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Save the newbie obsessive packrat
I'll post this, before I get more experienced with the game and forget about how it was when I started playing.
When I went to my 1st drone-killing mission, got frustrated when realized how small was the conteiner.
Now it's a little better, I just collect enough to pay for repairs.
But I discovered this problem is not only mine. Another friend made a free account, and also got frustrated when realized he would have to do several trips to collect all drops from the drones he had a hard time to kill.
I was certain he would not, b/c in another game, he is very used to forget about drops and just kill everything that moves.
So, I conclude that EVERY newbie will feel the same frustration. And here is a small sugestion to minimize it:
Reduce the size of those 1st newbie drones drops. Make them drop just 1/3 to 1/4 of what they actually drop. So players won't have that feel of letting all behind, b/c it will take too much time doing boring trips.
If it reduces too much the newbies income, just make those drones to drop only valuable stuff, in small amounts.
It's not a logical solution, it's a psicological solution.
PS.: I'm not a psicologist, I'm an engineer.
When I went to my 1st drone-killing mission, got frustrated when realized how small was the conteiner.
Now it's a little better, I just collect enough to pay for repairs.
But I discovered this problem is not only mine. Another friend made a free account, and also got frustrated when realized he would have to do several trips to collect all drops from the drones he had a hard time to kill.
I was certain he would not, b/c in another game, he is very used to forget about drops and just kill everything that moves.
So, I conclude that EVERY newbie will feel the same frustration. And here is a small sugestion to minimize it:
Reduce the size of those 1st newbie drones drops. Make them drop just 1/3 to 1/4 of what they actually drop. So players won't have that feel of letting all behind, b/c it will take too much time doing boring trips.
If it reduces too much the newbies income, just make those drones to drop only valuable stuff, in small amounts.
It's not a logical solution, it's a psicological solution.
PS.: I'm not a psicologist, I'm an engineer.
You don't need the first drops. The payout for a training mission or a skirmish will cover your costs. Just leave the drops in the sector they are virtually worthless.
It goes without saying that the tutorial process and the start of the game needs a ton of work, if we had voiceovers or tutorial vids this would be explained.
It goes without saying that the tutorial process and the start of the game needs a ton of work, if we had voiceovers or tutorial vids this would be explained.
Just don't try to explain MORE stuff by writing it. New players don't read a half of what they should.
So, as nobody will tell them that it's worthless to collect everything before they realize that by themselves, something must be done. Before they got sick of doing dozens of boring trips trying to collect it all.
Yes, tutorial needs improvements. And missions needs brief resumes.
BTW, I'm already tired os killing Denteks over and over. Mostly because they shoot back and makes me need to go to station to repair. Much more then I'd like to.
What about we getting a Zerg Carapace thet recovers the hull over time? (no comments needed)
So, as nobody will tell them that it's worthless to collect everything before they realize that by themselves, something must be done. Before they got sick of doing dozens of boring trips trying to collect it all.
Yes, tutorial needs improvements. And missions needs brief resumes.
BTW, I'm already tired os killing Denteks over and over. Mostly because they shoot back and makes me need to go to station to repair. Much more then I'd like to.
What about we getting a Zerg Carapace thet recovers the hull over time? (no comments needed)
If you're tired of killing Dentek Collectors but they're still hitting you, you need more practice vs Dentek Collectors. They're one of the easiest bots in the game and their shots are slow and predictable.
Sure, of course I need more practice against them. And I will do it.
But dude, thats not playing, thats training. It's not fun. And playing the game should be fun.
it's not good that a MMO PvE becomes boring so fast. Hope that after I get better at killing them, it becomes less boring.
But dude, thats not playing, thats training. It's not fun. And playing the game should be fun.
it's not good that a MMO PvE becomes boring so fast. Hope that after I get better at killing them, it becomes less boring.
You could also try trading. The capitol stations have a good variety of missions early on.
Dentek collectors have blasters with significantly higher velocity than Orun or Kannik Collectors, and can present a step up in difficulty. It's easy to forget this after having played for years, but dodging them takes practice. However, if you don't get hit, you won't need to repair.
The closest thing we have to a Zerg carapace is the Repair module, which requires a friend with the right licenses and an available L-port.
If you don't have Combat license 3 yet, playing the "Rogue Drones" mission tree gives you access to a special weapon after several missions that may help you with the Dentek collectors. You only receive one from that tree, so be careful with it.
You could try heading down to Corvus space to get some shady higher level equipment, but be prepared to fend off attacks from other players. I recommend not homing in Grey until you have at least license 4/4/4/4/-
Lastly, try getting a joystick.
Dentek collectors have blasters with significantly higher velocity than Orun or Kannik Collectors, and can present a step up in difficulty. It's easy to forget this after having played for years, but dodging them takes practice. However, if you don't get hit, you won't need to repair.
The closest thing we have to a Zerg carapace is the Repair module, which requires a friend with the right licenses and an available L-port.
If you don't have Combat license 3 yet, playing the "Rogue Drones" mission tree gives you access to a special weapon after several missions that may help you with the Dentek collectors. You only receive one from that tree, so be careful with it.
You could try heading down to Corvus space to get some shady higher level equipment, but be prepared to fend off attacks from other players. I recommend not homing in Grey until you have at least license 4/4/4/4/-
Lastly, try getting a joystick.
loot the crap, press J this tells you how crap sells in the current system.
Then do the math, X* crap = more crap :)
Then do the math, X* crap = more crap :)
Kabuloso said:
it's not good that a MMO PvE becomes boring so fast.
That's your first mistake. This isn't a PvE game. It's a PvP game with PvE elements.
it's not good that a MMO PvE becomes boring so fast.
That's your first mistake. This isn't a PvE game. It's a PvP game with PvE elements.
Thanks all the tips, they are very helpfull.
@Phaserlight
I have to do some trade missions... haven't done untill now. Then, I'll get begginer trainning mission a few more times before going to intermidiate (Dentek).
About Joystick, I'm using a playstation Joypad connected to my PC. Leon Black (my mentor) gave me a few tips to configure and use it, on PvP. Worked well against him, I was using a very small ship. But with the Revenant against Denteks, it's not the same.
About this special weapon... what happens if I get busted with it equiped? It becomes crap? Lost forever?
I'll try to get 4/4/4/4/- the faster possible, to be "alowed" to have some fun.
@DeathSpores
Thanks for the "J" tip. Made a newbie packrat a lil happier.
@draugath
It's not my mistake. I only subscribed after knowing that there are several PvP diferent oportunities.
In some other modern games around, that also have focus on PvP, the PvE content doesn't become boring so fast.
But, with those other tips, guess it will be easier.
------------------------
Before reading your answers, I was thinking about something else to help newbies (like me): a AI repair/transport slave.
You request one from home station (has a cost), it comes to where you are, repair you, and take the loot you collected to your home station. Feature restricted to newbie systems.
(never gonna happen, will it?)
@Phaserlight
I have to do some trade missions... haven't done untill now. Then, I'll get begginer trainning mission a few more times before going to intermidiate (Dentek).
About Joystick, I'm using a playstation Joypad connected to my PC. Leon Black (my mentor) gave me a few tips to configure and use it, on PvP. Worked well against him, I was using a very small ship. But with the Revenant against Denteks, it's not the same.
About this special weapon... what happens if I get busted with it equiped? It becomes crap? Lost forever?
I'll try to get 4/4/4/4/- the faster possible, to be "alowed" to have some fun.
@DeathSpores
Thanks for the "J" tip. Made a newbie packrat a lil happier.
@draugath
It's not my mistake. I only subscribed after knowing that there are several PvP diferent oportunities.
In some other modern games around, that also have focus on PvP, the PvE content doesn't become boring so fast.
But, with those other tips, guess it will be easier.
------------------------
Before reading your answers, I was thinking about something else to help newbies (like me): a AI repair/transport slave.
You request one from home station (has a cost), it comes to where you are, repair you, and take the loot you collected to your home station. Feature restricted to newbie systems.
(never gonna happen, will it?)
Kabuloso, thanks for the post. But you don't need to loot everything. On the other hand if you decide to loot all drops, you discover that looting not only covers your expenses, but gives you nice credit boost in the beginning. Don't sell everything that you see in the capitols or barrack station.
Some more tips:
1. Scrap metal is useful for some missions (+ check the best price with "J" in open space and sell it on the top value, like Deathspores advices you).
2. Usually collector cores are valuable for more expierenced players, so don't sell them or at least sell at the Research stations.
Some more tips:
1. Scrap metal is useful for some missions (+ check the best price with "J" in open space and sell it on the top value, like Deathspores advices you).
2. Usually collector cores are valuable for more expierenced players, so don't sell them or at least sell at the Research stations.
I think you misunderstand me. I'm not suggesting you need to have license 4/4/4/4/- in order to have fun. All I'm suggesting is that you not click the "Set Home" button anywhere in Greyspace (the Grey systems on the nav map) until you have at least those license levels. This is to prevent you from getting cornered by another player, which is not a fun experience.
National territory is guarded by defensive turrets along the borders, and capitol systems also have turret fields guarding the wormholes. Although some players can get through them, they provide a substantial deterrent. In Greyspace, there is no such protection.
Furthermore, if someone violates the No Fire Zone (NFZ), they will be made Kill On Sight for fifteen minutes with all stations of the faction which owns the station at which the NFZ was violated. In Greyspace, there are many different factions that occupy single systems. This means a player could potentially kill you at a station sector in Grey while you are trying to get away, dock and repair nearby at a station of a different faction, return to the same sector, and evade the Strike Force, repeating the transgression. UIT space is similar, because it is a conglomerate of corporations. I could kill you at a TPG station in Azek, for example, repair at Orion, and come back to the same sector without leaving the system. At least the defensive turrets would mean I could not get into UIT space easily had I done this in the past.
Serco and Itani space are a different story, as they are homogeneous nations. If I become KOS at one station in Serco or Itani space, there is really nowhere safe that I can repair, unless I am part of a band of outlaws hiding out in an empty-unmonitored sector. This would take a lot of work, though, and it would be much easier to wait for you to come to Greyspace. If you home at a station in Grey, I can potentially kill you repeatedly and there is not a lot of protection against this.
The special weapon I am referring to is a unique item, and if you die with it equipped you will most likely lose it forever. If this happened to me, I would at least return to the scene of my death as there would be a small chance the weapon survived the explosion. Even if you do lose it, it's not that big of a deal. The weapon is only slightly better than what you will have access to at Combat license 3.
On boredom; there's no reason to be bored, but it can be a beautiful thing. Boredom is a prelude to illumination. Your brain is telling you "you're doing it wrong!" Myself and others have accrued over 40 days of continuous playtime without running out of things to do, so the best thing to do is take it slow. I suggest keeping a logbook (pen and paper), write down your objectives each time you log in, and who you encounter (other players). Try limiting your playtime; 45 minutes a day is a good amount. If you do, it can last years.
National territory is guarded by defensive turrets along the borders, and capitol systems also have turret fields guarding the wormholes. Although some players can get through them, they provide a substantial deterrent. In Greyspace, there is no such protection.
Furthermore, if someone violates the No Fire Zone (NFZ), they will be made Kill On Sight for fifteen minutes with all stations of the faction which owns the station at which the NFZ was violated. In Greyspace, there are many different factions that occupy single systems. This means a player could potentially kill you at a station sector in Grey while you are trying to get away, dock and repair nearby at a station of a different faction, return to the same sector, and evade the Strike Force, repeating the transgression. UIT space is similar, because it is a conglomerate of corporations. I could kill you at a TPG station in Azek, for example, repair at Orion, and come back to the same sector without leaving the system. At least the defensive turrets would mean I could not get into UIT space easily had I done this in the past.
Serco and Itani space are a different story, as they are homogeneous nations. If I become KOS at one station in Serco or Itani space, there is really nowhere safe that I can repair, unless I am part of a band of outlaws hiding out in an empty-unmonitored sector. This would take a lot of work, though, and it would be much easier to wait for you to come to Greyspace. If you home at a station in Grey, I can potentially kill you repeatedly and there is not a lot of protection against this.
The special weapon I am referring to is a unique item, and if you die with it equipped you will most likely lose it forever. If this happened to me, I would at least return to the scene of my death as there would be a small chance the weapon survived the explosion. Even if you do lose it, it's not that big of a deal. The weapon is only slightly better than what you will have access to at Combat license 3.
On boredom; there's no reason to be bored, but it can be a beautiful thing. Boredom is a prelude to illumination. Your brain is telling you "you're doing it wrong!" Myself and others have accrued over 40 days of continuous playtime without running out of things to do, so the best thing to do is take it slow. I suggest keeping a logbook (pen and paper), write down your objectives each time you log in, and who you encounter (other players). Try limiting your playtime; 45 minutes a day is a good amount. If you do, it can last years.
Thanks, Phaser, sorry for sugesting that the game is not fun. Probably I'm doing it wrong. I'll try to diversify the missions, instead of just Combat Training.
45 minutes/day...? Ok, but not at weekends.
Understood now about the danger in Greyspace. Set Home there is risky.
45 minutes/day...? Ok, but not at weekends.
Understood now about the danger in Greyspace. Set Home there is risky.
The trick to dodging is to keep moving, and not in a straight line. Also, a subtle bit of trivia to keep in mind is that ships in this game have three separate sets of thrusters: one each for left/right, up/down, and forward/backward. That means that trying to move diagonally will give you slightly better acceleration than moving along just one axis (though the top speed will be the same).
Who's Leon Black? lol
Well, Leon Black is a money manager worth about 3.4 billion USD.
But this guy was probably referring to Neon Black.
But this guy was probably referring to Neon Black.
Neon Black... kkkkkk Yes, sorry for the mistake.