1....
I would suggest it also be allowed at the corvus stations....