Forums » Suggestions

A few Items for the key system

Jun 19, 2013 PaKettle link
When a key is revoked and the player is in the sector they should be given 2 minutes to leave the area before the turrets open fire.....

Also can we have the option to hide the inactive keys?

Also can there be an annoucement of who the owner of the sector is if theres no key active?
"This area is the property of %KeyName% Tresspassers will be shot!
Jun 19, 2013 Pizzasgood link
I'm assuming they currently open fire immediately? IMO, immediate is preferable to delayed, in case somebody is being traitorly but not attacking the turrets (e.g. I manage to get a key, and then pirate other keyholders outside the station). Immediate does mean the station owners can play games, but it's their station so that is their right.

+1 to the latter two suggestions though.
Jun 19, 2013 PaKettle link
I was in an XC when RED realised I had a key and promptly revoked it.
Bet they wished they could get a kill credit for it - the timing was perfect.

If Someone attacks a turret I believe keys are auto revoked already.... this is player revokation
Jun 19, 2013 draugath link
Personally, I don't think it should announce who controls the station. This should be left up to the deployable beacons that incarnate was talking about a while ago.
Jun 19, 2013 ryan reign link
+1 to Draugath
As per the norm, -1 to Pak's self serving bullshit.
Jun 19, 2013 Dr. Lecter link
Why would I want my station's defenses to give an enemy a 2 minute warning?

That's a bug, not a feature; if my weapons engineer brought me that design, I'd make him watch a few of his loved ones get popped out an airlock before I had him try for a Mk II version.
Jun 20, 2013 ryan reign link
^ what Doc said.
Jun 20, 2013 abortretryfail link
-1 OP for reasons other players have already noted.
Jun 20, 2013 TheRedSpy link
"I was in an XC when RED realised I had a key and promptly revoked it."

http://sercodominion.org/Beg_for_conquerable_station_access
Jun 20, 2013 Pizzasgood link
Okay, then that was pretty much what I had assumed happened. Sucks to be you.

And when I talked about traitors, I was not talking about attacking turrets. I even said that. Please develop some literacy.

Elaboration: Imagine if you give a key to somebody. Then as you're getting ready to dock your behemoth, they shoot you down. The turrets will not respond to that. If your suggestion were implemented, even if you manually revoked their key, they could sit out there attacking any other player who shows up for two minutes before they'd have to worry about anything as long as they stay away from the turrets. That is ridiculous.

What is not at all ridiculous is for the station owners to trick you into thinking you are safe, and then order their turrets to shoot you in the back. Hell, that is a classic move from real life, and perfectly appropriate for Vendetta.
Jun 20, 2013 tarenty link
+1 to an option for hiding inactive keys.
Jun 20, 2013 draugath link
While this should be technically possible, some keys still get marked as inactive according the return values of the GetKeyInfo() function.
Jun 20, 2013 TheRedSpy link
http://www.vendetta-online.com/x/msgboard/16/27615

^ This plugin automatically deletes inactive keys, I spose with some interface code it could be made to hide those keys instead, interesting...
Jun 20, 2013 PaKettle link
That reminds me - Can we have the keys automatically expire after about 90 days or so of inactivity?
Jun 20, 2013 Pizzasgood link
Only as an optional feature, because some people might want to go for a long period without owning a particular location but still have the option to easily reassign ownership when they do reclaim it.
Jun 21, 2013 PaKettle link
And how long should we carry these keys for?
I can live with even 6 months but at some point the keys need to be culled by the system.
Jun 21, 2013 Pizzasgood link
No they don't. I mean, if that logic were legit, you should be making a companion suggestion that anything people store in their station inventory for more than six months should automatically be sold back to the station, because at some point items need to be culled from the system!

It's not like the game is being served out of a TI-83+ or something. If some people want to opt to hold on to old keys for years, who cares? What is wrong with that? It has no noticeable negative impact on anybody else.