Forums » Suggestions
Suggestion: Transfer cargo between players who are docked at station.
Transferring items between players who are docked at a station facilitates trading and manufacturing.
It would speed transactions and remove an aggravation from the game, ie the need to load, launch, jettison, pickup and dock just to do a function that is already seamlessly handled by the station for non-player commodities, add-ons and manufactured items.
It would speed transactions and remove an aggravation from the game, ie the need to load, launch, jettison, pickup and dock just to do a function that is already seamlessly handled by the station for non-player commodities, add-ons and manufactured items.
A long suggested feature and is already planned. The only opposition is that it removes the danger from player trade.
Yeah. It makes sense, we just don't like anything that reduces FUN.
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Worst idea ever. Think of the tedium. The precious precious tedium that would be lost.
Worst idea ever. Think of the tedium. The precious precious tedium that would be lost.
-1
Cause it was a dumb idea then, and it's still a dumb idea now.
Cause it was a dumb idea then, and it's still a dumb idea now.
And how exactly is it a bad idea?
You can't shoot ppl transferring cargo INSIDE a station.
Oh, the same moronic objection you had last few times this came up... I thought maybe you had a valid objection. As you don't... I'll just spoon feed you the same counter from one of the last times.
[EDIT] This wouldn't replace trading in space, it would simply add a more realistic way to sell. We sell to NPCs in station, we can sell thousands of cu's in station. If you're concern is the risk... there is still the long multiple journeys from station A to station B in big slow cargo ships.
[EDIT 2] If its so hard for you to catch a loaded cargo ship, that you need to boom them as they trading outside a station, then you might want to consider a career other than piracy. ORE TGFT and PA are pretty big on the more peaceful activities, if you like... I could put in a good word for you ;-)
[EDIT] This wouldn't replace trading in space, it would simply add a more realistic way to sell. We sell to NPCs in station, we can sell thousands of cu's in station. If you're concern is the risk... there is still the long multiple journeys from station A to station B in big slow cargo ships.
[EDIT 2] If its so hard for you to catch a loaded cargo ship, that you need to boom them as they trading outside a station, then you might want to consider a career other than piracy. ORE TGFT and PA are pretty big on the more peaceful activities, if you like... I could put in a good word for you ;-)
There really is no benefit in making people dock and undock to trade, it's especially absurd when you consider the impact on manufacturing.
I have stolen over 600mil in my career as a pirate worth of items, including an External Hull Assembly (5% of a Trident Type M in one item) and I STILL think that we should allow traders the ability to trade items in bulk within the same station.
Death fluffy: Lulz!
I have stolen over 600mil in my career as a pirate worth of items, including an External Hull Assembly (5% of a Trident Type M in one item) and I STILL think that we should allow traders the ability to trade items in bulk within the same station.
Death fluffy: Lulz!
Blah blah blah. 600m? Rookie.
That's from players only.
You CLM amateurs pirate from NPC's.
It also has nothing to do with your overall point. Which is invalid.
So is your face.
You CLM amateurs pirate from NPC's.
It also has nothing to do with your overall point. Which is invalid.
So is your face.
I'll just toss in this link, since Ryan referenced a bunch of other links to this same suggestion:
http://www.vendetta-online.com/x/msgboard/3/23856
My outlook on this entire in station trading is that "you are never safe", nor are you supposed to be.
http://www.vendetta-online.com/x/msgboard/3/23856
My outlook on this entire in station trading is that "you are never safe", nor are you supposed to be.
+1
This isn't about safety, it's about hasle. When you want to buy or sell several thousand items, the existing system ends up being extremely cumbersome.
Note that this suggestion didn't say anything about secure mutual exchange of goods. I'd be more reluctant to +1 it if it involved a more typical system where both players see the offered goods and OK the transaction before anything happens. Something like that should involve paying significant fees to the station for mediating the transaction.
The way the OP is written it could just be a simple instant one-way transfer, which leaves the trust issue alone.
This isn't about safety, it's about hasle. When you want to buy or sell several thousand items, the existing system ends up being extremely cumbersome.
Note that this suggestion didn't say anything about secure mutual exchange of goods. I'd be more reluctant to +1 it if it involved a more typical system where both players see the offered goods and OK the transaction before anything happens. Something like that should involve paying significant fees to the station for mediating the transaction.
The way the OP is written it could just be a simple instant one-way transfer, which leaves the trust issue alone.
What about a fee, for inside station trades?
Edit:
Even in a one-way trade, there should have a fee. But then, it could be something like sending an order, with possibility of being cancelled.
For example, I send 100 units of ore to player X, in station Y. If the player is there and accepts the deliver right away, just a small fee, or no fee at all.
If the player is not there, or off-line, or don't accept the deliver right away, then I pay a fee, per each day, or each hour, that those goods remain in station, waiting to be retrieved. Automatic debit.
If I don't want to pay that fee, I cancel the deliver and the goods return to my inventory, in that station.
But then, should the fee be based only in the cargo volume, or value, or a formula for each fee and charges the bigger one?
Edit:
Even in a one-way trade, there should have a fee. But then, it could be something like sending an order, with possibility of being cancelled.
For example, I send 100 units of ore to player X, in station Y. If the player is there and accepts the deliver right away, just a small fee, or no fee at all.
If the player is not there, or off-line, or don't accept the deliver right away, then I pay a fee, per each day, or each hour, that those goods remain in station, waiting to be retrieved. Automatic debit.
If I don't want to pay that fee, I cancel the deliver and the goods return to my inventory, in that station.
But then, should the fee be based only in the cargo volume, or value, or a formula for each fee and charges the bigger one?
Nah, just have the goods instantly move into the other guy's inventory if he has space (the station does already impose a limit on you, which you can increase by paying them rent). If he doesn't have space, abort the transaction.
That way it stays nice and simple. The only potential problem is that somebody like me might try to send you stupid amounts of really cheap ore to fill up your inventory so that other people can't send you anything until you clean it out. To counter that somewhat, it could notify you about who sends you want, as well as anybody who attempts to send you stuff and fails, and give you a way to block people you don't like. That wouldn't stop me from making an alt and sending it the funds to stuff your inventory with aquean ore, but it would make things more hassle at least.
Plus, the station limits are per-station, so if one station was full and you didn't want to wait, you could try at another station. I'd have to send you a LOT of aquean ore to fill up every station...
That way it stays nice and simple. The only potential problem is that somebody like me might try to send you stupid amounts of really cheap ore to fill up your inventory so that other people can't send you anything until you clean it out. To counter that somewhat, it could notify you about who sends you want, as well as anybody who attempts to send you stuff and fails, and give you a way to block people you don't like. That wouldn't stop me from making an alt and sending it the funds to stuff your inventory with aquean ore, but it would make things more hassle at least.
Plus, the station limits are per-station, so if one station was full and you didn't want to wait, you could try at another station. I'd have to send you a LOT of aquean ore to fill up every station...