Forums » Suggestions

Raise Damage of TU mine

Jun 06, 2013 csgno1 link
Raise the damage of a TU mine to 25,000. It should be able to one-shot any non capitol-class ship. Currently it can't kill a moth, prom, or ragIII.

[edited to make it clearer, TRS please take note]
Jun 06, 2013 TheRedSpy link
"It should be able to one-shot any ship"

Well I hate to burst your bubble, but it would need to do 1,000,000 damage to one shot any ship and that would make it a 100% suicide weapon.

If one can't kill a moth, use two? You get two per launcher capacity just put them down together.
Jun 06, 2013 greenwall link
I think the TU mines should be high enough to take down a connie's shields.
Jun 06, 2013 Pizzasgood link
Um... no. Trident shields, perhaps.
Jun 06, 2013 csgno1 link
No, just 25,000
Jun 06, 2013 greenwall link
Yes, connie's shields! We need uber weapons
Jun 06, 2013 tarenty link
I'd say 50k damage. Two could then deshield a trident. They are nukes after all.
Jun 06, 2013 TheRedSpy link
But what the hell is the point? it's just as easy to deploy four and have them hit a trident than it is to deploy two.

I'll be honest I don't really care except that people can detonate them by undocking from a trident and survive. If you buff the damage to 50k then every single ship in the radius will die. At the moment heavy ships can just survive a single blast which kind of makes sense.
Jun 07, 2013 abortretryfail link
Just admit it. You'd be mad if they could kill a SkyProm.
Jun 07, 2013 tarenty link
500 energy is not easy to deploy, not to mention the mass.
Jun 07, 2013 TheRedSpy link
Average TU mine blast can't kill a Valkyrie either due to radial dissemination of damage. I just don't see a reason for the change, it's a weapon that kills the user unless its in a trident.