Forums » Suggestions
Conquerable Stations & Capship Stations
Okay, so I wanted to extend this suggestion into a few things.
1. The Conquerable Stations all need to be bigger and have a small capship dock. (about a 1/4 of the size of the M-7 docks)
2. The Conquering Mechanics need a revamp. (Need a better way to conquer stations, instead of just shooting turrets)
3. There needs to be more Capship Shipyards. (I know this has been suggested already, but incredibly valid as Latos M-7 is incredibly impractical)
Yeah, for any of these to be useful, these suggestions, and possibly more need to be done (in your own time devs ;) ).
1. The Conquerable Stations all need to be bigger and have a small capship dock. (about a 1/4 of the size of the M-7 docks)
2. The Conquering Mechanics need a revamp. (Need a better way to conquer stations, instead of just shooting turrets)
3. There needs to be more Capship Shipyards. (I know this has been suggested already, but incredibly valid as Latos M-7 is incredibly impractical)
Yeah, for any of these to be useful, these suggestions, and possibly more need to be done (in your own time devs ;) ).
Well duhhhhhhhhhhh
It's the 'in your own time' thing that's the problem
It's the 'in your own time' thing that's the problem
What TRS said.
1. ALL stations in game, except the shipyard, must grow. A lot. Like, outposts should be the size of capital stations now... then scale up. Capitals must be half of present shipyard.
1.1. For ConqStations, make it an EXTERNAL dock, where pilot can visit station, but capship's body remains exposed. Too obvious, simple to implement (touch coords x,y,z, freeze capship and consider docked) and with obvious consequences: one capship only can dock at time, and remains destructable.
1.2. Do NOT provide auto-repairs to capships in ConqStations. Only internal docks should repair ships.
2. Long have been discussed, and no conclusion. Improve how? That deserves own topic, as the many existing ones... for me, it must require one specialized gear, either a ship variant, a locksmith addon or a cargo crate with boarding party. Something very heavy only used to conquer station.
3. Surely. Existing shipyards is a prototype, but I like it anyway. Proposed Shipyards:
3.1. TPG: @Azek and Nyrius. They're the largest corp, give them 2 large shipyards.
3.2. Serco: @Sol2. One single but the largest one.
3.3. Itani: @Eo and Itan: two smaller shipyards.
3.4. Valent: Small shipyard @Verasi
3.5. Axia: Small shipyard @Verasi
3.6. Orion: Small one @Latos
3.7. Corvus: medium one, producing ships for all gray factions in Odia, of course
The existing shipyards (Latos M7) must be moved to Azek and become TPG, and a copy of it spawn painted red in Sol2. All remaining shipyards must be much smaller versions of existing one. 3 sizes preferably.
And I have simplified a lot, since most of existing factions produces ships and variants, thus should have shipyards...
1.1. For ConqStations, make it an EXTERNAL dock, where pilot can visit station, but capship's body remains exposed. Too obvious, simple to implement (touch coords x,y,z, freeze capship and consider docked) and with obvious consequences: one capship only can dock at time, and remains destructable.
1.2. Do NOT provide auto-repairs to capships in ConqStations. Only internal docks should repair ships.
2. Long have been discussed, and no conclusion. Improve how? That deserves own topic, as the many existing ones... for me, it must require one specialized gear, either a ship variant, a locksmith addon or a cargo crate with boarding party. Something very heavy only used to conquer station.
3. Surely. Existing shipyards is a prototype, but I like it anyway. Proposed Shipyards:
3.1. TPG: @Azek and Nyrius. They're the largest corp, give them 2 large shipyards.
3.2. Serco: @Sol2. One single but the largest one.
3.3. Itani: @Eo and Itan: two smaller shipyards.
3.4. Valent: Small shipyard @Verasi
3.5. Axia: Small shipyard @Verasi
3.6. Orion: Small one @Latos
3.7. Corvus: medium one, producing ships for all gray factions in Odia, of course
The existing shipyards (Latos M7) must be moved to Azek and become TPG, and a copy of it spawn painted red in Sol2. All remaining shipyards must be much smaller versions of existing one. 3 sizes preferably.
And I have simplified a lot, since most of existing factions produces ships and variants, thus should have shipyards...