Forums » Suggestions

Free to play restructure

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Dec 31, 2012 DE-1413f link
I am perfectly prepared to let this thread die. No skin off my back. I won't lose anything. But you will.

Paying customers have far more to gain from this proposal than non paying customers.
Paying customers have far more to gain from this proposal than non paying customers.

Some players, paying and otherwise, do make temp characters. How do you think so many people gained access to ultra charge cells before that loophole was fixed? Some players make repair characters, to repair their mains. The potential of this is big, more so for paying customers than for non paying.

You act like I am trying to gain something for myself. What I would gain is so insignificant as to not be worth mentioning. What you would gain depends on the degree you employ it. Not everyone would, and that is up to you.

I have to wonder how many of you would like me to shut up, not so much because you care if I pay or not, but because you would rather keep this feature to yourself. You don't want other people to do what you know how to do. How many of you are secretly running temp characters for your own personal gain, and hoping that no one else figures out?

The not so secret "secret" to gaining subscriptions is to get the customer invested in virtual property. In the case of vo, this means characters with equipment and levels. The more invested a player is, the more likely they are to maintain a subscription. In this case, we are simply trying to give them more reason to subscribe, because they are more likely to create a more advanced character their third time than their first.

@Espionage: Yes, creating a new character every 8 hours is very inefficient. That is the current incentive to subscribe, and this suggestion does not propose to change that in any way. The ultimate goal is still to get people to subscribe, and the current incentive is still an incentive. Efficiency of character development is not a goal here. New players learn the most with new characters, and paying characters would tend to use temp characters to supplement their mains, not as replacements to their mains. They devs have already adopted this model. It is done. It just isn't transparent.

Stop pretending that ignoring it will make it not exist. For some of us, paying and non paying alike, it already exist. It is the rest of you that are being handicapped, paying and non paying alike.

This thread is not about paying or not paying. This thread is that paying customers should enjoy the same benefits that non paying players enjoy.
Dec 31, 2012 AndySpades link
This thread is not about paying or not paying. This thread is that paying customers should enjoy the same benefits that non paying players enjoy.

Yes, and that's bollocks. Who's going to pay for something you can have for free? Only an idealist who's also an idiot. That's who.

And: The "loophole" has not been fixed.
Dec 31, 2012 ryan reign link
you have still failed to mention any benefit to paid players.
Dec 31, 2012 Pointsman link
The intention might be to get the volume of people in-game to be higher than it would be otherwise since that generally creates a more complete experience for active subscribing players.
Dec 31, 2012 ryan reign link
Well, if thats the benefit... it'd be more logical to just up the time on the trial accounts. Give the newbs 25 to 79 hours of in game time.
Dec 31, 2012 TerranAmbassador link
+1 Ryan. Even an increase to 24 hours would do it.
Dec 31, 2012 ryan reign link
25... I can't stand even numbers.
Dec 31, 2012 Inevitable link
Just pay to play the game. The whole point of the free to play trial period is well to try it out. If you like it why not pay to play it. If you don't like the game then just don't play.
Dec 31, 2012 DE-1413f link
LOL!

Ryan complains about the system, and then suggest tripling the character life time limit! hahaha.

I am fine with that! I wasn't asking for anything for myself, but omg, talk about throwing me a bone!

Ryan's suggestion will not really change the situation I am attempting to address. It won't help it, it won't hurt it. It will still be there.

I am not trying to change the system. YOU are trying to change the system.
Dec 31, 2012 ryan reign link
I'm not getting the feeling you were over burdened with education. I never complained about the system we have in place, I did point out that your idea and understanding of the most basic business concepts are so far beyond anything even beginning to approach the outskirts of the realm of rational, reasonable or intelligent thought that the only person who might even begin to understand you is PaladinOfLancelot.

The rest of us can try to "dumb down" good ideas so you might understand them... but the problem is we cannot dumb ourselves down to the point where anything you say makes sense.
Dec 31, 2012 TerranAmbassador link
What's wrong with even numbers?
Jan 01, 2013 ryan reign link
They're just so... even. Honestly, I have no idea why I hate them so much. I just do.
Jan 01, 2013 Captain86 link
Can't anyone understand it's not about the $10 a month
It's about the lack of player activity.

The lack of player activity is related to lack of exposure not lack of $10 per month.

Free to play games attract people, some become customers, some play for free but with all the free players they attract paying customers due to the massive online interaction with other players even free ones.

So having people to play with attracts paying customers get it ?

AHHHHHHH why is sales tactics and ROI so hard to explain to people.

If you don't know anything about promoting a product, sales or indirect sales then stop posting things about how cheap everyone must be and to get a job.

So your basically saying the lack of player activity means the there is no one left with a job or $10 a month and are suggesting that it can't be because of the poor product promotion; and must be because everyone is out of work and can't afford $10 a month

With that in mind it really should be free or you'll never get anyone to play it
Good grief !
Jan 01, 2013 ryan reign link
No you insipid dolt... we're saying get a job because we are not nice people, at least in the context of brain dead slobs posting a horrible idea for the hundredth time. Most of us completely realize that the game needs better advertising. We also realize that a game run by three people who all have other jobs can't afford to be free.
Jan 01, 2013 DE-1413f link
@Captain86:

Thank you for your input. Please understand that I am not really suggesting any real change to the business model.

A free to play system already exist, and it is in effect, play as many characters as you want, with each character limited to 8 hours in game. The only change I am proposing, is to make this system more obvious and accessible, not only to trial accounts, but also to paid accounts.

I believe the current free to play system, is otherwise reasonably well structured to support it's primary objective of gaining new paying customers.
Jan 01, 2013 TheRedSpy link
The clear intention is for the 8 hour trial not to be used this way. I think there needs to be an actual free to play system, even if it's adopted purely so that Vendetta can be marketed as a free-to-play game, but not in the way you're talking about.

Also you don't say that you're happy with the current system, but then propose that it should be changed because it's currently working efficiently. You must have skipped your persuasive speaking assignment in year 7 and then never watched a courtroom drama because seriously...
Jan 01, 2013 DE-1413f link
@TheRedSpy

Intentions aside, the way I describe that it works, is effectively the way it works, and further more, I see no enforceable mechanism to make it work any other way.

There you go again, trying to radically alter the business model. There is an actual free to play system. Not to the point I would market VO as free to play, but then, that would be a dramatic revision from the current business model.

I say I am happy with the current system, except that it is not obvious or easily accessible to players not as technically inclined as myself.

All your arguments to radically alter the business model belong in some other thread. This thread is not about changing the business model. This thread is about leveraging the fullest potential of the current model, for the sake of paying customers, and potential paying customers.
Jan 01, 2013 ryan reign link
You still in all this time have failed to elaborate on how this would help those who
pay.
Jan 01, 2013 DE-1413f link
I have seen paying players use temp characters as repair outpost, for example. But the possibilities are the limits of your imagination.

An expendable scout to pop npc moths so your main can swoop in with a moth, a temp to scan for cargo, etc...

I mean, really? Can you not imagine for yourself the possible uses for temp characters to supplement your main? Do you not already use two or more mains to supplement each other?

I doubt I can even begin to list the possible uses. A complete guide could be written on this subject alone.

And a paying customer can use his mains to help develop temps faster. Temps would be far more capable, and/or capable for longer, properly employed by a paying customer.
Jan 01, 2013 ryan reign link
No, I don't have any "temp" accounts. When I need repair... I dock or call EMS or a friend. When I pop moths, I announce the location of the cargo on 100 so others can get it.

I use a few alts for comedic purposes... Space Hobo, King of Pelatus (and his associated royal family) RIP, Peytros Jr... etc... etc...

However those are alts, what you propose is tantamount to cheating and easily abused.