Forums » Suggestions

Some tweaks for Deneb

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May 21, 2013 Snake7561 link
That's why we have NPCs, no?
May 22, 2013 vanatteveldt link
Well I think it would be nice if NPCs were made smarter. However, the point of bomber interception should be that you kill the bomber before it releases its payload. I've never seen a shield turret in action so I can't really say anything useful about it.

However, most 'tweaks' suggested by the OP need a lot of dev time, and I really think that with some simple tweaks as suggested above that cost almost no dev time deneb can be made a lot more interesting. Then, if multi-PC large skirmishes are more common, it will become more apparent where balance tweaks are needed.

I agree that they should also give some incentive to players to participate. The easiest way to do this is to let the bigger capships (everything except tridents) drop useful stuff with some frequency (silksteel and other capship-construction material). The winning team will have an easy time getting the spoils, and it will create an interesting micro role for neutral scavengers.
May 22, 2013 Snake7561 link
If you add incentives for players to participate without improving it, it'll just be a bigger shitfest. (No offense, Incarnate)

And if you never seen a shield turret, you really shouldn't comment on one.

Bombers are incredibly hard to intercept mid-flight. Lots of armor, infiniturbo, etc. Plus, if they have avalons, you're pretty much screwed. Trying to blow them up as they enter/exit the docking pay would be much smarter and would encourage dog fighting.
May 22, 2013 vanatteveldt link
"And if you never seen a shield turret, you really shouldn't comment on one."

Well I didn't, now did I?

"Bombers are incredibly hard to intercept mid-flight. Lots of armor, infiniturbo, etc".

To intercept a bomber you need (a) a fast and maneauverable fighter with (b) enough stopping power. This is the valk. A greyhound is fast but lacks stopping power, and a prom has the stopping power but can't hope to catch anything that doesn't want to be caught.

Maybe nerfing the spamrag speed and/or armor would be a good idea, or create an extra spammy rag with 3L ports but sacrifice top speed and armor (and increase capshield capacity so that people actually need the extra spammy rag). Decreasing SVG turbo drain might also help but I'm not sure that would be enough to turn it in to a sufficient interceptor to get to a bomber in time.

On second thought, maybe removing the Itani deneb station is a better idea as it makes it more worthwhile to kill a bomber on its return trip, as it will take longer to return b/c of the worhole...

"Plus, if they have avalons, you're pretty much screwed"

Avalons should be quite powerful as it puts a premium on killing the avalon bomber since the weapon can't be purchased like a normal weapon, so it increases the price of death.
May 22, 2013 TheRedSpy link
As I said in the other post, the best tweak would be to scale the missions based on player involvement so that you need 6-10 players before any medium skirmishes occur
May 22, 2013 greenwall link
i just had to go to the emergency room because my face was bleeding from too many facepalms
May 22, 2013 abortretryfail link
If we used real bombs and had a way for fighters to target them and shoot them down, it'd work...

Also, greyhounds totally have stopping power. You can pump out a whole magazine of jackhammer rockets in seconds.
May 22, 2013 Snake7561 link
Well, if have seen a shield turret in action, you'd know it's easier to blow up missiles mid-flight then take down the actual bomber. And no matter what ship you have, it's bloody hard to take one down before it releases its payload.
And you completely missed the point. It's near impossible to stop avalons without shield turrets.
And TRS, then there would be no medium skirmishes.