Forums » Suggestions

Virtual Reality - OVR improvements

Jul 24, 2013 schemen link
Hello!

I tried this game after seeing it on Reddit and I must say, great job! There is no space other space game that you could compare to it. And no Interface either, really, wow!

So, now to my two points that I have. One of them is actually a bug.

1) There is a HUGE drift. After about 3-5 Minutes of playing, I have to sit 90° to the left/right or look up or down for being in the center again. Or just recenter with /resetovr but thats actually not a solution.

2) A reference point, not only the GUI. Best would be some kind of Cockpit. But that would actually need some artwork... Well my point here that i feel kind of like a Ghost flying in space rather than being in a spacecraft

IF there is already a fix for something, please say it - I just could look into it for some minutes as it's already late over here. But i wantet to get the feedback out =)

Thats it for now, good job =)

Cheers!
Schemen
Jul 24, 2013 Pizzasgood link
They're apparently aware of both problems, if you read the following news post:

http://www.vendetta-online.com/h/news_27833.html

So it sounds like the drift should be cut down when they start making use of the compass, and I guess they're still playing around with ideas about showing the ship around you.
Jul 25, 2013 abortretryfail link
Some of the ship models would block a lot of your view. :(
Jul 25, 2013 Kabuloso link
Just make the entire ship translucent. Then you will be like...

Jul 25, 2013 schemen link
Well, at first you would not really need a Cockpit for every ship. Just a basic cockpit for orientation.
Jul 25, 2013 abortretryfail link
A ship wireframe would be cool to enable even for non-VR use. Flying a big ship like a Trident it can be difficult to avoid objects in close quarters when you can't see the ship.
Jul 25, 2013 Snake7561 link
Add an option to display the cockpit or not.
Jul 25, 2013 Pizzasgood link
I'm a fan of having both wireframe and cockpit options, and both with their own independent transparency sliders.
Jul 25, 2013 greenwall link
hey where's the mod on this thread?? i thought cockpit was a banned word.
Jul 26, 2013 Phaserlight link
Vendetta Online
Ghosts are outside the station
Wheels gently humming

on topic: +1 to first-person wireframe / translucent ships with first-person visible cabins. Lack of visible pilots could initially be explained by thermoptic camouflage, I suppose (reading first-hand Rift accounts makes it clear not being able to "see" one's own body can be pretty disorienting).
Jul 26, 2013 abortretryfail link
Lack of visible pilots could be explained by the fact that we don't actually look out the windshield but instead use a cybernetic(Serco)/psionic(Itani) brain interface or head-mounted-display (lol UIT?) which shows images from external sensors all around the ship stitched together into one 360 degree view by the ship's computer system.

The ship wireframe would at least give you some sort of reference point to where you are. Really in Vendetta, your ship is *you*.
Jul 26, 2013 Pizzasgood link
Hahaha, yeah, we UIT would just use the Future-Rift. Hell, there's already plenty of precedence for similar methods in real-world warfare.

Seriously, why compromise your mental security with a direct brain interface (whether cybernetic or psionic) when you don't have to? Law of nature: Hackers always win.
Jul 26, 2013 Savet link
-1 to wireframes....that's ps1/dreamcast/atari jaguar tech.

+1 to sensors to leaving it as is, or hud elements of some kind.
Jul 26, 2013 nulligun link
Trying out Vendetta for the first time because of the Rift support.

I also think you should see a person in the cockpit if you look down, at least as on option for VR.

Is there a key to center the view? I had to quit and restart a few times to get the view centered again.

The UI seems to pivot so that it's always facing the camera. That was a bit jarring, it might be easier to read the UI if it was stationary.

Using the keyboard/mouse with the Rift is frustrating. Full game-pad support would make things much easier.

The news article mentioned a variable we could set during game play to tweak the IPD? How do I do that, the 3d effect doesn't really stand out of me at all like in the demo that comes with the Rift.
Jul 27, 2013 Phaserlight link
Re: re-centering the view; Momerath42, from the reddit thread:

"The command is /resetovr , '/bind z resetovr' would set your 'z' key to it."

You can go to Options -> Controls -> Joystick, and select "Scan for Joysticks" to detect a gamepad. I play with a Logitech F710 on PC.
Jul 30, 2013 Evenios link
On this subject i think the rendering of the the two views is too small so you can def tell you are looking at a big "box" that should be adjusted, also the in game fov seems to need to be a bit wider in this mode,

and a way to fix the "wobble" of the hud when you move your view and or perhaps an option to make the hud a tad smaller might help

and maybe its me but the depth could be just a tad more? i dont quite get the "wow" as i did in some other space demos. if you guys can work on that then it will be awesome. i like playing around with it so far though :-) and it got me interested in the game :-). so cant wait to see updates!
Jul 30, 2013 ryan reign link
The option of a cockpit already exists.

www.vo-wiki.com/wiki/Plug-ins#tapehud tapehud
Description: ultra realistic cockpit simulationCreated by: mr_spuckAdditional information & download: [54]