Forums » Suggestions

Faction controlled weapons lock

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Mar 05, 2013 DE-1414h link
Factions may insist on a weapons hold, or weapons lock, to prevent player from firing on faction allies. The fire button will only work if a target hostile to the faction is selected.

A player may turn this off manually, but in doing so, will instantly be temp kos with the faction.

This would only be relevant in faction controlled space.

The flag would have multiple settings, controlled by the player.

auto ( always on in faction space where player is not kos, off otherwise)
suspended ( off for the current faction, reverts to auto if the player moves out of the current faction controlled space. )
disabled ( you will be temp kos in all faction space, on entering )
faction override ( you can set it to always off for any or all factions, on a per faction bases. )
Mar 05, 2013 draugath link
Hell no.
Mar 05, 2013 DE-1414h link
locking on target and firing on a faction friendly player should generate an instant reaction from said faction while in that factions space.

Please justify your "hell no".
Mar 05, 2013 draugath link
For one, targeting a player or NPC is vital to information gathering about that person. In some cases it's the only easy way for interacting with NPCs.

Second, how are you going to use a repair module on a "friendly" character if you can't target or fire on them.

Third, if I'm using passive targeting, how are they going to detect it?

Fourth, it removes freedom from the players.
Mar 05, 2013 DE-1414h link
The weapons lockout should not prevent you from targeting a player, only from firing your weapon while a faction friendly target is selected.

The weapons lockout should only apply to weapons. Not repair modules, mining beams, or scanners.

The weapons hold will not allow you to fire a weapon, unless you have a faction hostile target selected. It may still be possible to damage a faction friendly player this way.

Your freedom as a player is to turn off the faction controlled weapons lockout. The freedom of the faction is to send a strike force. Freedom for all.
Mar 05, 2013 draugath link
Lets just turn off friendly-fire while we're at it. And give out puppies that crap rainbows.
Mar 05, 2013 DE-1414h link
not at all the same. you are still free to shoot whomever you like, whenever you like. Your freedoms as a player are not at all restricted.

However, the freedom of the relevant faction is greatly increased. Players that target and fire on faction friendly players may be instantly responded to by the faction.

Noobs are protected from firing on a player that is protected, unless they manually over ride the lockout (at their own risk).

Players that target and fire on faction friendly targets, are now valid (faction hostile) targets, and the noob..er.. innocent party, may now return fire in self defense, without concern of faction penalty.

Seriously, intentionally targeting and firing on a faction friendly target should suspend all faction related protections of the aggressor for at least the duration of the indecent. What self respecting faction would have it any other way?

edit: not all factions should be assumed to be "self respecting", and some exceptions may be made on a per faction basis.
Mar 05, 2013 meridian link
-1
Mar 05, 2013 Dr. Lecter link
Obvious carebear tool is obvious.
Mar 05, 2013 TheRedSpy link
Hell to the no.

God you're a weirdo DE
Mar 05, 2013 DE-1414h link
Seriously? you guys can't even risk temp kos in order to kill a noob in faction space.

you pick on noobs, in their own faction space, and hide behind faction protection so they can't even shoot back. really, atm, i am hard pressed to think of anything more cowardly. this must be the most cowardly thing anyone can possibly do in this game.

further, i can not think of any action more damaging to attracting new players. it is one thing to get shot at, or even killed. but to be told you are not allowed to defend yourself is unconscionable. no wonder this game doesn't get any new players. too many driven away in the early stages, before they can even get hooked. i don't want to hear any more about attracting new players. you are hypocrites.
Mar 05, 2013 Espionage link
You're a weirdo DE.

On another note, the faction to faction immunity in capital systems needs to go, it's interrupted a number of legitimate fights that have occurred, especially when fighting for instance, other serco in dau that are fighting for the itani team, it makes no sense from a newbie protection perspective to have it work this way.
Mar 05, 2013 DE-1414h link
this thread has little to no bearing on faction immunity in capital systems. you should start a new thread on that subject.

please stay on topic.
Mar 05, 2013 tarenty link
you pick on noobs, in their own faction space, and hide behind faction protection so they can't even shoot back. really, atm, i am hard pressed to think of anything more cowardly. this must be the most cowardly thing anyone can possibly do in this game.

It's true, but this is not the solution. I'm glad someone's trying though.
Mar 05, 2013 DE-1414h link
I am not fixated on this solution. but this solution is better than no solution. and as of yet, i have heard no other solution offered.

Realistically, any one that intentionally targets and fires on a faction friendly target should at a minimum, forfeit all protections offered by that faction for at least the duration of the incident. this strikes me as so patently obvious that i fail to understand any objection to it, for any reason beyond exploitation and cowardice.
Mar 06, 2013 draugath link
No, the problem is the current disincentive to killing people in monitored space. Faction loss is too easy to regain.

In order to not derail things, here's my post on the matter. http://www.vendetta-online.com/x/msgboard/3/27221
Mar 06, 2013 Pizzasgood link
When I press my trigger, my guns fire, target or no target, friendly or not. End of story.
Mar 06, 2013 abortretryfail link
I'm actually in favor of an optional "safety switch" for weapons like this. Mainly because the faction penalty system in place is not immediately apparent to new players and is abused constantly by vets.

The default Vendetta client does NOT tell you anything about penalties until AFTER you have already shot and hit someone in monitored space.

+1 if the following criteria are met:

1. This weapons lock is optional. Players retain full control of their own ship and can disable it wherever, whenever.
2. This weapons lock is enabled by default for new players and a warning is shown instead of the weapons firing.
3. There is no immediate penalty for disabling it until a shot is fired and hits a faction friendly target. (since this obviously requires a concious effort on the part of the player and they'll be aware of the consequences)

Draugath:
Faction loss is too easy to regain.
Not for new players who don't have a supporting guild or access to big ships like Behemoths and an understanding of the fairly non-intuitive way to regain standing.
Mar 06, 2013 TheRedSpy link
@tarenty

Yes I'm so glad the only guy that doesn't pay for the game is the one to try and solve all our problems with new potential subscribers!
Mar 06, 2013 DE-1414h link
OK, so the "weapons safety" is a simple toggle, on by default for new characters. The toggle can be something like /weaponsafety. Changing the state displays a message "Weapon Safety is now OFF".
Vets tend to turn it off and forget that it exist.

Attempting to fire on a faction friendly target with "weapons safety" on displays a message "Weapon Safety is ON. Use /weaponsafety to toggle". I am not really trying to keep aggressive noobs out of trouble. If they want it off, let them turn it off.

Damaging a faction friendly target results in an instant faction response, temp kos at a minimum, with the traditional strike force for being temp kos in faction space. You still get the traditional temp kos message "leave or else bla bla bla".

And, a sector wide message "Pilot Joe Blow has violated faction protocols. Take evasive action. Reinforcements in route."

And the key point here: Anyone can now shoot "Joe Blow", without faction penalty, until he resets temp kos.