Forums » Suggestions
Change Avalon torpedos so the warheads are detonated by weapons fire and nearby explosions.
"Change Avalon torpedos so the warheads are detonated by weapons fire and nearby explosions"
This totally needs to happen. Make them targetable too, like mines.
This totally needs to happen. Make them targetable too, like mines.
Better yet, make all missiles/rockets targetable and destroyable. Technically, they're already targetable, they just can't be destroyed.
I could have sworn I've seen people accidentally shoot their avalons... but it's near impossible and not really advisable, lol.
However, if this suggestion was implemented I think there needs to be a change to the friendly fire expelling that happens in the Deneb skirms as well (since it would happen much more often).
However, if this suggestion was implemented I think there needs to be a change to the friendly fire expelling that happens in the Deneb skirms as well (since it would happen much more often).
Just last night in a minor furball between an alliance of noble heroic and honorable warriors Vs. a group of vile, unwashed, baby eating, Scumbag ITAN pilots, I... (through sheer amazing skill and tactical genius... and having nothing to do with dumb blind luck)... shot down several volleys of swarms.
My ship detonated some of those swarms too. Unfortunately, I didn't survive.
Yes, this is a huge blocker on my item list in regards to turrets targeting incoming torpedoes.
However, it is a fundamental change to the collision detection of the engine and how certain objects are handled. It sounds simple, but the time to do it is not trivial, and has a not-small chance of blowing up and breaking other stuff. So, we haven't done it yet.
But, it is pretty high on my list. I can't create real "bombers" and families of torpedoes and NPC capship-assault vessels until there's a way to defend against said torpedoes. What we may end up doing is actually creating a whole new class of weapons that's handled differently, to sidestep the other issues and the performance challenges that may come up if we generically change the collidibility of missiles.
However, it is a fundamental change to the collision detection of the engine and how certain objects are handled. It sounds simple, but the time to do it is not trivial, and has a not-small chance of blowing up and breaking other stuff. So, we haven't done it yet.
But, it is pretty high on my list. I can't create real "bombers" and families of torpedoes and NPC capship-assault vessels until there's a way to defend against said torpedoes. What we may end up doing is actually creating a whole new class of weapons that's handled differently, to sidestep the other issues and the performance challenges that may come up if we generically change the collidibility of missiles.
Even if the NPC's don't target them, at least let PLAYERS fill the gap.
Doesn't the necessary game engine functionality already exist for mines? We can already target and shoot those and they're triggered by nearby explosions.
Doesn't the necessary game engine functionality already exist for mines? We can already target and shoot those and they're triggered by nearby explosions.