Forums » Suggestions

Flare nerf

Apr 17, 2013 shogunmarkus link
Not an absolute here but wanting a discussion on increasing the safety timer on small port flares only by between 0.5-1 seconds but with a direct hit still causing detonation. I think it would reward skilled energy pilots and largely take away the overpowered aspect of small port flares on any ship especially valks and proms but keeping their runner catching ability.
Apr 17, 2013 Snake7561 link
+1, flare spamming is annoying
Apr 17, 2013 TheRedSpy link
"But keep their runner catcher ability"

So basically you want to nerf the serco.

-1
Apr 17, 2013 blood.thirsty link
or ye could just learn to dodge and stfu hun : ]
Apr 17, 2013 Snake7561 link
Or* you* hun.*
Apr 17, 2013 Kierky link
You're saying that only the Serco use flares, lol.
Don't be so naive, Itani use them too!
Apr 17, 2013 TheRedSpy link
No, i'm saying the serco don't have "runner catching ability"
Apr 17, 2013 Kierky link
Aye but nerfing sunflares has nothing to do with running.
Apr 17, 2013 TheRedSpy link
stupid post is stupid
Apr 17, 2013 Pizzasgood link
I would say that the ease of running in general is a bigger issue than whether the Itani are too good at it. But that's off topic.

As for the OP: I think 0.1 - 0.25 seconds would be more appropriate. A half second is a lot longer than you might think when it comes to close quarters shooting.

But rather than extending the fuse, maybe just make them slightly faster. That way it would both extend the safe zone and make flares slightly more effective at range. What I would hope is that the combined effect would encourage more people to try to move in close rather than hang back beyond flare range, since the latter is boring. Though I'm not sure it wouldn't just encourage people to hang back even farther than they already do.