Forums » Suggestions

Remove NFZs

Apr 23, 2013 tarenty link
Pointless complications. Confusing for newbies. Exploitable.

Take them out and simply issue standing penalties for kills in monitored space. Replace the section in the second tutorial about NFZs with a section all about how getting the kill shot also earns you the standing loss in monitored space.

Edit: At least until the development time can be spared to adjust the faction system.
Apr 23, 2013 Kabuloso link
+1
Apr 23, 2013 Snake7561 link
+1, -1 to the kill shot.
Apr 23, 2013 BlueFin link
+1
Apr 23, 2013 Kierky link
1+1=window
Apr 24, 2013 Pizzasgood link
Snake, I think you might need to re-read the OP. The bit about a kill shot wasn't a suggestion for a game change, just an update to the tutorial to explain that killing people can result in penalties. Unless you mean you don't want newbs to be informed of that?
Apr 24, 2013 bottom_feeder link
+1
Apr 24, 2013 TheRedSpy link
Yeah - mixed feelings about this one.

Obviously NFZ's make sense in realistic terms, but the implementation is so silly sometimes it might be worth taking them out. I can't call this one, but I don't oppose it.

/me shrugs
Apr 24, 2013 Kierky link
How about we make them a "no fire zone" instead.

Does anyone here know what "no fire zone" means?
It means don't fucking fire. Anyone who shoots any weapon should be shot at. That would solve the "Pirates baiting newbs to shoot them by shooting near the newb" problem.
Apr 24, 2013 tarenty link
The pirates can bait newbs in any monitored nation space.

I like the idea of NFZs, but they just don't work well.
Apr 24, 2013 TheRedSpy link
no fire zones work fine, its strikeforce that suck ass lol
Apr 24, 2013 Snake7561 link
Pizza, I thought he meant that killing the other person gets you the standing hit in monitored space.
Apr 29, 2013 csgno1 link
Just implement the old friendly fire system for the strike-force only.
Apr 29, 2013 Pizzasgood link
No, don't do that! First of all, it wouldn't accomplish anything productive - when we pirates are working, we don't wast any time firing on the SF. Much more efficient to just turbo around so they can't hit us, while we take potshots at whoever we're after.

Second of all, some of us do enjoy fighting with the SF when we aren't busy attacking other people. In that situation, us killing the SF doesn't hurt anybody - and in fact, it actually helps to maintain poor faction, since we do take penalties for killing the SF (with the exception of Corvus of course).
Apr 29, 2013 csgno1 link
It's the pirates that intentionally trigger the strikeforce then run up to a noob and hide behind them while the SF tears them up, that's what I'm referring to. The SF should only be able to damage who they are after.
Apr 29, 2013 Pizzasgood link
Oh, that makes more sense.

-1 to that. I'm all for better AI so that they hold their fire in that kind of situation, but I am completely opposed to friendly fire protection on general principles.
Apr 29, 2013 Snake7561 link
I think that whoever hits the other guy first gets the temporary KOS, but the victim could fight back, and would only earn a KOS if he hit the station or any other ships, but that hardly happens.
And when you hit a station, there would be a warning, so newbs dont get killed that way.