Forums » Suggestions
Make concussion blasts move the mouselook camera.
There is an advantage for Mouselook vs non-Mouselook when fighting someone who has rockets or missiles. When your ship gets hit by a concussion blast with Mouselook turned on, your camera is not affected at all and your ship immediately starts to right itself automatically.
With Mouselook turned off, you have to conciously check your radar and reticle, aim your ship back at your enemy and dodge the next volley of rockets. (A very popular tactic in PvP is to use multiple rocket launchers where the combined concussion is much greater than a single rocket blast)
ONLY PC players using a mouse are able to use Mouselook. Anyone aiming with a joystick, gamepad, touchscreen, keyboard, etc does not have this advantage.
Level the playing field. Make concussion blasts knock the mouselook camera around as well.
With Mouselook turned off, you have to conciously check your radar and reticle, aim your ship back at your enemy and dodge the next volley of rockets. (A very popular tactic in PvP is to use multiple rocket launchers where the combined concussion is much greater than a single rocket blast)
ONLY PC players using a mouse are able to use Mouselook. Anyone aiming with a joystick, gamepad, touchscreen, keyboard, etc does not have this advantage.
Level the playing field. Make concussion blasts knock the mouselook camera around as well.
+1. Make it so.
+1
I disagree that it's necessarily an advantage. I would argue that one has less control after being hit by a flare in mouselook mode because one's thrusters have already engaged to right one's attitude in a particular way which is not necessarily the most advantageous. Turning back to face an opponent against the direction of displacement after a flare hit is sometimes the best way to recover, but not always.
-1 It's bad enough that I don't know where my bow is when it's not in front of me.
When your ship gets hit by a concussion blast with Mouselook turned on, your camera is not affected at all and your ship immediately starts to right itself automatically.
With mouselook enabled, the ship does not auto-magically return to its original position as you imply, but will overshoot. The pilot must compensate to avoid the overshoot, much in the same way that a non-mouselook user has to compensate (except the mouselook user would turn into the displacement, whereas the non-mouselook user would turn against it.
-1
With mouselook enabled, the ship does not auto-magically return to its original position as you imply, but will overshoot. The pilot must compensate to avoid the overshoot, much in the same way that a non-mouselook user has to compensate (except the mouselook user would turn into the displacement, whereas the non-mouselook user would turn against it.
-1
Your ship automatically starts moving -towards- facing your enemy, having to compensate for it overshooting doesn't matter until they're already back in your view, which us non-Mouselookers have to compensate for as well. My ship still has momentum and still swings past what i'm pointing at when I let go of the joystick.
The difference here is I don't have any means to look in a direction other than my ship's facing.
The difference here is I don't have any means to look in a direction other than my ship's facing.
if this is done the amount of spin that's imparted on the crosshair needs to be say 50% less strong than the actual ships movement
ideally i'd like to see it as an option, we are itani monks who kick ass with our minds after all.
if this were implemented wrong it could take make flying ultralights even harder than it is, and that would be bad because those are fucking techincal ships to fly already.
ideally i'd like to see it as an option, we are itani monks who kick ass with our minds after all.
if this were implemented wrong it could take make flying ultralights even harder than it is, and that would be bad because those are fucking techincal ships to fly already.
-1 some say joystick already have advantage. you do this mouse keyboard player handicapp. Most players bad with mouselook on anyway. Let me keep my mouselook.
Give me a way to look around with my joystick w/o moving the ship and I'll call it even.
I knew the Mouselook users would complain about this, and the post isn't really for you. It's a suggestion for the devs to consider.
I knew the Mouselook users would complain about this, and the post isn't really for you. It's a suggestion for the devs to consider.
"Give me a way to look around with my joystick w/o moving the ship and I'll call it even."
Riiffffftttttt
*drools*
Riiffffftttttt
*drools*
Hahahah hell yes. A HMD like the Rift would be awesome, but even the ability to use the POV hat on my joystick for its intended purpose would be great....
Slightly related but on a tangent....does non-mouselook still roll faster than with mouslook on?
I think a better suggestion than modifying mouselook would be to improve non-mouselook by giving joystick users a method to look around as arf suggests.
I think a better suggestion than modifying mouselook would be to improve non-mouselook by giving joystick users a method to look around as arf suggests.
I haven't noticed any difference in roll speed between the two.
I've become hooked on Rift gameplay videos since learning you can view them doing the Magic Eye thing by going cross-eyed to get the 3D effect (haven't been able to do it wall-eyed... yet). I tried it first looking at museum of the microstar; this works best in full screen.
I even wrote a mmorpg.com feature about PvP in Vendetta and how cool it would be to have a HMD for this game before the Rift Kickstarter was even announced.
In short, VR is back, baby.
/ot
I even wrote a mmorpg.com feature about PvP in Vendetta and how cool it would be to have a HMD for this game before the Rift Kickstarter was even announced.
In short, VR is back, baby.
/ot
If you knock the mouse around on flare impact with mouselook, it really wont negate the advantage unless you propose to limit the speed at which the player can move it back. It's hard for vets to feel when they are flying but new players are just as disoriented by the idea that their ship has moved but their vision has not and players get used to flare recovery based on the technique they adopt.
It is not fair to say that one has an advantage over another, it is a preference for each pilot. Some pilots are much better at reacting to the change in ship direction when they can 'feel' it happening and can't stand getting hit by flares with mouse-look, so you are very wrong to state as a fact that it is inferior or a disadvantage; that is not my experience at all.
The final consideration is this implicit idea that all control platforms should be equal or balanced or even made to be fair or on par with each other. It's not going to happen and the pursuit of it is a perpetual struggle and waste of development time. As long as GS isn't charging more for one platform over another then they are conforming to market expectations.
It's a -1 from me.
It is not fair to say that one has an advantage over another, it is a preference for each pilot. Some pilots are much better at reacting to the change in ship direction when they can 'feel' it happening and can't stand getting hit by flares with mouse-look, so you are very wrong to state as a fact that it is inferior or a disadvantage; that is not my experience at all.
The final consideration is this implicit idea that all control platforms should be equal or balanced or even made to be fair or on par with each other. It's not going to happen and the pursuit of it is a perpetual struggle and waste of development time. As long as GS isn't charging more for one platform over another then they are conforming to market expectations.
It's a -1 from me.
DE-A said: "-1 some say joystick already have advantage. you do this mouse keyboard player handicapp. Most players bad with mouselook on anyway. Let me keep my mouselook."
Maalik was* all mouse+keys. Best damned duelist ever.
+1 to OP. mouselook avoids the disorientation of a concussive hit. How about you snap back to looking straight forward when thusly spun about?
* or are you still out there Maalik? Quietly playing alts?
Maalik was* all mouse+keys. Best damned duelist ever.
+1 to OP. mouselook avoids the disorientation of a concussive hit. How about you snap back to looking straight forward when thusly spun about?
* or are you still out there Maalik? Quietly playing alts?