Forums » Suggestions

Increase Capture Wait Period for Dock to Activate

Jul 26, 2013 Kierky link
Right now it's only 1 minute.
That's crazy quick.

Should it not be something more sensible like 3 minutes?

The old value was 5 minutes? I don't think it should be quite so long with the new system, but it definitely should not be 1 minute.

Once that time is up, you're able to hold the dock for 30 seconds.
Jul 26, 2013 ryan reign link
One minute is an eternity in pvp. Its fine as is.
Jul 27, 2013 tarenty link
One minute is not much time for people to get in from outside the sector. That can either be good or bad.
Jul 27, 2013 Lord~spidey link
I'd like to see a solid 5 minutes, this gives a decent amount of time for pewpewbangbang in the sector.

it gives more time for the superior side to establish its hold over the sector instead of just a rush for the dock not to mention more time for tactical planning like regrouping outside the sector before jumping in just 2 minutes before the station can get conked and cleaning it up.
Jul 27, 2013 CrazySpence link
No one fought during the 5 minutes they all waited til 2 minutes were left then entered.

The time limit is irrelevant, the holding the dock is what matters now people just need to make sure they time their assaults a minute is fine 2 at the most
Jul 27, 2013 idd link
A minute is not enough to get back into the sector after you made a final bombing run.
Jul 27, 2013 Lord~spidey link
I like the idea of a whole 5 minutes because it gives more flexibility in tactical planning whereas 1~2 minutes is rushed as fuck and only leaves room for "GOGOGOOGOGOGETTOTHECHOPPARIGHTTHEFUCKNOWORWELOSETHESTATION"
Jul 27, 2013 Snake7561 link
+1
Jul 27, 2013 CrazySpence link
Well make it 5 if you want but allowing planning just means Itan will always win, make it shorter and our lesser intelligent enemies have a chance to catch us off guard.

If the enemies always lose they quit playing so the illusion of hope must exist to keep the body feed to Itan constant.
Jul 29, 2013 TheRedSpy link
"make it 5 if you want but allowing planning just means Itan will always win"

BAhahahahhahahahahahahahahahhaahahahahahaha

AHAHHahahahahahahaha

Lolllolololololooolooolo

Bahahahahahhahaha

Roflcopterroflcopter lololololololol

Bhahahahaha

Comedy gold
Jul 29, 2013 CrazySpence link
Yes the sudden failure of the Serco this summer has been comedy gold. Pretty much your fault too.

I shall refer to you as "chuckles" going forward
Jul 29, 2013 TheRedSpy link
Our kill logs tell a distinctly different story. I hear you even lost a trident today and then subsequently lost the station it exploded to defend.
Jul 30, 2013 Kierky link
Are you guys incapable of leaving that crap behind and just discuss the idea?
Jul 30, 2013 TheRedSpy link
No.

It should be a random time between a range of 1-6 minutes or different for each station. I know there is intended to be a whole variety of rules of engagement for this gameplay, but as for the current implementation I think random is best to make it more interesting.

CrazySpence is a newb.
Jul 30, 2013 Kierky link
That's actually not a bad idea.
Could be somehow dependent on defenders vs attackers?
Jul 30, 2013 abortretryfail link
I hear you even lost a trident today

I like how he conveniently omits the Trident they lost the day prior doing the same thing. Thanks for the shiny new queengat ;)

Honestly, I *love* the king-of-the-hill 30sec capture time idea. It makes it a lot more fun except for one huge glaring problem: The whole-sector-no-damage bug has not been fixed yet! Once this bug triggers, the first person to park their lazy ass in the dock wins hands down no matter how many rockets you hit them in the face with.

Next time I'm bringing conc mines...