Forums » Suggestions
Remove NFZs
Pointless complications. Confusing for newbies. Exploitable.
Take them out and simply issue standing penalties for kills in monitored space. Replace the section in the second tutorial about NFZs with a section all about how getting the kill shot also earns you the standing loss in monitored space.
Edit: At least until the development time can be spared to adjust the faction system.
Take them out and simply issue standing penalties for kills in monitored space. Replace the section in the second tutorial about NFZs with a section all about how getting the kill shot also earns you the standing loss in monitored space.
Edit: At least until the development time can be spared to adjust the faction system.
+1
+1, -1 to the kill shot.
+1
1+1=window
Snake, I think you might need to re-read the OP. The bit about a kill shot wasn't a suggestion for a game change, just an update to the tutorial to explain that killing people can result in penalties. Unless you mean you don't want newbs to be informed of that?
+1
Yeah - mixed feelings about this one.
Obviously NFZ's make sense in realistic terms, but the implementation is so silly sometimes it might be worth taking them out. I can't call this one, but I don't oppose it.
/me shrugs
Obviously NFZ's make sense in realistic terms, but the implementation is so silly sometimes it might be worth taking them out. I can't call this one, but I don't oppose it.
/me shrugs
How about we make them a "no fire zone" instead.
Does anyone here know what "no fire zone" means?
It means don't fucking fire. Anyone who shoots any weapon should be shot at. That would solve the "Pirates baiting newbs to shoot them by shooting near the newb" problem.
Does anyone here know what "no fire zone" means?
It means don't fucking fire. Anyone who shoots any weapon should be shot at. That would solve the "Pirates baiting newbs to shoot them by shooting near the newb" problem.
The pirates can bait newbs in any monitored nation space.
I like the idea of NFZs, but they just don't work well.
I like the idea of NFZs, but they just don't work well.
no fire zones work fine, its strikeforce that suck ass lol
Pizza, I thought he meant that killing the other person gets you the standing hit in monitored space.
Just implement the old friendly fire system for the strike-force only.
No, don't do that! First of all, it wouldn't accomplish anything productive - when we pirates are working, we don't wast any time firing on the SF. Much more efficient to just turbo around so they can't hit us, while we take potshots at whoever we're after.
Second of all, some of us do enjoy fighting with the SF when we aren't busy attacking other people. In that situation, us killing the SF doesn't hurt anybody - and in fact, it actually helps to maintain poor faction, since we do take penalties for killing the SF (with the exception of Corvus of course).
Second of all, some of us do enjoy fighting with the SF when we aren't busy attacking other people. In that situation, us killing the SF doesn't hurt anybody - and in fact, it actually helps to maintain poor faction, since we do take penalties for killing the SF (with the exception of Corvus of course).
It's the pirates that intentionally trigger the strikeforce then run up to a noob and hide behind them while the SF tears them up, that's what I'm referring to. The SF should only be able to damage who they are after.
Oh, that makes more sense.
-1 to that. I'm all for better AI so that they hold their fire in that kind of situation, but I am completely opposed to friendly fire protection on general principles.
-1 to that. I'm all for better AI so that they hold their fire in that kind of situation, but I am completely opposed to friendly fire protection on general principles.
I think that whoever hits the other guy first gets the temporary KOS, but the victim could fight back, and would only earn a KOS if he hit the station or any other ships, but that hardly happens.
And when you hit a station, there would be a warning, so newbs dont get killed that way.
And when you hit a station, there would be a warning, so newbs dont get killed that way.