Forums » Suggestions
Need different trigger for Turret usage
As it stands I dont use shoot2 normally so when I hop into the turret I cant fire normally.
I would like to be able to specify which of the shoot commands fires the turrets so I can coordinate it with my setup.
I would like to be able to specify which of the shoot commands fires the turrets so I can coordinate it with my setup.
You're kidding me right? Just bind your damn button to +Shoot2, why do you need the devs to coddle you?
You can have someone write a plugin that will detect when you enter a turret to switch your trigger command and then set it back when you leave. Hell, for that matter I think I still have the plugin i wrote that toggles mouse look on entering a turret, which could be easily modified to do just what you need.
http://pastebin.com/LuMvsfQk
http://pastebin.com/LuMvsfQk
Yeah, seriously why do we even need rebindable keys in the first place? The devs should just provide one grand unified and hardcoded set of bindings. Customization is for control freak BDSM whackjobs! Conform or GTFO!
Thats the point tho - there is no way to switch the binds unless you use a plug in/alias and this is such a basic item the devs should have added it to the configuration. Besides I have enough plugs and alias's anyway.
Kierky I dont use shoot2 because it prefers the small port weapon for aiming. In a mixed setting ike mine it works better if you force it to use the heavy weapon instead.
Kierky I dont use shoot2 because it prefers the small port weapon for aiming. In a mixed setting ike mine it works better if you force it to use the heavy weapon instead.
Multiaim solves that problem. (Yes yes, I know, another plugin who's functionality should be stock.)
The ability to write plugins with LUA does not negate or invalidate a user requested feature. Leaving out basic, but valuable features because they are script-able is a recipe for a bad user experience.
^^^^ This ^^^^
Also:
Multiaim solves that problem.
Multiaim causes it's own set of problems...
Also:
Multiaim solves that problem.
Multiaim causes it's own set of problems...
Like what? I've used it for a couple years now and haven't noticed anything. We're both talking about the one bundled in the latest versions of TCS, right? I've never used the old standalone version.
I was lured in thinking this was a suggestion to make turret ports bindable to a key and thus fireable without a gunner. Imagine my disappointment.
Screw you PaK I should have known better!
Screw you PaK I should have known better!