Forums » Suggestions
Breaking news: Village called, demands return of their iddiot!
I like momerath's ideas surrounding death, but I'll leave it to him to share if he feels so inclined.
By decree, all vo characters must be named "Django Fett #1234"
/me zaps Helena Lycia with an orange laser.
I like Vendetta's (hitherto) RP-agnostic approach toward death. If we're going to explain death via clones, someone should also explain how a human pilot can withstand ~1,000 Gs of acceleration without becoming liquified.
From a gameplay perspective the OP strikes me as needless complication. However, the current system is zen-simple to the point that death becomes a means of fast-travel. Economically, this may not be a good thing so...
+/-0
One small anecdote: Positron blasters used to be called graviton blasters, and neutron blasters used to be called tachyon blasters. The names were changed before beta-release, I think. Point being: Vendetta may be in a fantastical setting but the physical explanations so far have all been on the conservative side. I get the sense the devs would rather leave some edge-of-the-unseen phenomenon up to the imagination of players than indulge in anything less than a five-sigma explanation. I see this as a very good thing.
I'm getting into highly speculative territory here: the backstory may have Guises, bio-engineering, ships flown by consciousness alone, and weapons that ripple spacetime, but the nature of personality is left largely intact. Consciousness is referenced, but not explained. To assume that all one's experiences, abilities, skill, in short, personality could be transferred into another organic form (clone, if you will) assumes a lot about the nature of consciousness itself. The state of psychology is a mess when it comes to answering this question (mathematics may even be closer to getting there first with things like complexity theory, neural networks, and fuzzy logic) but as I understand it consciousness isn't so much like a book that gets written as one gets older as a prism that radiates memories and anticipation into the past and future. Memories are often as wildly inaccurate as one's predictions about the future.
Anyway, from my perspective the OP would close a lot of doors on the question of what consciousness is in a time when there is still a lot of research being done on this very thing.
tl;dr: As far as science and RP go, better to leave something unanswered than to explain things using hypotheses that might later be refuted
/2c
(edit: okay, that wasn't so small)
I like Vendetta's (hitherto) RP-agnostic approach toward death. If we're going to explain death via clones, someone should also explain how a human pilot can withstand ~1,000 Gs of acceleration without becoming liquified.
From a gameplay perspective the OP strikes me as needless complication. However, the current system is zen-simple to the point that death becomes a means of fast-travel. Economically, this may not be a good thing so...
+/-0
One small anecdote: Positron blasters used to be called graviton blasters, and neutron blasters used to be called tachyon blasters. The names were changed before beta-release, I think. Point being: Vendetta may be in a fantastical setting but the physical explanations so far have all been on the conservative side. I get the sense the devs would rather leave some edge-of-the-unseen phenomenon up to the imagination of players than indulge in anything less than a five-sigma explanation. I see this as a very good thing.
I'm getting into highly speculative territory here: the backstory may have Guises, bio-engineering, ships flown by consciousness alone, and weapons that ripple spacetime, but the nature of personality is left largely intact. Consciousness is referenced, but not explained. To assume that all one's experiences, abilities, skill, in short, personality could be transferred into another organic form (clone, if you will) assumes a lot about the nature of consciousness itself. The state of psychology is a mess when it comes to answering this question (mathematics may even be closer to getting there first with things like complexity theory, neural networks, and fuzzy logic) but as I understand it consciousness isn't so much like a book that gets written as one gets older as a prism that radiates memories and anticipation into the past and future. Memories are often as wildly inaccurate as one's predictions about the future.
Anyway, from my perspective the OP would close a lot of doors on the question of what consciousness is in a time when there is still a lot of research being done on this very thing.
tl;dr: As far as science and RP go, better to leave something unanswered than to explain things using hypotheses that might later be refuted
/2c
(edit: okay, that wasn't so small)
So I played some EVE now. Clones are entirely different there than my suggestion. Clones there can only be moved between stations with special medical facilities and the "grade" or "quality" determines how many skills are lost when the player is killed; if you want to start losing licenses, adopt the EVE clone system, but I didn't suggest it.
IMHO, there are other stuff that breaks immersion much more than VO's reborn system.
But, if the change comes to eliminate exploits, then I'm all up for them.
But, if the change comes to eliminate exploits, then I'm all up for them.
-1.